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If you're going to re-resurrect this thread, at least get the name right - it's coup de grace. And can you actually get a Crag Linnorm "on the ground"? Having a Sepentine body and weighing 12,000 lbs, while under permanent Freedom of Movement, it's hard to see how.
By depleting its life presumably.
Old thread, but it's surprising nobody responded to this comment.
You can't kill regenerating creatures with the Heart of Ira. Linnorms regenerate too quickly for the Heart's 2d6 per round (average: 7) to deplete the creaure's entire hp pool. Even Fast Heal 10 is enough for a monster to survive (Crag Linnorm is regen 10: cold iron, fwiw). If, for some reason, you found a creature that regenerates slowly enough for the Heart of Ira to deplete all HP, the monster will be knocked out from non-lethal damage and lie there in a state of torpor until given a chance to heal. Unless that particular creature's regeneration can be overcome by "magic" damage.
Easiest way to kill the Crag Linnorm is to overwhelm it with non-lethal damage and then execute Coup de Grace attacks until it fails its Fort save and dies. Cold iron works, but it's not very common, and most weapons that are cold iron are pretty forgettable.
You just do the same thing as suggested and then hit it once with a Cold Iron weapon. Easier than CdG.
You would think Coup de Grace would be harder, but it isn't. The only real reason to use cold iron is to take away the linnorm's 10hp/round healing before he goes down. Once he's down, just have everyone spam Coup de Grace. No need to switch weapons. I've tried both and they're about as easy.
If you had to fight a bunch of linnorms at once, yeah, I could see using cold iron.
https://i.imgur.com/eSgVLOK.png
diff: Challenging
But not knowing about the cold iron thing beforehand, made that I have to reload a save and go for round 2
- To answer to your question:
Cold iron cannot be compared to "enchantment" as it has nothing to do with it. Its metal and how weapon is smelted and not its + bonus. Enchant provides atk and dmg only. My Amiri on image had Glaive +1 which is not cold iron
Maybe this will help as to overcoming DR. If that is what u wanted to ask?
Cold Iron/Silver +3
adamantine +4
alignment based +5
its not that simple. There are various usage and implementation of "cold iron" This game doesn't follow specific rules. Game doesn't seem to follow most if any from what i saw. Cold Iron is nothing more then just what name says cold iron its not magical metal. Anyway, there are a lot of discussions about dnd rules , elsewhere.
If you really wan't strict rules where Cold Iron matters, there are ..places for that :) This game is like mere introduction into basics of DND. Very toned down. Where Cold Iron only matters as overcoming some DR. Nothing else. So with stronger ordinary weapon you can simply overcome that.
Enhancements adds a certain sharpness to a weapon that can penetrate resistances.
Specific materials are needed to react to mystical properties like regeneration.
Cold Iron is not a magical material, but it is a special kind of metal as well as a special way to forge that metal.
Just like silver or adamantine is not magical in nature, even though it has special properties in certain situations.
And certain mystical defences (like regeneration is) can be nullified by certain materials, in the exact same same that acids can neutralize bases.
Opposed to enchanted weapons that are harder to break and unnatural sharp and can cut through certain damage resistances