Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
15
10
16
10
12
15
on mine.
It is, ofc, possible, but you have to spend a lot of points in Charisma to overcome their negative.
By comparison, an Aasimar(Angel-kin) can have:
16
13
16
10
10
17
But they are the "go to" for Paladins, so that is nothing new.
Dwarves actually make great Druids, Inquisitors, Monks and Rangers, as well as Empyreal Sorcerers.
I am wanting to play a dwarf paladin, so this thread is pretty much the first thing you find on google. I think that Shivanwurm and Greenbob have excellent attribute advice.16 in strength and charisma seems like an excellent way to go for dwarves.
I'm wonder whether it's better to be a shield-tanking paladin, or a paladin that just two-hands their hammer. A dwarf paladin that doesn't follow Torag seems like abomination, so using a warhammer or an earthbreaker seems like a no brainer.
What do you guys think? Sword and Board? Or two-handed smitefest?
Sword and Board for survivability and being a front-line
Only way you have of being a damage dealer (by comparison) as a sword and board would have to be through two-weapon fighting and shield bash, but you are already too stretched for stats and would have to be reliant on belts