Pathfinder: Kingmaker

Pathfinder: Kingmaker

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New classes
I wish that this game put some new mechanic in game like playing with the arcanist, duelist, gunslinger and psionic classes it would be a great play
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Showing 1-15 of 31 comments
djinnxy Oct 12, 2018 @ 3:46pm 
+1 especially for psionic classes. a melee, cc, and nuker
Klaus Oct 12, 2018 @ 3:47pm 
I was hoping they'd include 'The Jolly Rodger' and 'Mr Blobby' classes too.
Quite frankly disappointed...
Ghost Oct 12, 2018 @ 3:51pm 
psionic would be rad.. DLC?
Klaus Oct 12, 2018 @ 3:52pm 
Originally posted by Creamy:
psionic would be rad.. DLC?
Meesa love DLC, Ani.
Myrryr Oct 12, 2018 @ 3:54pm 
Psionics aren't Paizo, so they'll never be released as a DLC. You'd have to hope for mods. Paizo however has occult and psychic casting, which might see the light of day.
Ugh most of those classes shouldn't have ever been made for PnP DnD either.
76561198358994653 Oct 12, 2018 @ 4:18pm 
At least I hope they put the bloodrage, skald and hunter class so I can give amiri, linzi and ekundayo a better build
76561198358994653 Oct 12, 2018 @ 4:33pm 
Originally posted by Myrryr:
Psionics aren't Paizo, so they'll never be released as a DLC. You'd have to hope for mods. Paizo however has occult and psychic casting, which might see the light of day.
And what about my ultimate psionics handbook?
Originally posted by alandferrer:
Originally posted by Myrryr:
Psionics aren't Paizo, so they'll never be released as a DLC. You'd have to hope for mods. Paizo however has occult and psychic casting, which might see the light of day.
And what about my ultimate psionics handbook?

it's a 3rd party book by dream scarred press i have it as well but it's not offical paizo material it's 3rd party.

Edit:

that said it's an amazing book with some really unique classes that i love, the psionic healer is probably my favorite! with sharing health and damage among the party, just some really great material.
Last edited by AzureTheGamerKobold; Oct 12, 2018 @ 4:35pm
AuraForLaura Oct 12, 2018 @ 4:36pm 
Yea,,, very nice... MAYBE just make this game work first.
Irx Oct 12, 2018 @ 4:38pm 
Originally posted by Giant Space Hamster:
Ugh most of those classes shouldn't have ever been made for PnP DnD either.
+1 there are enough idiotic classes as it is.
Averagedog Oct 12, 2018 @ 4:41pm 
There should be a separate game system in general for Psionics. Psionics isn't balanced in any 3.x type of game and plus the developers would have to script events specifically for psionics in all stages of the game. Gunslingers on the other hand is more doable... except it would require at leqast 3 or 4 different types of firearms to be added to the game and since there isn't a strong crafting system in the game and the vendors do not bring in new items... good luck feeling like you are growing in power.

How is the arcanist or duelist different from the available classes and archetypes?
djinnxy Oct 12, 2018 @ 4:43pm 
Originally posted by AzureTheGamerKobold:
Originally posted by alandferrer:
And what about my ultimate psionics handbook?

it's a 3rd party book by dream scarred press i have it as well but it's not offical paizo material it's 3rd party.

Edit:

that said it's an amazing book with some really unique classes that i love, the psionic healer is probably my favorite! with sharing health and damage among the party, just some really great material.

That is my favorite book of all the specialty class books. I'd have a hard time sitting in on a pnp game if the classes weren't allowed.
Originally posted by Averagedog:
There should be a separate game system in general for Psionics. Psionics isn't balanced in any 3.x type of game
They were actually really well-balanced in 3.5, it was mostly the stigma from earlier incarnations and people not noticing a key rule about augmenting a power that caused people to think they were OP. There was a good, lengthy thread explaining it all on the WotC boards back in the day. Here it is, courtesy of the Wayback Machine[web.archive.org]. The person who made that post is also the guy who started Dreamscarred Press, the company that ported and cleaned up the system to be added to Pathfinder.

Gunslingers on the other hand is more doable... except it would require at leqast 3 or 4 different types of firearms to be added to the game
Good thing the book that introduced the Gunslinger introduced a bunch of firearms (the ones marked as "Early" firearms would be the only ones in existance in Golarion, though).[aonprd.com]

and since there isn't a strong crafting system in the game and the vendors do not bring in new items... good luck feeling like you are growing in power.
Yeah, that'd be the big issue there - this far from Alkenstar[pathfinderwiki.com] any firearms would have to be made by the Gunslinger themselves, which would necessitate the inclusion of a weapon crafting system and a way to enchant your own equipment (because fat chance finding a +1 flaming frost pepperbox in the Stolen Lands).

How is the arcanist or duelist different from the available classes and archetypes?
The Arcanist[aonprd.com] is unique in that it prepares spells like a wizard but then casts them like a sorcerer. If you've played a wizard in Pillars of Eternity 1, it's basically the same form of casting. They also have access to a variety of Arcane Exploits - they have to spend points from their Arcane Reservoir to use them, but they can give some very cool abilities.

And I'm assuming they mean the Swashbuckler[aonprd.com] since the Duelist is a Prestige Class and, I think, might already be in the game. The Swashbuckler, aside from being a dex-based fighter, typically with a rapier, it borrows the Gunslinger's Grit mechanic and renames it Panache, giving them access to an array of abilities called Deeds.
Last edited by Procrastinating Gamer; Oct 12, 2018 @ 5:16pm
Accident Oct 12, 2018 @ 5:26pm 
I'd kill for the Hybrid classes and the Anti-Paladin. I'd especially kill for Hell Knight Signifier Prestige.
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Date Posted: Oct 12, 2018 @ 3:41pm
Posts: 31