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Main purpose of my sorc was mage armor on like 4 characters: cleric, magus/monk, rogue/monk, and the sorc. but you can do mage armor wand.
You should not need strength. just dex for hits with your range spell attacks and cha.
Sylvan Sorcerer is pretty great pure, but blaster casters are trash anyway. I use a Sylvan pure. She uses the following spells on a regular bases: Mage armor (on all 3 pets), Shield, Stormbow, Sense Vitals, xHaste, (greater) Heroism, Stinking Cloud, Hideous laughter, Animal Growth, Vinetrap, Chains of Light, Sirocco, Entangle, Resist Energy (communal), that's it so far (Spell level 6), I almost never touch anything else on the sorc.
My inquisitor is similar, she uses Shield of Faith, Bless, Magic Vestment, Delay Poison Communal, Restoration and heals. I think I also gave her communal stone skin but I loathe using it because of the material cost.
How bad is it to not have the pet level while you take AT levels? That's a lack of 10 levels, 4 of which can be compensated by taking a feat...
Basically all your pet will do is help carry stuff. At least at max AT level. Loosing 7 levels (10 AT + 1 Rogue - 4 Boon Companion) is just a bit much to be still useful in combat...
I am playing now an AT 10 / Vivi 1/ Wiz 6 Solo on unfair difficulty and i am steamrolling the game. As for spells:
Lvl 1: Expeditious Retreat (one of the most important Spells for Kiting)/ Snowball/ magic Missile, Mage Armor, Color Spray
Lvl 2: Scorching Ray (best early damage Spell)
Lvl 3: Fire Ball, Heroism
Lvl 4: Greater Invisibility, Ice Storm
Lvl 5: Cone of Cold
Lvl 6: Heroism Greater, Transmutation, Chain Lightning
Lvl 7: Prismatic Spray, Legendary Proportions
Lvl 8: Greater Shout
Sorcerer is better if u are in a Party. Wiz is better for Solo. AT needs a lot of Micro and Kiting to really shine. If done well its one of the most Op chars .
I tested several LVL 17 builds on unfair and the conclusion is that probably only ranged Casters are viable on this mode for a solo play.
Have fun with this great game.
level 1 )
Mage armor (from bloodline ), True strike, Enlargement, Ray of enbleement, Touch of Gracelessness, +/-
? Shield ( in case I use 2 weapon) , ? Hurricane bow, ? Ear pierce screening, ? Protection from Alignment
level 2 )
Resist Energy (from bloodline), Scorching ray, Sense vitals, Blindness, See invisibility, Web
? what do you think about using Glitterdust to replace both blindness and see invisibility, and add acid arrow (mainly for enemy spellcaster) ?
level 3
Dispel magic ( from bloodline), Haste, Slow, Protection from energy, Stinking Cloud
level 4
Fear ( from bloodline), Stoneskin, Dimension door, Dragon's breath, Greater invisibility
level 5
Feeblemind, Caustic blood, Cloudkill, +/-
? Cone of cold ( depend on whether dragon's breath can provide cold damage) ,
or ? Baleful polymorph
level 6
Chain lightning, ( 20d6 to all ? or 20d6 to first target and 10d6 to others?)
? Disintegrate or ? Hellfire Ray
? Great Dispel magic ( or use Quicken Dispel magic + dispel magic) or ? Greater Heroism
level 7
Banishment, Caustic Eruption, Finger of death
level 8
Dragonform III, Euphoric Tranquility
level 9
Wail of Banshee
Spell choice Analysis:
Damage ( try to include different element)
- Scorching ray (fire)
- Dragon's breath (?cold)
+/- cone of cold ( depend on whether dragon's breath can provide cold damage)
- Cloudkill ( damage over time when use it with web/stinking cloud )
- Chain lightning ( lighting)
- Hellfire Ray ( fire + unholy)
- Caustric eruption ( acid)
- Finger of Death
- wail of Banshee
(.... no sonic damage )
Control:
- Web ( reflex save)
- Stinking cloud ( fort save)
- Fear ( will save)
- Euphoric transquility ( no save)
Protection:
- resist energy
- protection from energy
- stoneskin
- Caustric blood ( 15d6 + 7d6 to those melee fighter who hit you)
- greater invisibility ( 50% miss chance)
- Mage armor
+/- protection from alignment
+/- shield
Detect:
- see invisibility ( ...no true seeing )
Mobility
- Dimension Door ( for both the enemy caster behind melee enemy, or for escape)
- Greater invisibility
Dispel Magic
- dispel magic , +/- greater dispel magic
Banishment
- Banishment
Self buff:
- True strike
- Sense vitals
- Haste
- Enlargement
+/- Greater heroism ( if I do not choose greater dispel magic)
+/- Hurricane bow
Debuff:
- Ray of enfeeblement,
- Touch of gracelessness
- blindness
- Slow
- Feeblemind
( no wave of exhaustion .....)
Transform:
- Dragonform III
+/- Baleful polymorph