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p.s. if paladins can outright outperform pure martial classes then paizo might as well delete them from the ruleset XD paladin is a viable melee class with plenty of utility.
To me, he's a utility hero.
Also on 5e, I played a Paladin and he was insane in terms of damage. At level 2, I was dealing 18 damage. And the heavy armor feat. means I take 3 less physical damage early on. That's like a level 3 feat. I think. 5e is a completely different beast though.
For example paladin 11/fighter 9 work well, you will be almost as good fighting as a pure fighter and have LOTS of defensive options and some offensive too.
1)They get Lay on Hands at level 2, which allows them to heal themselves as a swift action every round(it doesn't take the place of an attack like casting cure light wounds does)
2)They get there Charisma modifier added to saves, which gives a Paladin with 18+ Charisma the best chance to be un-effected or less effected by spells and harmful abilities.
3)Smite Evil allows makes most boss fights much easier for the Paladin as it gives a boost to attack rolls, damage rolls, and Armor Class against enemies with evil alignments.
--To make a powerful Paladin boost Strength and Charisma, with some points in Constitution. Take points out of Intelligence and Wisdom to further boost those 3 stats. Pick a race that gives bonuses to any of those 3 stats without giving penalties to any of the 3(Aasimar works best here).
And with that you have a hard hitting, self healing tank that can use Smite Evil to go into overdrive in tough fights.
Its not as optimized as an archer but its totally viable.
Neutral good would be nice boyscout, lawful good is judge dredd.
Judge Dredd is Lawful Neutral. Lawful Neutral = "The law is first and foremost."
Lawful Good = "I want to act within accordance of the law and support the law, but the law should be wielded with good intentions."
Extreme "THE LAAAAW!" mentality is what I'd call Lawful Stupid.
Breaking the law is automatically evil and punishing those that do is always good.
No, breaking the law is chaotic. It's not evil. That's why the Law vs. Chaos dichotomy exists. If you need proof, you can look at the alignment wheel. Lawful Evil exists, and so does Chaotic Good.
Some laws are tyrranical, too, in Pathfinder. The Hellknights are one of the most lawful organizations on Golarion. But guess what? They're also mostly evil, though they do have a few Good members. They come from a nation that is Lawful Evil because it worships Asmodaeus, a literal Devil. But hey, they're as Lawful as they come! Clearly good guys, right?