Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Shahadem Oct 14, 2018 @ 11:26am
This Door is Locked
Isn't the purpose of lockpicking to open locked doors?

This always gets me in every game where some doors do not let you try to use your lockpicking skill even though lockpicking is used to PICK THE LOCKS ON LOCKED DOORS. What, are we supposed to believe that some doors are designed to be open by using the lockpicking skill instead of a key and those are the only locks that lockpicking works on? No it bloody isn't. The point of lockpicking is to pick the lock on a locked door so that you don't have to go hunting around for the key!

If you don't want a door to be opened by lockpicking then don't put a lock on it. Make it only open via a switch that is behind the door. If there is a lock on the door then I MUST be allowed to use my lockpick skill to unlock it.
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Showing 1-7 of 7 comments
Dusty_Monk Oct 14, 2018 @ 11:28am 
Would it be better if instead of "locked" the text was "unopenable"?
Yaldabaoth Oct 14, 2018 @ 11:29am 
Might be a very complicated lock that your guy isn't familiar with and can't be picked in a few seconds.
Shahadem Oct 14, 2018 @ 11:42am 
Originally posted by Dusty_Monk:
Would it be better if instead of "locked" the text was "unopenable"?

Just as stupid.

There are only two viable options:
1) Don't put a door there; or
2) Don't make the door open via a lock, use a lever that is behind the door ala Skyrim.

While I am on the subject, I am sick of NPCs getting up from death to create a false dichotomy.

For example Maestro Janush was about 20 hp past dead but he suddenly gets up and is allowed to cast a fireball spell while my character just looks on like a fing clueless idiot and then he is also allowed to run out of the room while everyone just looks on? Huh? That don't make no fing sense. And I was robbed of my agency just to set up a fing stupid false dichotomy where I either had to save some slaves from burning to death even though the only wood aroud them was the tiny amount of wood that made up their cages. They were not at risk of burning to death. They could have easily just sat in the cage and waited for the wood bars of their cage to finish burning and have been safe. And even if that wasn't an option then why couldn't I split the party and have half go kill Janush while the other half saves the 3 slaves? This quest was fing awful. It reminded me of every scene from Mass Effect 3 with the Kai Leng in it where the player was constantly being robbed of their agency and turned into a wet doormat.

Janush is coincidentally behind an unpickable locked door just to set up this ♥♥♥♥♥♥♥♥ illogical ♥♥♥♥♥♥♥ dumb as ♥♥♥♥ false dichotomy. This quest is a failure of the worst kind because it fails for many reasons with each failure being sufficient to make this a stupid ass quest.
Gorgeous_Joe Oct 14, 2018 @ 12:13pm 
There is also no 'knock' spell and you can't break things open either.......just when I was fully immersed in the game along comes a lock that snaps me out of my immersion :steamsad:

They do give you a crowbar for levering open coffins though.......just not chests or doors or locks or anything else you would usually use a crowbar for
Last edited by Gorgeous_Joe; Oct 14, 2018 @ 12:14pm
fireonfire Oct 17, 2019 @ 4:12am 
"What, are we supposed to believe that some doors are designed to be open by using the lockpicking skill instead of a key and those are the only locks that lockpicking works on?"

Feeling your frustration right now and looking for an answer. Thanks for cracking me up.
BlueBangkok Oct 17, 2019 @ 4:23am 
If you are frustrated by locked doors and Maestro Janush, wait until you get the Hellknights quest.
fireonfire Oct 17, 2019 @ 5:04am 
Wait so Janush had a key that I need at the dwarf fortress overrun by trolls? Am I supposed to pack-rat every 1gp item I come across?
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Date Posted: Oct 14, 2018 @ 11:26am
Posts: 7