Pathfinder: Kingmaker

Pathfinder: Kingmaker

Statistieken weergeven:
Flintrock Grassland Problems in Hotfix 1.0.8b
Dear Pathfinders!

We have found out that as of 1.0.8b, there is a problem with the Flintrock Grassland area. The quests taking place there have become corrupted, with events starting and finishing randomly and at wrong times. We would like to ask you to refrain from going there until later this day – in the evening, we are planning to roll out an update that fixes this. We are very sorry for the inconvenience!

In the weekend, we will also start work on a way to convert save files of those players who have already visited the Flintrock Grassland and encountered these problems. This is a difficult task, because the quest has a complicated structure and there are literally dozens of conditions and varying states to take into account. Still, we will analyze every save file we currently have and try to get them to work right. We will also keep an eye out for rarer, more arcane cases as well.
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1-15 van 83 reacties weergegeven
I really would recommend to cut the hotfixes and just work on a - well tested - big patch....
Please don't make it another 5GB patch...
Origineel geplaatst door reeze:
Please don't make it another 5GB patch...

You know it will be one.
Can we get the same kind of rush for the Pitax main story bug after?
Laatst bewerkt door TriNova; 12 okt 2018 om 5:01
So, you basically manage to wreck another part of the game that wasn't supposed to be touched by the patch up to a point you are not even sure you can correct the effect of the bug included...

Amazing... you guys are amazing.

How could you not be able to release an actual fix to anything without broking something else ?
Did you ever test anything ? did you forgot to put comment in the code or re-use variable from quest to quest ?

I just can't figure how you can always manage to sneak in a bug on totally unrelated part of the game....

Frankly, stop posting hotfixes, or use the effing beta branch basically everyone tell you to use since the start. And audit your coding/assembling/testing/patching methods, there is something going very wrong here.

You should start by fixing your business practice before trying to fix the game.
... was able to fix it myself ...
with copying always "maps" and the corresponding scripts from older savegames over my actual save !
Already finished that part and now my char has been crowned to
King of the stolen Lands
...

At least, so it is the first game ever ,
where it is possible for a player to repair save games, but yes he has to know,
what and how to do it ...

I have to say, THAT PART WAS GOOD GAMEDESIGN, very well done ...

because I know a lot games, where you always have to start a new game, when a major part has been broken, or it never showed up in your game, so the decision to split all things into seperate files and that the game always builds with that files the actual gamesituation, was very well done !

So yes I prefer, that you roll out every day that patches, as long as it is possible to repair save games it is better this way, as we could continue to play and that way I have the feeling they care for it, because in a month or so I am not interested in the game anymore !

KEEP ON to roll out that patches :-)
Laatst bewerkt door FlashXAron ☕ (Alex); 12 okt 2018 om 5:16
Origineel geplaatst door Celestial Tesla:
Origineel geplaatst door reeze:
Please don't make it another 5GB patch...

You know it will be one.
I know... :( maybe they'll even test it somewhat properly this time? We can dream right?


Origineel geplaatst door reeze:
Origineel geplaatst door Celestial Tesla:

You know it will be one.
I know... :( maybe they'll even test it somewhat properly this time? We can dream right?

Patch size appears to be the drawback of using the Unity engine.

Changing even one variable in a line of code requires replacing the entire file it is located in.
Origineel geplaatst door Celestial Tesla:
Origineel geplaatst door reeze:
Please don't make it another 5GB patch...

You know it will be one.
They'll make it 6GB instead.
i am still loving this game but i recommend beta releases for new hotfixes to avoid such problems in the future.
Been telling them to use the beta branc, yet they still refuse to do so. Pushing broken patches onto the main branch, just isn't fun.
Origineel geplaatst door reeze:
Please don't make it another 5GB patch...
It's not their fault but Steam's. The platform is unable to properly work with Unity and rewrites huge parts of the game every time anything associated with them is affected. The same GOG patch weighed only 1.2GB.
Yeah, I don't understand why they're not using a beta branch. Especially when patches are so large. I've been on the beta for many different games, even Unity based ones (PoE II comes to mind), so it's doable.

Anywho... I encountered the bug mentioned here (one of them, at least). I restarted from an earlier save and the second time I went through, it was fine. So, I got lucky.
as i read these comments i gotta say that im suprised at the amount of childern playing this game...for me a big thanks for getting these hotfixes out so quickly and for generally improving the play experience
Origineel geplaatst door Gogopher:
as i read these comments i gotta say that im suprised at the amount of childern playing this game...for me a big thanks for getting these hotfixes out so quickly and for generally improving the play experience

But the problem is, half of the hotfixes so far released has broken something, if the devs bothered to use the beta branch, then they would have done a better job with quality control. In that respect, the devs are only making things worse, not better, as the this thread clearly shows.

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Geplaatst op: 12 okt 2018 om 4:37
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