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Youre welcome, if you ever try the exact suggested build i gave i would like to read if you liked.
Due to the +4 STR I'm dubious that even as a gish fighter is a good splash - especially 5 levels. Just cast a tenser's and get full BAB, like really...
The only thing I want to change for Roleplaying purpose more than anything is going Angel Touched. Going to get this created after work tonight
Youre playing with 3.5 mindset, not pathfinder.
Your +4 Str will net you +2 hit/damage
5 levels of fighter(starting as a level 1 fighter, getting the last for level 17-20) will net you easier life with feats, access to weapon specialization and weapon training, with gloves of dueling you will be rocking an allmighty +4 to hit, +5 to damage and a extra attack. If you do as i say and get 1 fighter at level 1, you will also be able to wear a mithral fullplate at only level 8 (7 magus) without penalty or as just as you start act2 if you dont mind the ASF. Also DD8/S12 will net you no heavy armor.
With magus you need all the hit bonus you can get. Since you dont go to 15 with magus you will also not be able to get Bane Arcana for an extra +2/+2 and 2d6 extra damage.
DD8 is a trap, you will be weaker than even a strait magus 20.
Trade the crane style path and add the archer feats, not much else needing to change. Trade power attack for deadly aim... nothing that different.
6lv at level 16.
Keep in mind the Magus dont have exact the same spelllist of a wizard, but many spells are shared beteween the two.
Because youre there for the Weapon Training. This build is an advanced build i did because this game doesnt have Myrmidarch.
The original build is for normal magus, it work very well for dragon Eldritch scion as well.
The 15 level Magus is were you get the BEST (and Last) ofensive and defensive upgrades: Bane Arcana, Maximum evolution of Eldritch Scion Draconic Heritage (+4 Nat Armor AC).
With the Fighter youre getting Weapon Training, Focus, specializaion, Greater focus and greatre specialization. That will net you +4 to hit and +5 to damage compared to a normal Magus who can only get normal specialization and has 1 less bab. You will also net a extra attack (at very low chance, but another chance to crit) and a better DC on your staggering critical saves.
This build is made to get all those +1 here and there that in the end adds to lots.
Just somone from table top who played a magus tank, who the DM could only kill while i slept ;)
A normal Magus or Sword Saint (Human)would be:
Str 17 Dex 14 Con 14 Int 16 Wis 12 Cha 7 (Or you could Also switch Str to 18 int to 15 increasing it to 16 at level 4), starting as fighter and getting Dodge, Improved Unarmed Combat and Weapon Focus Scimitar or Toughness (again depending on personal taste on the last feat, getting Crane Style at level 3 and 3 mobility to give you +4 AC bonus for -2 to hit, a very reasonable trade that can be turned off)
An Eldritch Disciple is a lot trickier, but doable as both aasimar angelkin or human
Str 17 Dex 13 Con 14 Int 13 Wis 10 Cha 14(16 if angelkin), go draconic heritage for both perception skill and the amazing bloodline arcana, go for blue dragon (or the equivalent mettalic with electricity afinity) if human or red/gold dragon if Aasimar (the aasimar racial resistance with added fire resistance will make it resistant to all basic elemental damage) the AC you receive from thie heritage will compensate the 13 dex, and since you will be wearing full plate anyway, this will not make any difference in chapter one and be very minor in chapter two, were you can equip the mithral full plate when the character reach magus level 7(total character 8) and since it counter as medium to all effects, he will not receive arcane spell fairule any more. For feats, if youre human do as i said for normal magus, if youre aasimar, pick dodge and improved unarmed at first, crane style at 3 with 3 mobility.
Thats the basic.