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The short answer: You dont recall correct :P
The long answer: look for each feat and you will see they stack and most of the rules dont work as you think. Magus also dont have very high level spell slots to greatly benefit from metamagic, almost everything you will get with a empowered fireball you will get even better with a 5 level spell. There are many mechanic mistakes that i think you took into account, for example, 20 int only gives 10 arcane points, not 20. This mistakes here and there make things look more powerful than they are and other stronger things look weaker than they actually are.
Wait a sec. Arcane strike. Is it also a ... basicly modal ability (i do not know how does it caled in PnP but in pillars of ethernitity press and it is used automaticly)? So ... it is basicly +1 magic damage? If it does not take additional micro ... yea, then i'll take that. Still, i don't see much point, nor will i have a spare feat, for power strike or piranha strike (same ♥♥♥♥ but for weapon finesse weapons). In my opinion it is better to hit more often then occasionally hit harder, but maybe i am missing something. Thanks for answer anyway.
When you're not spellcombating you can toggle it off to benefit from power attack at -1 +3 ratio.
When i need acuracy i turn spell combat off and live of 2 attacks at full bab with all power attack bonuses.
And yes, arcana strike only toggles of when you use you swift for anything else, in a normal fight, you will only use your swift action on the first round to enhance your sword, so after that you get a free +1 to +5(at level 20) damage, its a very good option for non-boss fights were you want save resources. This game is a beat em up in disguise, so things like enduring blade, which arent that great in the PnP became simple a mix of amazing and necessary to have enought resources for an entire dungeon.
Actually they are the best builds atm. There is no advantage in going Dex magus aside from wasting feats.
RafaelElendil can you explain to me why 14 charisma is enough in a charisma based character? Quite new in the the system and if you share another tips or a place where we can learn i apreciate
My two cents:
The Magus' most used spells (touch attacks and defense buffs) all scale with caster level and don't require a saving throw. As such they only require their casting stat for spell access (16 Int/Cha for level 6 spells) and to increase their Arcane/Eldritch pool. Sword Saints however, do also get Int modifier to AC at the expense of not having any armor proficiency.
The only curious thing is that I'm triggering 4d6 Sneak Attacks. With Rogue 3 + Accomplished Sneak Attacks, I was anticipating 3d6.