Pathfinder: Kingmaker

Pathfinder: Kingmaker

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combat casting feat?
how does combat casting work?

looking at the casting defensively check

I rolled a 1+6.

Originally posted by Sotanaht:
No matter what, your casters always roll a concentration check to cast defensively whenever they cast a spell. I'm not sure about the exact numbers that go into that check, but the important thing to know is that it is always rolled.

If you pass the check, you do not trigger an attack of opportunity. If you fail the check you do. Combat Casting feat increases your chances of passing the check, but even with it there's still a chance you could fail and take an attack.

This is different from Tabletop. In tabletop you declare that you are casting defensively and roll a concentration check. If you pass, you cast the spell without provoking an attack. If you fail you lose the spell, but still do not provoke an attack. The developers decided that it would be too difficult to manage this in Real Time. I think they made a bad decision, it would be easy to include Defensive Casting as a toggle that works just like Power Attack.
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Sotanaht Oct 12, 2018 @ 7:53pm 
No matter what, your casters always roll a concentration check to cast defensively whenever they cast a spell. I'm not sure about the exact numbers that go into that check, but the important thing to know is that it is always rolled.

If you pass the check, you do not trigger an attack of opportunity. If you fail the check you do. Combat Casting feat increases your chances of passing the check, but even with it there's still a chance you could fail and take an attack.

This is different from Tabletop. In tabletop you declare that you are casting defensively and roll a concentration check. If you pass, you cast the spell without provoking an attack. If you fail you lose the spell, but still do not provoke an attack. The developers decided that it would be too difficult to manage this in Real Time. I think they made a bad decision, it would be easy to include Defensive Casting as a toggle that works just like Power Attack.
Last edited by Sotanaht; Oct 12, 2018 @ 7:53pm
If you mean "what are the specific numbers involved in a concentration check?" Then the standard roll is 1d20+Caster Level+Casting Ability Score modifier.

So a 3rd level wizard with 18 Intelligence would have their concentration check rolls be 1d20+3+4 (or 1d20+7 if it was noted the way it would be in this game).

The Combat Casting feat gives an additional +4 modifier to this roll. So if the above wizard had this feat then it would be 1d20+3+4+4 (or 1d20+11 when you added the modifiers together).

If you're only getting a +6 on your concentration checks even with Combat Casting, then I have to ask - what class are you playing, how many levels do you have in it and what score do you have in the character's spellcasting stat (Int for Wizards and Magi, Wisdom for any of the divine classes, Charisma for Bards, Sorcerers and paladin)?
76561198358994653 Oct 12, 2018 @ 11:26pm 
To activate the combat casting u must fight defensive the u get a bonus equal to 1-20+4(from combat casting)+your caster lv + ability mod
Last edited by alandferrer; Oct 12, 2018 @ 11:28pm
Sotanaht Oct 12, 2018 @ 11:31pm 
Originally posted by alandferrer:
To activate the combat casting u must fight defensive the u get a bonus equal to 1-20+4(from combat casting)+your caster lv + ability mod
Wrong. "Fight defensive" has nothing to do with combat casting. Defensive casting is always on.
Thanks, I figure out what going on now. I recreate the Soccerrer a couple time mess around with the CHAR MODIFIER, Combat casting is added to conentration which is used during combat for cast defensively check.

It is 1-20 + Concentration Modifier (CHAR MODIFIER + 4 From combat Casting)

So a 12 CHAR (1 Modifier) + Combat Casting (4) = 5 Concentration.
A 20 CHAR (5 Modifier) + Combat Casting (4) = 9 Concentration.
Oh yeah. If you're playing a Sorcerer, you need, need, need Charisma. That's the stat all of your spellcasting is based on as a sorcerer. As in; if you want to cast 4th level spells, you need at least a Charisma score of 14. The "typical assumption" when it comes to game balance is that a Sorcerer is coming out of character creation with at least an 18 Charisma. You can start with a 20 if you want to skimp on the others but, for reference, the typical Sorcerer is coming out of character creation with 18 Charisma and at least a 14 or so in Dexterity (to get their AC up a bit and help with any spells that require ranged touch attacks).
Gonzo Dec 2, 2018 @ 1:40pm 
I thought refreshing the thread is better than starting a new one…
So, I don’t get something. What is concentration? For now, concentration check does what I thought concentration is for. Apparently not. If something interrupts my casting, I get a concentration check which is D20 + caster level + ability bonus. But if I have let’s say 10 concentration? What does it do for me compared if I had 15 or 20?

I thought that Combat Casting will actually give me +4 bonus to concentration, but it got me 0
Last edited by Gonzo; Dec 2, 2018 @ 1:43pm
Morgian Dec 2, 2018 @ 3:30pm 
Concentration checks are the same mechanic as all checks in PF: you roll 1d20 + mods against a difficulty class (DC). The DC for defensive casting a spell is 15 + 2x spell level. A 2nd level spell would give a DC of 19.
Your mods to the roll are your caster level, casting stat bonus, and possibly the feat combat casting (+4). So the higher your concentration is, the more likely is succeeding on the check. As mentioned above, mechanics do not quite correspond to p&p. You have to roll whenever something threatens your concentration: casting on a galopping horse, a wind-tossed ship, heavy rain, or taking damage. The DC varies widely, the worst is for taking damage, which is iirc 10 + damage taken, e.g. when you get shot while casting.

Since the game handles concentration the way it does, picking combat casting is pretty much a given.
It's not a featI pick in table top because you can 5 foot step to avoid most situations, but I'd really recommend it in this game for a caster because combats are so close and you can't really get away
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Date Posted: Oct 12, 2018 @ 7:48pm
Posts: 9