Pathfinder: Kingmaker

Pathfinder: Kingmaker

View Stats:
“Drunk Giant” Event
So, Nok-Nok ends up sending this giant to my capital which creates this event you need to put an advisor on.

Unlike other events, it subtracts 1 from 3 different kingdom stats EVERYDAY even with someone on it.

After 5 days I “succeed” at the event and lose 5 BP.

Then the next day the event comes back requiring another 5 days to resolve.

How do you stop this ♥♥♥♥♥♥♥ giant? If I would have known better I would have just killed it.
< >
Showing 1-15 of 17 comments
NegativeZero Oct 11, 2018 @ 6:40pm 
The events are different. One runs him to the outskirts of the barony and I think the second one gets him to leave for good.

This was quite obnoxious. When I got it my advisors for it were stuck in other tasks so I had no choice but to take a ridiculous amount of stat hits.
Antinous Oct 11, 2018 @ 6:43pm 
You should have seen that coming.
I personally killed the Giant. Goblins, okay, but a Giant-goblins-eater in the middle of my capital ? ...
Last edited by Antinous; Oct 11, 2018 @ 6:43pm
TetchyPorpoise Oct 11, 2018 @ 6:44pm 
3rd event makes him go away I think.
But yeah, as amusing as he might be just kill him next time.
ElvenMercenary Oct 11, 2018 @ 6:58pm 
Wow, I hope it’s not 3 times, that’s -45 stats for letting him walk off.
Last edited by ElvenMercenary; Oct 11, 2018 @ 6:59pm
Carsomyr +6 Oct 11, 2018 @ 7:01pm 
While Nok-Nok may be a goblin, never forget he took a few levels in troll.
Thorsten Oct 13, 2018 @ 11:20pm 
was it planned, that even with successfully solved "Munguk’s Drunken Rage"- problems, stability, loyality, etc., drop massively down? I dont speak about the failed tries and the constant reduction all few days after. I mean the big penalties after sucsessfully (!) baiting him with cheap alcohol to th border, and the massive penalty after the final solution, after he left the kingdom (-5 stability, -3 loyality, etc. as far as i remember).
Antinous Oct 13, 2018 @ 11:53pm 
Originally posted by 436601269425:
was it planned, that even with successfully solved "Munguk’s Drunken Rage"- problems, stability, loyality, etc., drop massively down? I dont speak about the failed tries and the constant reduction all few days after. I mean the big penalties after sucsessfully (!) baiting him with cheap alcohol to th border, and the massive penalty after the final solution, after he left the kingdom (-5 stability, -3 loyality, etc. as far as i remember).

I think you're talking about two different things :
The huge numbers of stats penalties when you successfully resolved the situation. Those are a recap of what you lose until you finally resolved the situation.

Then there's a small numbers penalties. It's indeed a weird thing. I mean, it's probably intended (this is a shared mechanism with other similar situations in the game), it's like a way to punish the choice(s) you made a very last time.
TenSpeedy Oct 13, 2018 @ 11:53pm 
Tell Nok-Nok I don't have time for him *ever*, or something along these lines thats how I ended up resolving this quest.
Antinous Oct 13, 2018 @ 11:59pm 
Originally posted by TenSpeedy:
Tell Nok-Nok I don't have time for him *ever*, or something along these lines thats how I ended up resolving this quest.

At which moment of the quest this dialog option is available ? At its very beginning, in the Throne Room ?
Crazy Oct 14, 2018 @ 12:20am 
Originally posted by Doomed To Lose:
Originally posted by 436601269425:
was it planned, that even with successfully solved "Munguk’s Drunken Rage"- problems, stability, loyality, etc., drop massively down? I dont speak about the failed tries and the constant reduction all few days after. I mean the big penalties after sucsessfully (!) baiting him with cheap alcohol to th border, and the massive penalty after the final solution, after he left the kingdom (-5 stability, -3 loyality, etc. as far as i remember).

I think you're talking about two different things :
The huge numbers of stats penalties when you successfully resolved the situation. Those are a recap of what you lose until you finally resolved the situation.

Then there's a small numbers penalties. It's indeed a weird thing. I mean, it's probably intended (this is a shared mechanism with other similar situations in the game), it's like a way to punish the choice(s) you made a very last time.
Still it's a LOT of penalties for something that was presented as just a funny event.
Even major Problems don't penalize you as much.
Antinous Oct 14, 2018 @ 12:28am 
If you leave mainquests like Troll Trouble, Season of Bloom, Varnhold, Hellknights etc. uncompleted you'll have the same amounts of penalties.

But I agree, this companion quests is presented as funny, light, and the consequences are way out of proportion ^^ with hindsight you'll see it just adds more fun to the quest.
TenSpeedy Oct 14, 2018 @ 12:34am 
Originally posted by Doomed To Lose:
At which moment of the quest this dialog option is available ? At its very beginning, in the Throne Room ?

Yeah pretty much... I've done the quest quite a few times to avoid inviting monsters into my town... couldn't... so I reloaded and told Nok-Nok to Nok it off
Antinous Oct 14, 2018 @ 1:08am 
I bet you were waiting for someone to reply to your message, so you could place your joke.
Good one tho :)
Star Paladin Nov 10, 2018 @ 12:51am 
I just had this happen to me, and I've about had it with the ****** balance in this game. My agent failed FOUR times, then finally is succesful the fith. But noooooo, you need to do it again, and again. But before I could do it the 3rd time, "game over".

This has got to be the stupidest thing in this game yet.

I wanted to play a lawful good guy, who tried to "not kill" every one, but it's no use. If I ever play this again, it's death to anything chaotic or evil, or maybe even neutral.
Last edited by Star Paladin; Nov 10, 2018 @ 12:54am
NotsoevilDM Nov 10, 2018 @ 1:46am 
He destroyed my Kindgom on my first playthrough. Just kill him.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Oct 11, 2018 @ 6:37pm
Posts: 17