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If you pass the check, you do not trigger an attack of opportunity. If you fail the check you do. Combat Casting feat increases your chances of passing the check, but even with it there's still a chance you could fail and take an attack.
This is different from Tabletop. In tabletop you declare that you are casting defensively and roll a concentration check. If you pass, you cast the spell without provoking an attack. If you fail you lose the spell, but still do not provoke an attack. The developers decided that it would be too difficult to manage this in Real Time. I think they made a bad decision, it would be easy to include Defensive Casting as a toggle that works just like Power Attack.
So a 3rd level wizard with 18 Intelligence would have their concentration check rolls be 1d20+3+4 (or 1d20+7 if it was noted the way it would be in this game).
The Combat Casting feat gives an additional +4 modifier to this roll. So if the above wizard had this feat then it would be 1d20+3+4+4 (or 1d20+11 when you added the modifiers together).
If you're only getting a +6 on your concentration checks even with Combat Casting, then I have to ask - what class are you playing, how many levels do you have in it and what score do you have in the character's spellcasting stat (Int for Wizards and Magi, Wisdom for any of the divine classes, Charisma for Bards, Sorcerers and paladin)?
It is 1-20 + Concentration Modifier (CHAR MODIFIER + 4 From combat Casting)
So a 12 CHAR (1 Modifier) + Combat Casting (4) = 5 Concentration.
A 20 CHAR (5 Modifier) + Combat Casting (4) = 9 Concentration.
So, I don’t get something. What is concentration? For now, concentration check does what I thought concentration is for. Apparently not. If something interrupts my casting, I get a concentration check which is D20 + caster level + ability bonus. But if I have let’s say 10 concentration? What does it do for me compared if I had 15 or 20?
I thought that Combat Casting will actually give me +4 bonus to concentration, but it got me 0
Your mods to the roll are your caster level, casting stat bonus, and possibly the feat combat casting (+4). So the higher your concentration is, the more likely is succeeding on the check. As mentioned above, mechanics do not quite correspond to p&p. You have to roll whenever something threatens your concentration: casting on a galopping horse, a wind-tossed ship, heavy rain, or taking damage. The DC varies widely, the worst is for taking damage, which is iirc 10 + damage taken, e.g. when you get shot while casting.
Since the game handles concentration the way it does, picking combat casting is pretty much a given.