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In chapter 1, kill the bear in the Temple of the Elk with single level 2 character, playing on Hard difficulty or above.
More Challenge, Please
Finish game on Challenging or higher.
And there is achievement for Last Azlanti mode.
I agree with OP though, the devs should put 100 percent of their company's resources into updating the game with this change alone, nothing else. Halt all other projects please okay.
So if you're playing on Hard and make the enemies do 20 percent more damage, thus making it custom, it doesn't count as Hard anymore
facepalm
Meh no one can see my achievements here anyway since I have it on GOG and they're Steam's competition, they allow integration Steam should try to do the same
I'm a little butthurt about it though, can't have any bragging rights now
And can't represent when people complain about how hard the game is on Normal
Guess it's a shock to not have a game hold their hand, that or they refuse to believe they could actually be bad at something new or not used to.
I am going back and cleaning out all the places I didn't visit each time I claim a region, almost have to set it to unfair. Many of these locations don't even have the magic prison quest, just a bunch of underleveled monsters.
Maybe I should start visiting these before I claim.
Unfair is perfect for people like me that claim many games are too easy. However I'm sticking with hard for now.
Maybe in the future I'll try to play the game 100 percent on Unfair. Started on Hard, switched it to Challenging, and back to Hard again.
I guess Unfair is where you really have to get scientific with the builds.
Last Azlanti can be played on the easiest difficulty with a party. The main char should just not do anything that would kill him outright like traps.
I use Valerie as a defensive fighter to dodge as much as she can while my two handed offensive fighter does the rest of the work pretty much and some sleep spells from the bard to do some crowd control.
I have Amiri and Jaethal as two handers but haven't tried cleave, wasn't sure how effective it was
It can be pretty good. I often take it on a melee Magus (usually Undead Bloodline Eldrich Scion on Unfair) and there's a cool little quirk it has: if you miss with a Spellstrike attack, then Cleave, the spell you were using with Spellstrike applies to everything you hit with the Cleave.
Especially in turn based, you can purposely try to miss your Spellstrike attacks by attacking enemies under suboptimal conditions, then the next turn Cleave under better conditions. You can activate this "Spellstrike Cleave" surprisingly often with a little effort.