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Here's a simple tip for the devs: explain your game. Let me know why my country is rioting and what I can do about it. Show your work. I think this is another example of Owlcat trying to reinvent the wheel and being cagey about it because they don't want to admit they screwed the pooch. They wanted to make the kingdom sim super hard and have "consequences" but didn't understand how to do that in a fun and enjoyable way, so they swept it under the rug and plaintively say "oh look there's a button to turn it off if you don't like it."
This game isn't Civ. I can't relaod 5 or 10 turns back and try something different if I screw up. If a decision I made 20 hours ago screws me over, am I really going to replay the last three dungeons and combats just to get a better dice roll on a kingdom check? Get real.
This is it! It is soooooo frustrating to just do guesswork when it comes to kingdom management!
The should really invest 2-3 hours and write a short, simple guide here on the forum (assuming that creating the proper tooltips/entries ingame takes at least 10 times as long)
There are so many posts where people announce ragequitting the game because they failed in kingdom management and have no idea why...
If it's true that just being low on cash causes problems, we would have really needed some hint to tell us so! How should I know how much money (BP) is supposed to be enough as "iron ration"?
That would not be enough in my opinion. It would definitely be nice but won't fix the problem. As I said before: if you system is designed so that players can fail...you have to execute it in a way that allows fixing your screw up, even if that requires a difficult task...but it has to be possible. Just slapping a 1000BP project in our faces that you would have to do multiple times isn't good enough....especially in a game where resources are limited...you can only get so much gold. And 1000BP is 80000g. (having to invest in this even if you actually didn't screw up leaves an additional sour taste in your mouth)
If your system then in addition is based on dice rolls where one major failure can set you back multiple saves to fix it...you have a problem. Now don't get me wrong I lik that the combat and skill system is based on dice rolls, just not the kingdom management. Or simply not in its current form.
In addition: even this bad solution does not work. As I said in my previous posts...if you invest 1000BP in the project to calm down your retarded subjects and then afterwards do a project to say...support your regent and are locked in for 14 days....your kingdom will be back to rioting.
Edit: one thing we haven't touched: IF your kingdom rioting is some part of an overarching quest that you later have to resolve in an elaborate questline and you can't really do anything about it because it is part of the story....then the devs need to do a better job setting this up and explaining it.
Now I take my time. I'm in chapter 2 after troll trouble now and already got my Diplomat, Warden & Magister.
And my people are happy. They dont care that they get attacked by monsters over and over again. They just happy and I got the Serene Unrest Level (+1) (even when it will fall to stable If I do the bloom quest)
Tbh: I think its buggy.
I would say personaly that going auto-mode on your kingdom difficulty is not very satisfactory. Also kinda sad that we would have to resort to that, not because it is too hard but because we are dealing with an unfair system.
Devs probably also won't respond cause they presumably don't care
It's COMPLETELY fair. BP stands for ALL your kingdom resources, from gold for workers to actual material resources, to the upkeep of your laborers and guardsmen. If you can't even properly stockpile a small amount of resources to make sure you aren't in debt, unable to pay your guards, etc. then of COURSE the people are going to lose trust in you and riot. When a business can't pay their workers, do you think that they just accept it as normal and continue working without being paid? Hells no. Stop being dumb.
What are you even talking about? I don't care what BP stands for, nor was it the point of the thread. Did you even read the points that were raised? You make it sound like my BP are in the negative constantly. Also calling people dumb without bringing up any valid points in a discussion makes you look like a colossal douchebag.
Going from a stable state to riots because your BP get negative once does not make sense. Losing 250BP and more because an advisor screws up does not make sense when the kingdom management is based on dice rolls and you can't react because you do not even know you are going to lose it. Spending 1000BP to boost your status back up and then immediatly going back to riots without even a bad event happening does not make sense....
I reloaded and achiev to find the exact point when goes from Troubled to Rioting. Surprising, was not about the status change nor about a negative balance.
It is a hidden and independent effect of failing in some events.
Espeficicaly:
I win the 3 batle of bald hiltop and run back to the capital, there was the events "Freedom at any cost", and the "Mytical Scourge", all waiting to be finished in one day.
In the first time, I suceed in "Mytical scourge", and failed in "Freedon at any cost" and the barony goes from troubled to rioting. None of the 2 outcomes had noting about the stability status, nor my BP balance was negative.
Reload and the secont time get de same outcome. Except that, this time the barony was not trown in riot, it stay in troubled.
I can only supose this is a hidden effect of this especific event, "Freedom at any cost", which will lower in a randon degree your general stabilty if you fail , whatever may be your barony status of stability.
So, what i sugest the devs must do:
First, do write a complete description of all possible effects of the events. Its not funny be misleaded by the lack of description and lose our time to redo several hours of game. That is the kind of thing that make the gamers sick, and enfuriated whih a broken game.
Second, eliminate the possiblity of rioting and failing in automode. And this time for real. Dont be a lier.
Third, Inform what is the real efect of the stabilty status and make it progressively turn the barony stable when in positive numbers, and progressively turn the barony instable when in red.
Four, get ridden of this off the chart effect of general instability in events, and change it for a adequate loss of stability status. After all, is for this reason you put this status in the game. Use it acordingly.
Five, the penalty for the advisors in general instabilty its a very bad idea, especialy while you let this events had such suprise effects in general instabililty whithout any correlation whith the stability status. Because, what is the point of building the freaking barony if the randon luck in a rol dice of a failed event will cast you in riot, dosent mather what you build, at same time that increase the probabily of failure in other events, thus making everithing else useless?
That is very interesting. And it sort of confirms my point that you don't know what you stand to lose in kingdom management when you fail a certain event and that you have very little control about it....which is terrible design considering that many events take quite a long time to finish. I also agree with all of your suggestions. The current system makes little sense and is quite frustrating