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Also, at least enervation is temporary, not like energy drain spells or what vampire or spectres or soul eaters do...
Maybe use some kind of entrapment spell on the enemy so they can't run up and touch you? Kite and attack from afar, such as spamming something like Fireball with a wand so there is less casting time?
My brief glance at Pathfinder PnP rules seems to show that there's no initial saving throw against negative levels.
Edit to add: (Ah, I'm glad Death Ward works against negative energy)
One nice way to deal with specters in particular is to prevent them from ever reacing melee in the first place, My favorite combo is to use Sirocco combined with Entangle, one slows them down and the other knocks them down repeatedly and kills them, you just stand there and wait for them to all run into the death zone and die.
There are two ways to handle deathward in my opinion: bring several scrolls to cover everyone (in melee) or cast it on one melee who goes solo on the level drainers.
(The nastiest level drainer thus far gave 2.880 xp and had an AC like a balor. I soloed him in the end with a fully buffed monk and the cleric on standby for healing.)
More proof Jaethal is a top tier companion. What can't she do? Tank? And even then, there's probably some crazy mofo who did just that.
Anyways yeah op, death ward is your friend.