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So to do all the damage,
disintegrate must succeed on 2 rolls (ranged touch attack and save)
Hellfire needs to succeed on 3 ranged touch attacks to do the maximum.
But if one roll is failed, disintegrate do little damage or no damage, whereas hellfire, even with 2 failed rolls, can still do 15d6 damage
I think I agree that hellfire is better except maybe for targets with fire immunity.
They still drop loot; it says so in the spelle description that equiptment is unafected.
That's six sneak attacks per cast, at level 19.