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About the main stat... I prefer 19. You will have 5 more points from level ups, but the last one will be on lvl 20. If you go 20 the last one won't do a thing, but you will make it to 24 faster. If you go 19 you will hit 24 only on lvl 20 but you save some points for wis, that I love oh so much.
For other mercs you might make, it's a function of what you want them to do. I made a Cleric of Erastil with Animal and Community domains and assumed the pet would do the tanking while the cleric did the healing and buffing. So his Str and Int were both pretty low but I made his Wisdom AND Charisma pretty high, with like a 12 in Con if I recall correctly. I forget what his Int was but he only gets 3 skill points per level, which I always put in Lore Religion, Lore Nature and Perception. I think I left the Dex reasonable for AC and initiative purposes.