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By default it starts the next round automatically, which is a wierd design decision imo, but if you go into the option and turn on "pause at end of round" it is almost literally indestinguishable from a "wego" style turn based system. You don't even have to use any of the other combat pause options.
Yes,Without a doubt, that's right!
Have a look to The Temple of Elemental Evil, that D&D Combat System is outstanding!
RTWP is not suitable to represent the Rules and relationships,
But,a Switch to enable Turnbased Combat, is a pleasant dream that will not come true.
After the success of Games like the last two XCOM, Devinity Original 1+2, I do not know why the developers are so afraid about a "Turn Based by Design System".
By RTWP, All actions are executed more or less simultaneously. That is a significant difference
to a real Turnbased System.
If at least it would be possible to slow down the combat like in POE2, it would be a little better.
Everything else the developers have done great, it's a pity.
Best
LS
I would also prefer a good real turn based game.
But they switch to real Time pseudo turn some time in development
Maybee to atracted a wither playerbase.
from my view. it made the game worse to play for tactic players
A game based on a turn based combat tabletop RPG that otherwise plays like an electronic version of said tabletop RPG should be turn based though.