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Missing isn't just not hitting, though. It also counts things like hitting the armor but not doing damage. In the 'kick an ant hill' example, the odds that you don't actually do any real damage is pretty good, despite stomping on it pretty hard.
yea i mean how does it make sense for people to crit and explode someones head off? so dumb....
in all seriousness its like saying you should never miss ever... the entire concept behind AC is that the enemy is moving dodge and trying to avoid damage. If you want no missing then you cant have crits either by your own logic, its silly to have a 5% chance to instantly kill someone...
You'd hate our table top group if you roll a 1 you have to do a reflex save or drop your weapon or fall prone... a fumble is just that a fumble .
5% miss chance turns into 100 XD
That's ... not a good rule. Fighters, which would normally be the best at fighing (It's in the name), doesn't have good reflex saves, but many attacks - they'd end up throwing their weapons around all the time. In fact, at high level they'd lose every 4th round or so to dropping prone etc.
At the same time, that is a risk wizards and other spellcasters do not face, seeing as they seldom roll to hit, while they often are the real powerhouses, so it penalizes those that doesn't need it, in an illogical manner, for a bit of flavor that is better handled by GM descriptions.
IMHO.
If they were....but they are not and D&D is not meant to simulate that even at highest levels.
I mean, yeah, I'm sure in a proper campaign if your level 20 chaotic evil warrior wants to punch a baby in the face the DM is not going to make you roll to hit, but against an actual combatant that you would meet in the game? Yes, you should always have a small chance to miss.
My former group tried a similar rule once. We dropped it after a combat encounter where my fighter fumbled and critically hit our cleric for most of his hit points XD
People seem to forget this all the time, but nat 20/nat 1 doesn't apply to skill checks in PnP. You cannot jump all the way to the moon on a Acrobatics check with a nat 20, and jumping a distance of one foot (DC 1) doesn't autofail if you roll a 1. With skill checks, all that matters is the final result, compared with either the DC of the check or the opposing skill check, respectively. Automatic failure and success only happen with saves and attack rolls.
This is why critical failure, despite being a popular meme, isn't actually a standard rule in d20 based systems. Dropping your sword on a nat 1 means that a seasoned level 20 fighter with four attacks per round will drop their sword more often than a level 1 fighter.
Imagine every fighter / sportsmen etc. had a 1 in 20 chance to ♥♥♥♥ up big time everytime they do something lol...
You'd literally see every team member of a football team for example fail miserably several times per game. Every.One.Of.Them.
Critical Fail Football
I'd watch it.
https://www.youtube.com/watch?v=18caPNisP2U
anyone?
Poor guy must've rolled a 1 on his ground ball check.
You know...
There is a saying... "You couldn't hit the side of a barn" when referring to people who miss a lot of different things.
Look up the videos. There are tons of examples of just that. The one I find most hilarious is the dude in LA... less than 5 feet away from his cowering lawyer... empies a pistol at the lawyer... misses every single shot.
Ok... sure... lets be generous. He's untrained so at a -4 to hit. He's older, so maybe an 8 dex, another -1 to hit. But firearms are touch AC and the lawyer is effectively prone and next to him which provides a +4 to hit. The only way for the guy to miss is to roll a 1... 6 times in a row.
That's not the only example.
Failing a simple act is so commonplace, most people don't even think about it except when they're doing it or when the result is so funny it's memorable.
"Rolling a 1" is how my wife and I talk about obvious fails, because that's exactly what rolling a 1 is supposed to be. If you pay attention, it happens daily.
Throw some paper into the garbage can 5 feet away and miss.
Pick up a stack of papers and have some of them fall.
How many times have you had to bend over and pick something up because you've dropped it?
etc...
And again... just because it's stationary, doesn't mean you're going to hit that ant-hill every damned time. As for the ants missing you.... maybe their to-hit roll was to get onto your leg in the first place. How many missed? I'll bet it's more than 5% of the ones that had a chance to get on your leg. That's because you're a titanic giant with a high natural AC bonus compared to them. Of course some of them tried to get on you and failed. Some of those will have rolled a 1, but you don't notice because they're so small and you're more worried about the ones who did make their rolls.
You will always have a 5% chance of missing on Attack rolls and saves.
Skill rolls do not have that 5% chance of missing, at least they're not supposed to. Skill rolls are non-critical possible meaning no critical miss and no critical hit chance. A 20 is not an auto-success with skills.
As for why? Game balance and lack of boredom. If you didn't have a chance of missing, there'd be no point in playing at a certain point. Why not just get to that point and click the button that says "You win, no need to actually spend time doing anything else."
Enjoyment for most people requires a bit of uncertainty. There's a reason Vegas makes so much money from slot machines. That variable payout with a chance of failure is addicting to humans.
No chance of failure = boring