Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Netzach Sloth Oct 12, 2018 @ 10:52pm
Disintegrate vs Hellfire Ray
At caster level 20:

Disintegrate: 40d6 (140 Average)

Hellfire Ray 3 * 15d6 (Average 156)

Disintegrate has a save, while Hellfire Ray doesn't.

Half of Hellfire Ray is not reduced by fire resistance, while, correct me if I'm wrong, Disintegrate isn't reduced at all by resistances.

Am I wrong, or is Hellfire Ray clearly the better spell for a Sorcerer?
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Showing 1-5 of 5 comments
Babbles Oct 12, 2018 @ 10:54pm 
Do the enemies drop loot if disintegrated?
Finrod Oct 12, 2018 @ 11:10pm 
Each ray (one for disintegrate, one for each ray of hellfire, 3) requires a touch attack and disintegrate has also one save.

So to do all the damage,
disintegrate must succeed on 2 rolls (ranged touch attack and save)
Hellfire needs to succeed on 3 ranged touch attacks to do the maximum.
But if one roll is failed, disintegrate do little damage or no damage, whereas hellfire, even with 2 failed rolls, can still do 15d6 damage

I think I agree that hellfire is better except maybe for targets with fire immunity.
SkinofIce Oct 12, 2018 @ 11:12pm 
I believe half the damage done by hellfire ray counts as unholy and the other half is fire.
Netzach Sloth Oct 12, 2018 @ 11:13pm 
Originally posted by Babbles:
Do the enemies drop loot if disintegrated?

They still drop loot; it says so in the spelle description that equiptment is unafected.
Netzach Sloth Oct 12, 2018 @ 11:51pm 
I just used it, and ♥♥♥♥♥♥♥♥♥, Hellfire Ray is super bugged; it sneak attacks seperately for the unholly and fire components of the spell.

That's six sneak attacks per cast, at level 19.
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Date Posted: Oct 12, 2018 @ 10:52pm
Posts: 5