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Freedom of movement
It won't protect animal companion or tiefling from the gaze and its the worst method but the cheapest. The fey merchant near one of the entrance at the house at the edge of time sell scrolls of freedom of movements.
Blind Fight
Its a feat and if you don't know what to take at level 17, then Blind Fight is a very good choice in preparation for the end game if that character don't have access to echolocation.
Echolocation
Its the best method but echolocation is a personal spell and only a alchemist can give it to others.
It was a long fight. And i get it is meant to be hard, but come on, there should be some sort of cooldown on a debuff that act's so randomly.
Of course you probably also want to take all steps to make turn based faster if you're going to do that.
Or you could have high saves on everyone. Shake it off and other boosts can be enough. Or use the Call of the Wild mod for more options like the Bard/Skald Masterpiece that gives FoM to everyone.
Keep in mind this is not really an attack or any action at all by the enemy so there is no action cost or cool-down on their part. Anytime a character looks at this enemy they need to make a save to avoid the effect.
https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules/
Pertinent part:
" Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Only looking directly at a creature with a gaze attack leaves an opponent vulnerable"
it is a really annoying mechanic imo. Like i can deal with the wild hunt well enough but they are still annoying for how damage spongey they are.
Some folks on Reddit report that Holy Aura does work. I can't test the theory since I put Blind-Fight on everybody in the only P:K game I've finished yet.
but in this case the Wild gaze is a Gaze spell that makes the body stop moving, simple as that.
I always want to hold Priority targets but they always have too high resistance. So i never see the point.
The Pathfinder/dnd world still uses the same laws of nature as our own.
It just adds a few more to it like good and evil being laws of nature.
Being paralyzed has the exact same meaning in Pathfinder/dnd as in the real world.
No, it does not. Explain how the "Hold Person" spell uses the exact same mechanics as real-world paralysis.
That is literally what the spell does. Just like real paralazys.