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You do know that WoW didn't create MMOs, right? Or are you that young?
Positioning is relevant. Most enemies in this game very rarely switch targets. And with proper positioning you make it so they have to take AoOs if they want to run by your tanks. Also, initiative does determine round order.
Taunt can be also in a single player game. It is a very common thing.
Mage rolls nat 20 for initiative, casts fireball at monster. Monster rolls nat 1, gets in melee range of wizard and interups spell. This. Is. A. Problem.
The AI isn't all that smart in this game. They usually just attack the first available target.
There WAS a feat that taunted in Pathfinder, it wasn’t very good and most people didn’t use it. There are spells that Paladins and Clerics could cast that were a will save to attack anyone other than the caster, like a reverse sanctuary... but they didn’t even code in sanctuary so, not in the game, sorry. Use positioning.
You can't claim "But tabletop" when the game mechanics have nothing to do with tabletop.
So, in this manner, a melee defender/warrior type can lock down enemies and prevent them from just moving past them to the squishier party members. You can take better weapons (with "reach" to extend the area you threaten with AoO), feats, and abilities to help you lock down foes and protect your less armored friends.
Build your fighter up with a big, powerful weapon (2-handed) to maximize the AoO free swings.
Right, except that's ALSO not a thing in this game. You can't "lock down" your foes. They do whatever the hell they want. There is no "aggro", they just derp toward the first thing they see.
The ACTUAL gameplay of pathfinder is nowhere to be found in this game, and the devs didn't learn from the past 20+ years of RPG-s to implement anything resembling modern gameplay.
Neverwinter nights had a better combat system.
Again, the ACTUAL PLAYING you do with the game can be simulated in an RTS. You make units, send them in, and hope you buffed them enough to "win".
You bring up how dumb it is, and you get 2 answers:
1. It's not a tabletop game
2. It's because it's like that in the tabletop game