Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Why is this not actually turn based?
I've never played Pathfinder tabletop but I have played DnD and I know Pathfinder is based on 3.5 ed DnD. Why is this game not actually turned based like a proper tabletop RPG should be? The real time turned based thing makes the game more difficult than it should be. 3 Second into combat and party members are down and I've no idea what the hell happened lol because it all happened at once and I'm not capable of following over a dozen party members and NPCs all moving and attacking at the same time.
Originally posted by IKerensky:
Yep, it definitely should be turn based and I even dare to say hex/square grid based for combat.

The current RTS mess is a total failure, very annoying and conduct to abandonning a lot of the actual rules and balance.

I buy this game to play Pathfinder, this is not Pathfinder.
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Showing 1-15 of 231 comments
zeus2525 Sep 26, 2018 @ 7:40pm 
Turn Based System
I hope this post gets seen by the creators. I dont know why this game got by beta testing without the pause combat system being brought into question. There should be at least an option to enable a turn based combat mode. Every time I try to buff my party, AI moves the melee characters out of range. Also, I like to strategize movements and use techniques that are almost impossible to do with the pause format. There is a reason tabletop games are turn based. Please change this.
GuiltyGod Sep 26, 2018 @ 8:58pm 
It should have been a turn based game since the tabletop game is...
starkmaddness Sep 26, 2018 @ 9:03pm 
While I agree that we sorely need a turn based D&D/Pathfinder game, expecting them to change this game into turn-based after release is not very realistic.
xmd1997 Sep 26, 2018 @ 9:06pm 
The game is meant to be a spiritual succesor to the IE games which were all Real Time With Pause, despite the fact that D&D was also turned based.
garr_71 Sep 26, 2018 @ 9:09pm 
Go into options, turn on all pause options and it feels like turn based for those who prefer it like that. You say you cant strategize movement etc, but i actually do exactly that using this...
Last edited by garr_71; Sep 26, 2018 @ 9:10pm
Balkoth Sep 26, 2018 @ 9:11pm 
The developers said they wanted a faster combat system because there's a lot of combat in the game. So they went with the real-time-with-pause option instead.
Kashre Sep 26, 2018 @ 9:21pm 
I don't know what all of these people are talking about. This is a turn based game. Everything is based on D&Ds 6 second combat round. Where in the 6 seconds you can make your attack/spell/whatever depends on your initiative roll. If you don't have multiple attacks you wont get to make another action until after the 6 second period is over.

By default it starts the next round automatically, which is a wierd design decision imo, but if you go into the option and turn on "pause at end of round" it is almost literally indestinguishable from a "wego" style turn based system. You don't even have to use any of the other combat pause options.
Last edited by Kashre; Sep 26, 2018 @ 9:22pm
LS Sep 26, 2018 @ 9:29pm 
@zeus2525
Yes,Without a doubt, that's right!
Have a look to The Temple of Elemental Evil, that D&D Combat System is outstanding!
RTWP is not suitable to represent the Rules and relationships,
But,a Switch to enable Turnbased Combat, is a pleasant dream that will not come true.

After the success of Games like the last two XCOM, Devinity Original 1+2, I do not know why the developers are so afraid about a "Turn Based by Design System".

By RTWP, All actions are executed more or less simultaneously. That is a significant difference
to a real Turnbased System.

If at least it would be possible to slow down the combat like in POE2, it would be a little better.

Everything else the developers have done great, it's a pity.

Best
LS
Last edited by LS; Sep 26, 2018 @ 9:33pm
zeus2525 Sep 27, 2018 @ 4:40am 
Originally posted by garr_71:
Go into options, turn on all pause options and it feels like turn based for those who prefer it like that. You say you cant strategize movement etc, but i actually do exactly that using this...
I tried that, but then there are so many pauses and you dont even know why. You want a pause if a trigger happens, but to figure out what that trigger is...did an enemy join combat? Did someone cast a spell? Who knows?
zeus2525 Sep 27, 2018 @ 4:44am 
Originally posted by Balkoth:
The developers said they wanted a faster combat system because there's a lot of combat in the game. So they went with the real-time-with-pause option instead.
The problem with that is, then the computer won the game, not me. I DM a game and I throw in a lot of combat, but I don't just tell my players what happens. I let them control them.
TE | Frank Dark Sep 28, 2018 @ 4:26am 
Good QUestion.
I would also prefer a good real turn based game.
But they switch to real Time pseudo turn some time in development

Maybee to atracted a wither playerbase.

from my view. it made the game worse to play for tactic players
areveas Sep 28, 2018 @ 4:26am 
Because Baldur's Gate (and other classics) did it real time and now everyone else wants to make "Remember Baldur's Gate?" the game.
Hillbilly_Dave Sep 28, 2018 @ 4:28am 
Makes me long for the old Fallout games. Proper turn based combat.
Last edited by Hillbilly_Dave; Sep 28, 2018 @ 4:31am
Cuddly Beast Sep 28, 2018 @ 4:30am 
Because it is not turn-based.
Hillbilly_Dave Sep 28, 2018 @ 4:34am 
Originally posted by Cuddly Beast:
Because it is not turn-based.

A game based on a turn based combat tabletop RPG that otherwise plays like an electronic version of said tabletop RPG should be turn based though.
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Date Posted: Sep 28, 2018 @ 4:23am
Posts: 231