Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Woldy May 1, 2022 @ 9:22am
Wild hunt come on.
Not fun encounters when your party cant move and gets freedom of movment dispelled.
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Mork May 1, 2022 @ 9:49am 
There is basically 3 ways to counter the gaze attacks from the wild hunts

Freedom of movement
It won't protect animal companion or tiefling from the gaze and its the worst method but the cheapest. The fey merchant near one of the entrance at the house at the edge of time sell scrolls of freedom of movements.

Blind Fight
Its a feat and if you don't know what to take at level 17, then Blind Fight is a very good choice in preparation for the end game if that character don't have access to echolocation.

Echolocation
Its the best method but echolocation is a personal spell and only a alchemist can give it to others.
Last edited by Mork; May 1, 2022 @ 9:56am
Woldy May 1, 2022 @ 9:58am 
Originally posted by Mork:
There are basically 3 ways to counter the gaze attacks from the wild hunts

Freedom of movement
It won't protect animal companion or tiefling from the gaze and its the worst method but the cheapest. The fey merchant near one of the entrance at the house at the edge of time sell scrolls of freedom of movements.

Blind Fight
Its a feat and if you don't know what to take at level 17, then Blind Fight is a very good choice in preparation for the end game if that character don't have access to echolocation.

Echolocation
Its the best method but echolocation is a personal spell and only a alchemist can give it to others. Many arcane classes have access to it...
Echolocation was the only one i didnt have, i only managed to win the fight because my cleric was an absolute trooper who could hold for long enough for the others to go through 1 minute paralyze's 10 times!!!
It was a long fight. And i get it is meant to be hard, but come on, there should be some sort of cooldown on a debuff that act's so randomly.
Frostfeather May 1, 2022 @ 12:21pm 
Alternatively, you can go turn based and kill or CC them before they act. They have fairly low Fort, so you can take advantage of that.

Of course you probably also want to take all steps to make turn based faster if you're going to do that.

Or you could have high saves on everyone. Shake it off and other boosts can be enough. Or use the Call of the Wild mod for more options like the Bard/Skald Masterpiece that gives FoM to everyone.
99Random May 1, 2022 @ 12:50pm 
Originally posted by Woldy:
It was a long fight. And i get it is meant to be hard, but come on, there should be some sort of cooldown on a debuff that act's so randomly.

Keep in mind this is not really an attack or any action at all by the enemy so there is no action cost or cool-down on their part. Anytime a character looks at this enemy they need to make a save to avoid the effect.

https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules/

Pertinent part:
" Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Only looking directly at a creature with a gaze attack leaves an opponent vulnerable"
Last edited by 99Random; May 1, 2022 @ 12:51pm
alanc9 May 2, 2022 @ 5:44am 
Isn't this considered mind-affecting? Holy Aura completely blocks all such effects.
Woldy May 2, 2022 @ 11:48am 
Originally posted by alanc9:
Isn't this considered mind-affecting? Holy Aura completely blocks all such effects.
No, Wild gaze is physical, its paralazys. And and every wild hunt member has it. If you dont have freedom of movement or really high will you can count that Hero out of the fight.
it is a really annoying mechanic imo. Like i can deal with the wild hunt well enough but they are still annoying for how damage spongey they are.
alanc9 May 2, 2022 @ 1:47pm 
Saying it's paralysis doesn't make it not be coded as mind-affecting, you know. Lots of paralyze effects come from mind-affecting things.

Some folks on Reddit report that Holy Aura does work. I can't test the theory since I put Blind-Fight on everybody in the only P:K game I've finished yet.
Woldy May 2, 2022 @ 2:16pm 
Originally posted by alanc9:
Saying it's paralysis doesn't make it not be coded as mind-affecting, you know. Lots of paralyze effects come from mind-affecting things.

Some folks on Reddit report that Holy Aura does work. I can't test the theory since I put Blind-Fight on everybody in the only P:K game I've finished yet.
???? Being paralyzed is a physcial handicap, your muscles stop responding and working with the brain, that has nothing to do with the inner workings of the mind. Sure, you can be paralyzed by fear, but even so you are not 'paralyzed' in the literal sense of the word, your body still functions you are just too scared to work proporly.
but in this case the Wild gaze is a Gaze spell that makes the body stop moving, simple as that.
alanc9 May 2, 2022 @ 7:02pm 
Ever cast a Hold spell?
Mods to remove hos badly designed it all it, when the above comments show a feat tax can comp-letely negate it anyway. A few of the enemies would spice it up, but having the filler combat is just bad owlcat design.
Woldy May 3, 2022 @ 1:33am 
Originally posted by alanc9:
Ever cast a Hold spell?
Nope, cause for me they fail 9/10 :P
I always want to hold Priority targets but they always have too high resistance. So i never see the point.
DasaKamov May 3, 2022 @ 11:30am 
Originally posted by Woldy:
Being paralyzed is a physcial handicap,
You...DO realize we're talking about a world where magic is an ordinary occurence and ghosts, goblins, demons and angels walk around in broad daylight, right?
Last edited by DasaKamov; May 3, 2022 @ 11:30am
Woldy May 3, 2022 @ 11:40am 
Originally posted by DasaKamov:
Originally posted by Woldy:
Being paralyzed is a physcial handicap,
You...DO realize we're talking about a world where magic is an ordinary occurence and ghosts, goblins, demons and angels walk around in broad daylight, right?
*sigh* another "bUt ItS fAnTaSy" pleb.
The Pathfinder/dnd world still uses the same laws of nature as our own.
It just adds a few more to it like good and evil being laws of nature.
Being paralyzed has the exact same meaning in Pathfinder/dnd as in the real world.
DasaKamov May 3, 2022 @ 11:45am 
Originally posted by Woldy:
The Pathfinder/dnd world still uses the same laws of nature as our own.
No, it does not. Explain what "real world laws of nature" a Fire Elemental follows.
Being paralyzed has the exact same meaning in Pathfinder/dnd as in the real world.
No, it does not. Explain how the "Hold Person" spell uses the exact same mechanics as real-world paralysis.
Last edited by DasaKamov; May 3, 2022 @ 11:45am
Woldy May 3, 2022 @ 11:53am 
Being paralyzed has the exact same meaning in Pathfinder/dnd as in the real world.
No, it does not. Explain how the "Hold Person" spell uses the exact same mechanics as real-world paralysis.
"The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech."
That is literally what the spell does. Just like real paralazys.
Last edited by Woldy; May 3, 2022 @ 11:58am
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Date Posted: May 1, 2022 @ 9:22am
Posts: 24