Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Why there is no taunt??
if you are puting some AI inteligence to enemies for making game more challenging which i totaly like it you need to put some taunt like skill so that we can actually use our tanks in higher difficulty much more better.
My problem about is like this;
i am aggroing mobs with my tank(valeria) after every mob starts to attack her i send my light gear warriors or just use range to attack them while tank defens but after 2-3 rounds later if i cant kill all the mobs and they cannot hit my tank they realize they cannot hurt my tank and they start focusing all orders instantly. even if they cause a lot of AoO they dont care. Without taunt like abilty you are purely on RNG for mobs not leaving your tank and go after everybody else.
Very iritated fight example;
i was resting with low healt and spell i got ataack by 1 ferocious wolf and fight go like wolf attack tank 1-2 times than kills one of my other fighter with low health then attacks tank 1-2 time and kills other one until only my tank and range units left alive and by this time i send my range units opposide of each other then the wolf again goes for first renge units after killing it again attacks tank 1-2 and go and kills last ranger.
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Showing 1-15 of 119 comments
Stone Oct 12, 2018 @ 3:06pm 
No taunt skills in pathfinder that I know of. It's a PnP RPG, taunting there is roleplaying, usually using intimidation if you need to skillcheck something etc.
Irx Oct 12, 2018 @ 3:06pm 
This is not a mmo, no aggro control by design.
Valandryl Oct 12, 2018 @ 3:07pm 
There is no taunt because this is not a MMO, but Pathfinder.
NegativeZero Oct 12, 2018 @ 3:07pm 
Originally posted by Mr Fred:
Go back to playing WoW...

You do know that WoW didn't create MMOs, right? Or are you that young?
Mr Fred Oct 12, 2018 @ 3:08pm 
Originally posted by NegativeZero:
Originally posted by Mr Fred:
Go back to playing WoW...

You do know that WoW didn't create MMOs, right? Or are you that young?
I'm probably twice your age and been playing mmo since EQ... not sure what your comment was about really...
NegativeZero Oct 12, 2018 @ 3:12pm 
Originally posted by Slap Happy Pappy:
Originally posted by Mr Fred:
Go back to WoW...

Listen up, flapjack: The concept of taunt exists in games that have real time combat because it is needed to make them playable. The lack of it makes combat in this game "Stucking Foopid".

When you remove the grid system so actual positioning becomes irrelevant, remove the turn based system making initiative irrelevant, you can't then claim "NO TAUNT IN PAFTHUINDAR N00B".

Positioning is relevant. Most enemies in this game very rarely switch targets. And with proper positioning you make it so they have to take AoOs if they want to run by your tanks. Also, initiative does determine round order.
Last edited by NegativeZero; Oct 12, 2018 @ 3:12pm
Pilda Oct 12, 2018 @ 3:12pm 
Originally posted by Valandryl:
There is no taunt because this is not a MMO, but Pathfinder.

Taunt can be also in a single player game. It is a very common thing.
Slap Happy Pappy Oct 12, 2018 @ 3:15pm 
Originally posted by NegativeZero:
Originally posted by Slap Happy Pappy:

Listen up, flapjack: The concept of taunt exists in games that have real time combat because it is needed to make them playable. The lack of it makes combat in this game "Stucking Foopid".

When you remove the grid system so actual positioning becomes irrelevant, remove the turn based system making initiative irrelevant, you can't then claim "NO TAUNT IN PAFTHUINDAR N00B".

Positioning is relevant. Most enemies in this game very rarely switch targets. And with proper positioning you make it so they have to take AoOs if they want to run by your tanks. Also, initiative does determine round order.


Mage rolls nat 20 for initiative, casts fireball at monster. Monster rolls nat 1, gets in melee range of wizard and interups spell. This. Is. A. Problem.
Valandryl Oct 12, 2018 @ 3:15pm 
Originally posted by Pilda:
Originally posted by Valandryl:
There is no taunt because this is not a MMO, but Pathfinder.

Taunt can be also in a single player game. It is a very common thing.
Common ? This game is clearly based on Pathfinder ruleset and Baldur's Gate gameplay, none had a taunt. And taunt being "common" in single player games... Yeah right
Balkoth Oct 12, 2018 @ 3:17pm 
Attacks of oppertunity are your taunt. Make sure your frontline engages the enemy first.

The AI isn't all that smart in this game. They usually just attack the first available target.
Carsomyr +6 Oct 12, 2018 @ 3:18pm 
Positioning is the most important thing, use custom formations to keep your squishies safe.

There WAS a feat that taunted in Pathfinder, it wasn’t very good and most people didn’t use it. There are spells that Paladins and Clerics could cast that were a will save to attack anyone other than the caster, like a reverse sanctuary... but they didn’t even code in sanctuary so, not in the game, sorry. Use positioning.
Slap Happy Pappy Oct 12, 2018 @ 3:18pm 
Originally posted by Valandryl:
Originally posted by Pilda:

Taunt can be also in a single player game. It is a very common thing.
Common ? This game is clearly based on Pathfinder ruleset and Baldur's Gate gameplay, none had a taunt. And taunt being "common" in single player games... Yeah right

You can't claim "But tabletop" when the game mechanics have nothing to do with tabletop.
Entropy Oct 12, 2018 @ 3:20pm 
The Attack of Opportunity(AoO) is used for this purpose instead of a "taunt". When (for example), a fighter moves close to an enemy, he threatens the enemy with his weapon. If an enemy (unwisely) decides to move out of his melee range, that fighter will get a free attack (called AoO) on him.

So, in this manner, a melee defender/warrior type can lock down enemies and prevent them from just moving past them to the squishier party members. You can take better weapons (with "reach" to extend the area you threaten with AoO), feats, and abilities to help you lock down foes and protect your less armored friends.

Build your fighter up with a big, powerful weapon (2-handed) to maximize the AoO free swings.
Last edited by Entropy; Oct 12, 2018 @ 3:38pm
Fraggy Oct 12, 2018 @ 3:20pm 
When it comes to keeping your squishies alive try to keep them at a distance or in a pinch use invisibility potions/spells or mirrored image. Another option is haste! There has been a couple of encounters where I could not shake the enemy off my sorcerer, so I ran around in circles while tanks and summons wacked on them :D
Slap Happy Pappy Oct 12, 2018 @ 3:32pm 
Originally posted by Entropy:
The Attack of Opportunity(AoO) is used for this purpose instead of a "taunt". When (for example), a fighter moves close to an enemy, he threatens the enemy with his weapon. If an enemy (unwisely) decides to move out of his melee range, that fighter will get a free attack (called AoO) on him.

So, in this manner, a melee defender/warrior type can lock down enemies and prevent them from just moving past them to the squishier party members. You can take better weapons (with "reach" to extend the area you threaten with AoO), feats, and abilities to help you lock down foes and protect your less armored friends.

Hope that helps explain how to "taunt" in this kind of game.

Right, except that's ALSO not a thing in this game. You can't "lock down" your foes. They do whatever the hell they want. There is no "aggro", they just derp toward the first thing they see.

The ACTUAL gameplay of pathfinder is nowhere to be found in this game, and the devs didn't learn from the past 20+ years of RPG-s to implement anything resembling modern gameplay.

Neverwinter nights had a better combat system.

Again, the ACTUAL PLAYING you do with the game can be simulated in an RTS. You make units, send them in, and hope you buffed them enough to "win".

You bring up how dumb it is, and you get 2 answers:

1. It's not a tabletop game
2. It's because it's like that in the tabletop game
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Date Posted: Oct 12, 2018 @ 3:03pm
Posts: 119