Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Picking Locks and the zero retries...
if you are going to have chests that have 1 try and locking them out then you need to let us bash open chests. Nothing more annoying then having to spam reload the game because you can only try to pick a lock once with a character. Seriously, just wasting our time here, just let us retry lock picking or make it a % chance to jam a lock. Or make it an option in the difficulty settings... sick and tired of reloading several times do to bad rolls just for loot.
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Showing 1-15 of 28 comments
Thane_Ragnar Oct 11, 2018 @ 12:12am 
You have more than one try, when the char gets a new Skillpoint in Trickery you can try again.
chaylafaysky Oct 11, 2018 @ 12:15am 
Originally posted by Lestrade:
You have more than one try, when the char gets a new Skillpoint in Trickery you can try again.
Also... you can have another character try... simply have two characters that specialize in trickery.
Last edited by chaylafaysky; Oct 11, 2018 @ 12:15am
AzureTheGamerKobold Oct 11, 2018 @ 12:15am 
Originally posted by Lestrade:
You have more than one try, when the char gets a new Skillpoint in Trickery you can try again.

yes cause i'm gonan wait 10 to 20 hours till i level up just to try and pick a lock again... in real D&D are tons of options if you fail a lock pick, in this its literally tons of loot you can get locked out of because you mucked 1 roll. All it does is force save scumming it just needs to let you try again, and in ACTUAL D&D if you flub a lock pick it doesn't bust the lock unless you fail by so much just like disarming a trap.

It's not a very good mechanic and i as a loot ♥♥♥♥♥ find it infuriating.

Originally posted by Netzach Sloth:
Originally posted by Sai Kyouji:
Does stealth work at all in this game? We have flanking for sneak attacks.

Stealth definately works for sneak attacks, so does invisibility, but sometimes when I go invisible in a fight sneak attacks don't work, but they usually do.

not wasting skill points on two thievery characters... that's silly why would you even do this? i'm shocked that people would literally defend more load screens lol...

it's a silly mechanic that needs to go or have the ability to be turned off. Its not hard to understand why some of us don't like the idea of being forced to either save scum or come back later when the loot is probably useless.

Edit:

Like i said if you are gonna have a lockout mechanic you need to allow bashing to open chests. both NWN games had it, and you did have a chance to lose some items but was a far better mechanic then " reload reload reload reload " because the game keeps rolling a 5 or 6 or hell... let us take 10! or 20 by increasing the lock pick animation... again it's a gamey feeling mechanic that has no place in the game when there are rules in the ruleset to get around this sort of thing.
Last edited by AzureTheGamerKobold; Oct 11, 2018 @ 12:19am
chaylafaysky Oct 11, 2018 @ 12:17am 
Originally posted by AzureTheGamerKobold:
Originally posted by Lestrade:
You have more than one try, when the char gets a new Skillpoint in Trickery you can try again.

yes cause i'm gonan wait 10 to 20 hours till i level up just to try and pick a lock again... in real D&D are tons of options if you fail a lock pick, in this its literally tons of loot you can get locked out of because you mucked 1 roll. All it does is force save scumming it just needs to let you try again, and in ACTUAL D&D if you flub a lock pick it doesn't bust the lock unless you fail by so much just like disarming a trap.

It's not a very good mechanic and i as a loot ♥♥♥♥♥ find it infuriating.
I don't disagree with you... in fact, I actually do agree that if the check fails, we should be able to try again. I always enjoyed the ol' "take 20" on picking a lock... But I always have two characters that have rogue levels, so it's only common sense to spend points into trickery... afterall, trickery and perception are probably the two most important skills in the game.
Last edited by chaylafaysky; Oct 11, 2018 @ 12:22am
Kerrovitarr Oct 11, 2018 @ 12:19am 
Just cheat trickery to ~40 on your main character. That will "fix" annoing reloads.
AzureTheGamerKobold Oct 11, 2018 @ 12:20am 
Originally posted by chaylafaysky:
Originally posted by Lestrade:
You have more than one try, when the char gets a new Skillpoint in Trickery you can try again.
Also... you can have another character try... simply have two characters that specialize in trickery.


Originally posted by chaylafaysky:
Originally posted by AzureTheGamerKobold:

yes cause i'm gonan wait 10 to 20 hours till i level up just to try and pick a lock again... in real D&D are tons of options if you fail a lock pick, in this its literally tons of loot you can get locked out of because you mucked 1 roll. All it does is force save scumming it just needs to let you try again, and in ACTUAL D&D if you flub a lock pick it doesn't bust the lock unless you fail by so much just like disarming a trap.

It's not a very good mechanic and i as a loot ♥♥♥♥♥ find it infuriating.
I don't disagree with you... in fact, I actually do agree that if the check fails, we should be able to try again. I always enjoyed the ol' "take 20" on picking a lock.

yea that's my point there are rules in place to get around this sort of thing i don't get why they feel the need to punish players for RNG rolls.. its not a game breaking thing it's just annoying...

Originally posted by Netzach Sloth:
Originally posted by Sai Kyouji:
Does stealth work at all in this game? We have flanking for sneak attacks.

Stealth definately works for sneak attacks, so does invisibility, but sometimes when I go invisible in a fight sneak attacks don't work, but they usually do.

this would be fine if it was just open locks but this would make traps pointless as well.
Last edited by AzureTheGamerKobold; Oct 11, 2018 @ 12:21am
ElvenMercenary Oct 11, 2018 @ 12:28am 
It’s pretty stupid.

It’d be nice if you could “take” 10 or 20 when you’re out of combat.

Like, on a natural 1 or something I’d be fine with you ruining the lock and maybe needing a reload, but on every failed check even if it’s only off by 1 or 2 is a little much.

At least it gets me to use Inspire Competence.
TriNova Oct 11, 2018 @ 12:32am 
I'd just prefer it if it would let you try again after buffing the lockpicker with spells, guidance and/or equippables. And if you still can't pick ot, have it marked on the map so you don't have so scan the whole map when you come back for it later.
Kerrovitarr Oct 11, 2018 @ 12:38am 
Originally posted by TriNova:
I'd just prefer it if it would let you try again after buffing the lockpicker with spells, guidance and/or equippables. And if you still can't pick ot, have it marked on the map so you don't have so scan the whole map when you come back for it later.
You can't go back on some locations for example.
Thrawcheld Oct 11, 2018 @ 4:23am 
In tabletop, if you're not in a stressful situation (e.g. combat) you can take 10 on the roll. If it's not potentially disastrous (like setting off a trap) you can take 20. This basically means trying again and again until you get it right. Neverwinter Nights has this mechanic so why not Kingmaker?

Besides, there are some location-based checks you can't retry. As far as I can tell, I'm forever locked out of the area in the bottom left of the Gudrin Bridge map because I failed a Mobility check at low level. I'm now level 9 and I can't even attempt it any more.
Last edited by Thrawcheld; Oct 11, 2018 @ 4:25am
Amigo (Banned) Aug 28, 2019 @ 6:03pm 
arcane trickster gets ranged legerdemain. with it you have unlimited attempts
jsaving Aug 28, 2019 @ 6:10pm 
You could actually try role-playing it, and accept that you don't get the items unless you make the roll.
ELVIS Aug 28, 2019 @ 7:09pm 
Why perform Necromancy on this 10 month old thread?
The bag of tricks can add lock picks that add weariness for each failed
Senkoau Aug 28, 2019 @ 8:45pm 
I use the bag of tricks mod to give you unlimited retries sure wont do any good if your trickery's too low and can take awhile to get when they're rolling 1, 2, 5, 3, 5, 2, 1 but lot easier to just click till it works than reload each time.
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Date Posted: Oct 11, 2018 @ 12:10am
Posts: 28