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When an attack spell like them is used, he uses Fatigue then attacks twice.
EDIT: I suppose I should also ask, is this working as intended?
When I am adjacent to a target (no moving required at all), I have tried the following:
1) Attacking melee first, then when I try to cast a spell after, I have no "action left" it doesn't cast.
2) Casting a ranged spell like "web", and again, I have no "action" left to melee.
3) When I cast a "touch spell" the character immediately attacks with her sword, but doesn't follow up with a 2nd attack. Which my understanding I should get 2 "actions" the spell cast and the attack (both at a -2 penalty if the spell involves to-hit roll)
4) I tried this with the "wand combat" feat that allows the magus to use a wand as the "casting effect" of the spell combat ability, and after using the item I cannot melee anything in range.
It feels to me like this ability just doesn't work at all in the engine. I can confirm from the to-hit and damage logging that I am only ever making one attack even when casting a touch spell through the sword. And to be honest, sometimes I look at the damage log for those spell combat + spellstrike hits, and I'm only seeing dice for the spell itself (shocking grasp) and no 1d8 for my aldori dueling sword. I'm debating a complete re-roll and just want to ask if anyone found an order of operations that can make these core abilities work?
Okay
1st- Make sure the ability is toggled on,
2nd- Equip a 1h weapon and keep the other one free
3rd- Spell combat works as a FULL-ROUND ACTION, meaning you can not move and use it. Your character must start its "turn" next to the enemy to able to cast a spell + have an attack. (much like how martials need to start next to the enemy in a turn to use all attack rolls )
Otherwise you will simply cast a spell as a standard action and await your next turn to attack as melee.
Spellstrike does not need spell-combat because instead of the free melee touch attack normally allowed to deliver a touch spell, "a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell".
Hope it helps
so spellstrike is just for casting touch spell with melee modifiers ?
is there a situation where you want to activate both skills ?
A low AC enemy with a lot of health, since spellstrike amounts to an extra melee attack.
I had a hard time wrapping my head around spellcombat and strike too ‘till I tried the Eldritch Archer; since that archetype doesn’t have to move as much as a melee character, you can make full attacks much more often and thus frequently see spellcombatstrike working. Anyone who uses with the turn-based mod will also be able to reliably pull them off too, since you’ll have much more control over your positioning.
They combine together, so Spellstrike + Spell Combat = one additional weapon attack at -2 for all attacks AND that attack also carries a touch spell.