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The alternative would be rolling that hit dice for each level. I can't recall being in a tabletop game of Pathfinder on the Paizo boards that didn't use this average option.
Since this always gets you a result with a half left over (so do it to a d10 and you get 5.5) and DnD/Pathfinder doesn't deal in "half a hit point", this is why you alternate between the numbers on either side of that result (a 5 and a 6 in the case of a d10).
Apparently, they "silently" added the favoured class bonus hp (1/level).
So we have : Level 1: 12 ( max) +3 (con) +1 favoured class. Level 2: 7 (half max+1) + 3 con + 1 favoured class.
Sums up to 27.
My Amiri currently is 2 Barbarian/ 1 Freebooter, with 40 HP and i wanted to test how hitpoints would change depending if i i get a lv in Barbarian or Freebooter.
If i go Barbarian she will have 52 Hp as 3 Barbarian/ 1 Freebooter.
If i go Freebooter she will have 51 Hp as 2 Barbarian/ 2 Freebooter.
So i don't understand this. Barbarian has 12 HD while Freebooter(Ranger archtype) has 10 HD. It seems that HP progression per lv is (1/2 HD+1) /2 rounded up + Con Mod + fav class bonus(+1) + other optional bonuses... this correct?
It just makes no sense. Barbarian should always 1 more HP but fav class bonus would give Amiri another +1 but she gains only one HP more than she would have with Freebooter.
Edit: they only explanation could be that u also get the favourite class bonus if u rise a class to the same lv as your hightest class?! could it be that? it would explain the small difference in hitpoints... but seems strange
My Valerie being Lv2 Warrior/Lv1 Monk, 40 Hp, default attributes 19 con
I try to level her to Lv3 Warrior. I get 52 Hp.
I try to give her a Lv of the Ranger class instead.... Hp still 52... lol makes no sense
why should she have same Hp with a dip in ranger compared to increasing her fav class, does ranger have a D12 in this game?
raising monk lv still same results 52 Hp...
, dip in slayer also 52 Hp...
wizard dip actually decreases the Hp to 50 but that dpesnt explain why she get the fav class bonus on everything, actually it seems there is no fav class bonus as anything gets this... so formula seems to be (1/2 HD+1) /2 rounded up + (Con Mod +1) + feats
edit: tested with main and there is no fav class bonus at all, rather a fake one as no matter what u increase u are always going to get a "fav class bonus" of +1 on hitpoints, correct me should i be wrong tough! (: i wonder if this is a bug