Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Kasa Sep 28, 2018 @ 8:12am
Custom npc vs default
So even though I do enjoy the default companions I would prefer to have more control over my parties make up. What do I lose by switching them out for custom npcs and will I be forced to use the default companions during the game?
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Showing 1-9 of 9 comments
avaririot Sep 28, 2018 @ 8:17am 
RP and some special abilities the defaults have for camping. haven't gotten to city building yet but I'm sure they do something minor there too.

I'm aiming for a mixed party, looking to roll with 2 extra custom Pathfinder mercs and rotate the defaults that fit my party and RP through the other 3 slots.
Cutlass Jack Sep 28, 2018 @ 8:19am 
The main difference is that custom NPCs can't serve in positions in your kingdom. That doesn't affect running around and adventuring.

And the other thing you'd miss is any special dialogue normal companions have. But I'm sure thats obvious.
Qiox Sep 28, 2018 @ 8:21am 
Originally posted by Kasa:
So even though I do enjoy the default companions I would prefer to have more control over my parties make up. What do I lose by switching them out for custom npcs and will I be forced to use the default companions during the game?

Don't plan for that right now. Yesterday's patch added a bug that makes it impossible to create custom companions.
Kasa Sep 28, 2018 @ 8:28am 
playing the gog version so I have no issue making npc atm, what I'll probably do is just wait for the character editor on github. At the moment its updated to the point you can mod stats and im sure in a few days I'll be able to change the default companions builds. Tower shield specilist... really? Such a waste lol if your gonna sword and shield might as well learn the duel weidling skill bash line and turn into a right terror.
Kasa Sep 29, 2018 @ 8:47pm 
Now with the new patches in I'm still on the fence, there are actually a lot of ways to make the default companions usable if not optimal but if they are artificially contribute to the story would it be worth it to just hire the mercs?

I know they have their own custom quests but narrative speaking are they worth using over mindless mercs that you can actually optimize?
Patriot Sep 29, 2018 @ 9:11pm 
Defaults I prefer because customs can't be advisors. Also they don't have interesting convos during camp.
Grymm Sep 29, 2018 @ 9:34pm 
Having the prebuilts being able to occupy positions in the city is great. Even more reason not to use them in adventuring, and build useful characters.

Its not like the prebuilts that you recruit, and don't take with you, are somehow gone. They're still around to talk to, progress their quests and backstories. If you do get to a point where you need to take them with you to accomplish their personal quests (assuming they have them) just pick up the one you need, and take your 'real' party -1 person to make room for them.
Kasa Sep 29, 2018 @ 9:42pm 
I know the banter in camp is just a little fluff so I'm ok missing that. I just wonder if they add anything meaningful during events.
Qiox Sep 29, 2018 @ 10:18pm 
Originally posted by Wayne:
Defaults I prefer because customs can't be advisors.

That reason actually makes customs better.

Create the customs and take them on adventures while you leave all the defaults behind working as advisors.
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Date Posted: Sep 28, 2018 @ 8:12am
Posts: 9