Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But.
Rogues get special ability/attack to get out of being mezzed like that on dealing damage to an ally. There is one feat for them being confused, 1 for soething else, and 1 more for something else mind-effect-like.
Your undead companion is immune to all this garbage, and enemy AI does not charm animal companions either, so if you are fighting say nereads, fight them solo with jaelal, assisted by pets, summons. case in point - Rill-and-Spill fey wtih charm aura and domination spells, AC 40, insane +15+20 saves on everything, damage reduction to pierce....etc.
The ONLY way to fight that is by pulling your entire party waaay the heeel back and sending in the undead chick with summons mano-a-mano. Nearead has no weapons, only fists hitting for 1 damage, and inquisitors get constant regeneration so...eventually, after 100 rounds, ai will exaust nerad's magic missiles or whatever on pets, neread's elemental bodyguard will go down to your summons, and all thats left will be your perma-regen undead vs fists and AC40+. You win, eventually.
So, no, no way to shake mind effects other then boosting will saves every round (good touch, blessing long, etc etc) or casting protections in advance; or finding other ways to fight.