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No, it won't.
Even if you have 10 companions, all XP divided only by 6 (max amount of PC in party).
At least it should work - because this info taken directly from devs posts here.
Or just take Improved Natural Weapon feat instead of Monk level (she don't get anything from it).
But... Why? Just @#$% why? Bastard swords are crap. Combine it with DR problem = she will often swap weapons. So no need to waste whole 2 feats only to get a bit "free" damage from her "free" oversized sword.
Facepalm. There isn't any drawback from it, only pure gain.
Holy @#$%. Why even take defensive feat on melee DD? She shouldn't get hit (plus will survive hit or two).
Nah. We can't make AC strong builds here. So summons & magic buffs (mirror image & displacement) will work far better.
So in fact pets >> Reg >> Val as tank.
I would highly recommend an alchemist grenadier early game.
Otherwise my group is not unlike suggested: main monk, Valerie as fighter/rogue, Linzi as full bard, sorcerer merc (I am not a fan of Octavia with her low CON), paladin merc (I dislike Regongar and Amiri doesn't provide the pally benefits), and cleric merc (I wanted an armored cleric and don't like Harrim, who is quite acceptable otherwise). It is a preference of mine to have an arcane caster as artillery/utility, although Ekun is the better cannon, if you want pure DPS.
Even well geared I found some fights to be very tough. The higher level devourers, the ghost and the naga in the palace, the linnorm, and some ambush packs (wererats, hogars, werewolf) were hard. Many encounters are mostly harmless, if you have the right buff - the wisps are pushovers if you bring communal resist electricity. Hitting the very high AC on some mobs requires buff stacking, but between Linzi and a cleric that can be done. The level drainers are also walkovers, once you bring deathward to the fight.
On a side note: bastardswords are not crap. The high end versions of them are among the best (like the one that ignores armor in Pitax). The reason for Amiri to invest in hers is that it has good damage and later on gets improved. I would do so only if going fighter with her, when specialising into a weapon is not so expensive.
AFAIK only few build able to reach AC60+ (this is passable for endgame AC-tank in this game on challenging+ plus because mobs stats are bloated a lot) AND able to deal notable damage. Most of them build around feats that don't exist in this game (plus anyway banned by any sane GM).
This is what most annoy me in this guide - too focused for normal difficulty, but in same time ignore few important things for hard-unfair. Plus very strange advises (like one-two levels of Rogue on Amiri is better then Vivisector o_O).
Also - OP think that monks are strong and don't even mention Rogues... =/ Knifefighter ~ equal for 2 monks =/
P.S. Well, hypotecally Magus could do this job ("dps-tank"), but it will burn a lot of his spells in single encounter so don't seem to be viable solution for "dps-tank" plus still depend a lot on random to don't get hit.
This is just wrong. You can optimize vivisectionist builds to get AC over 100.
3 knife fighter/1monk 16 viv will have a massive tank and do huge amounts of damage assuming you can flank your enemy, which is trivial to do in this game.
Can you show screenshot of it (or at least something +/- nearby this AC)? Because I really doubt it's possible ingame, so many broken feats aren't exist here.
and she is INSANE... f****ing awesome :D
https://www.youtube.com/watch?v=2NQR0x30GrU&t=982s
Str: 14 -> 16
Dex: 13 -> 14
Con: 19 -> 20
Int: 9
Wis: 10
Cha: 15 -> 16
Classes: Fgh (Tower) 15/Rog (Thug) 2/Monk (Traditional) 1/Alch (Vivisectionist) 1/Stalwart Defender 1
Feats:
1: Dodge, Toughness, Exotic Weapon Proficiency (Bastard Sword)
2: Weapon Focus (Bastard Sword)
3: Dazzling Display
4: Skill Focus (Persuasion)
5: Outflank, Crane Style
7: Power Attack
8: Bull Rush
9: Greater Bull Rush
11: Shield Focus, Armor Focus (Heavy)
13: Dreadful Carnage, Greater Shield Focus
15: Combat Reflexes, Shield Wall (only with another shield user with this feat)
17: Greater Weapon Focus (Bastard Sword), Weapon Specialization (Bastard Sword)
19: Greater Weapon Specialization (Bastard Sword), Agile Maneuvers
his Linzibuild is also great, but everyone prefers other playstyles..
i wish we would have a "normal" way ingame to respec , to try and "play" with the classes...
This is incorrect information and I suggest you edit it out of your post.
With shared XP turned on all XP awards are divided by six and given to all chararcters on your roster whether they are in your party or not. This is why every character levels up at the same rate.
If you turn shared XP off then XP awards are divided equally between charcters currently in your party only.
Therefore if you run a party with less than six charcters or solo then you get accelerated XP awards, for example a four char party will earn XP @ 150% the normal rate.
If you have exactly six in your party then it makes no difference if you have shared XP turned off, they will still get 1/6th of total each.
This means there is no point whatever to turning off shared XP unless you specifically want to play the game solo or with a reduced party using the same characters throughout the game.
There have been a few theory craft reddit build on it, I have a level 3 character with like 33 or 34?
Anyway here we go: monkx(1or2)/vivsecitonist 16/ rest wahtever
Base Stats at 20 (aasimar +dex, +wis)
St: 7
Dex: 24
con:14
int 14
wis: 18
cha:7
Base:10
Base dex: +7
Belt of dex +6: +3
dodge feat: +1
combat expertise: +6
Bracers of AC +8: +8
Wisdom: +4
Dex grand mutagen: +9 (+6 natural ac +4 for +8 dex -1 for the wisdom loss)
Lawful good monk robes: +5 (this is dodge and stacks)
Fighting defensively with all the crane feats: +7 (you can lose 4 of this if they miss by less than 4)
Aasimar wings: +3 (melee only)
Deflection +5 ring or shield of faith: +5
Barkskin: +6 natural armor - stacks with mutagen
circlet of mental attributes +6: +3
Reduce person: +2 (+1 from size +1 from dex)
Prayer: +2
haste: +1
Heroic bard song: +4
Transformation: +4
Dagger: +3
Shield spell: +4
That puts me at 97 and I know I am missing a few things.
Edit: I remember! Magic vestments stacks with the bracers (it shoudln't). so that is another +5 putting us at 102. Transformation should not stack with barkskin either, so lets remove the errors and still puts us at 93. You can go higher with a tower shield instead of the spell, but again that shouldn;t work with Crane but does.