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Not sure if this guide will help ya.
https://www.yekbot.com/pathfinder-kingmaker-armags-tomb-part-2-walkthrough/
I was a bit lost in that place, too.
Resist Energy / Haste or equiv. should get you through it if nothing else.
Edit: I'll see if I have a screenshot where to go, but I have so many it's probably buried.
Far easier to do if you split the party. From what I remember, you can open it permanently once you get one character through.
Yep. That's right -- I ran Nok Nok through and he didn't get singed even - and what I ended up doing. I want to say it's North-Northeast?
I didn't have a Screenshot like I thought.
Same, with improved evasion and his high dex I just ran unbuffed Nok Nok around until I found everything and disabled the traps. Little bugger was amazing.
CUrrent reboot (am so glad, I've 3 months of idle time...that game is quite huge & fun!) - with companions *yay* and gave Octavia right away skill focus trickery & perception..such a huge difference. I know, there are gloves..but there are later on just better gloves ^^
Even compared to my other run with an Inquisitor, who gets bonus perception + 1/2 level .. but that wasn't nearly enough for Armag's, had to turn on on several occasion Linzis competence.
Yeah, or Nok-Nok .. awesome char
Perception checks varies - the higher ones - in between 35 and I think 42...
I usually have good hope (extended running)
anyway..with a proper played (not overdone min/max stuff) Inquisitor I had by the time entering:
28 perception (13 ranks | 6 Wis | 3 class | 6 morale (stern gaze)
While the goggles give me 5 competence, it offsets the crown ... linzi added +4 competence then...so 32 with common buffs.
The only sacred buff I'm aware off concerned saving throws and only with a paladin on board (that class outright breaks so many encounter with the lvl 11 point-your-finger-and-die-stuff)
even with the added linzi-buff (32) I failed some doors & some are bugged and you have to stay right in front to get the check done. you'll notice these doors, cause your pet can just enter the room...
That includes some postings..cause to discover the tomb..you either beat a 35 DC check...do the high DC bridge event or the 2 projects...
edit: there is some short-buff stuff available too.prayer works, can't remember all those buffs
Thank ye. :)
I forget about Jaethal as like the clerics I hadn't needed or wanted them -- being a cleric -- and use Reg for my off-dps caster. I did switch her over to Perception though in hopes to nab some stuff late game if she's still around.
On the tomb I had to buff to 24 DC even with the Project, though I know that thing can be wonky. I didn't realize you wouldn't die with the boatman and I was too cheap to pay him.
Edit: There is also a cantrip for 1 point. I tend to always forget it. Guidance.
Currently, I'll try with companions but the gnome...I can't stand him..point. He is replaced by a globadier - do I have to say more, that I need to replace an annoying ingame NPC with an exact copy of a merc?
Gave Octavia right away focus in trickery & perception = huge payoff, I usually take only 2 focus schools + focus spell + fortitude saves for casters | I so ♥♥♥♥♥♥♥ don't care, that my character do 2-3 points lesser damage (according some comments, it does seem to be important...ah: it's the male-mating ritual: cause bigger is better!)
[noticed: fortitude saves are a very big payoff ^^]
In this game I've given a couple Fortitude. I think it's worth it on some especially since the most useful Metamagic can be had with the wands and I too don't see a need for late spells on Arcane. Not least being the fact that we don't level to 20. :D
I made a master-MASTER-save just for the goblin-song event...I was a 'lil bit off..and it took me 30 minutes to read thru it..and the music/song..just awesome.
But nok's quest feels off..it just ends? (sry spoiler...there is a supposed thing, where you should align gobs/kobs+mites...I tried that in every game..but you have to be neutral I guess...I want them all to hail Plankton or whatever)
resist energy, communal cast it twice once for fire once for lightning call it a day.