Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The role casters truly shine in, is as force multipliers. Battlefield control spells are where it's at. Play around with Glitterdust and Stinking Cloud.
I find these are useful spells: Ear-piercing Scream, Ray of Enfeeblement, Acid Arrow, Mirror Image, Hideous Laughter, Haste, Slow, Fireball, Ice Storm, Stoneskin.
Some of these spells work well to either decrease enemy dmg or increase party dmg. Others have handy side effects on top of the damage.
For example, the Ancient Wisps are a really tough set of encounters unless you have Communal Resist Energy. Then it's a cakewalk.
Fear spells and other status effects can eliminate half an enemy group in one round of casting for the melee characters to clean up. Encounter solved, including those ridiculous Owlbears.
I had a damage mage outrun a giant venus flytrap and pepper it with lightning bolts and other spells until it died. No danger to the party, encounter solved.
Even blaster type casters can carry their weight. Against even 4 enemies a single fireball can usually outdamage 2 full rounds of damage from a similar level fighter. And these are just the early spells.
And if not, there are plenty of incredibly useful arcane buffs. Pretty much no matter how you play a caster it will be useful so long as you give them abilities that can solve the encounter at hand.
Step 1: cast freedom of movement on party
Step 2: cast web
Step 3: laugh as you aren't effected by web
Step 4: murder everything...
If i can garner a guess people hate micro managing mages p
if you read earlier i already acknowleged that knife master rogue can actually do more damage then a straight up mage in kingmaker, but only with a sneak attack. Granted those are pretty easy to do and you put yourself in danger to do it. The discussion was more along the lines of " are mages useless " and answer is no, far from it. Also the fact that well just as an example...
Great Wyrm Red Dragon CR 22
XP 615,000
CE Colossal dragon (fire)
Init +2; Senses dragon senses, smoke vision; Perception +38; Aura fire (10 ft., 2d6 fire), frightful presence (360 ft., DC 30)
DEFENSE
AC 39, touch 0, flat-footed 39 (-2 Dex, +39 natural, -8 size)
hp 449 (29d12+261)
Fort +25, Ref +14, Will +24
DR 20/magic; Immune fire, paralysis, sleep; SR 33
Weaknesses Vulnerability to cold
OFFENSE
Speed 40 ft., fly 250 ft. (clumsy)
Melee bite +37 (4d8+24/19-20), 2 claws +37 (4d6+16), 2 wings +35 (2d8+8), tail slap +35 (4d6+24)
Space 30 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks breath weapon (70-ft. cone, DC 33, 24d10 fire), crush (Large creatures, DC 33, 4d6+24), incinerate, manipulate flames, melt stone, tail sweep (Medium creatures, DC 27, 2d8+24)
Spell-Like Abilities (CL 29th; concentration +35) [/bold]
this is the stats for a great wyrm red dragon if you had to hit this guy in pen and paper his AC is a wooping 39 in this game it would be WAY higher but it serves as a pretty good example. However as a fighter you have to hit his 39 when you roll...
A mage has to roll --- a zero... because his touch AC is zero, meaning you will probably spend most of your combat wiffing every attack. But a wizard or sorc will hit 90% of the time if not more. This is why cantrip that does 1d3 isn't nearly as terrible as it sounds. A good example of this is valarie whom my sorc can hit almost without trying this is because...
A sorcerer or Wizard totally ignores armor, shield and natural AC entirely so later on down the road when you are struggling to hit things a sorc can still peg you with 1d3 cantrips all day and never break a sweat. So on the topic of disentegrate...
1: i dont need the target to be flat footed
2: i only have to hit there touch AC which is often very easy to hit
3: getting huge DC's is pretty easy and i've yet to have issues getting stuff to stick
The idea that a caster is useless is absurd... that's the only point i was trying to make, and none of that really matters when you factor in things like baleful polymorph and wail of the banshee.
In my case, its not so much that I hate micro managing mages, I'm just bad at it (at least in games like this. No issues in tabletop). And if you say 'Spellcasters are weak' to any experienced D&D/Pathfinder player, they'll laugh at you, a lot*.
*Exceptions being the rare case who only ever plays at low levels.
Also being able to mow down a dozen enemies with one spell would qualify as being a badass in my book.. but hey to each their own
I don't know how effective spamming cantrips is, but hitting their Touch AC is generally the best way to deal with dragons.
The Leopard is also supposed to get Dex bonus added to dmg instead of strength but that is bugged and doesn't work.