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If you really want to kill them come back around level 4-5 with more fire power from your casters.
The good news is that swarms take full damage from elemental attacks, and at higher levels you will have plenty of elemental spells and weapons, so they cease to be an issue.
:)
And I'm not saying to hire one just to deal with swarms. You will find them to be useful in every difficult fight and having one can make the early game go more smoothly.
Also, your arcane cantrips work (acid splash, ray of frost, etc.), but you still need to be able to actually hit them.
As noted by Martialis and night4, alchemists also work. However, like sound burst or other non-cantrip spells, you have limited bomb uses per day though (at least, normal alchemists do - not sure about grenadier).
off-topic edit:
For Wrath, they made swarms much less deadly in turn-based mode. They only deal their damage at the beginning of their turn (except for swarms from a specific spell), so you can just move out of the area and keep trying. However, some swarms cause a confusion effect if you fail a save, which limits that strategy a bit.
The other thing that makes swarms easier in Wrath is that on Normal or lower, melee weapons do half damage to them.
Of course, the problem with thinking about it is that you have to die there first to know what you're thinking about.
Also, exactly who is supposed to have Precise Shot at this point? Octavia will if you have her, sure. Some PCs might. I guess you could put it on Linzi if you're waiting until level 3 to do the cave, but that's a questionable build choice.
It depends on the size of the individual critters that comprise the swarm.
That's just all the more reason to have an Alchemist merc. Bombs still do some damage if they miss, and you could potentially have Precise Shot at that point.
There are way too many instances of the player having to know whats coming, and being prepared ahead of time. It took me several hundred hours to finally start enjoying myself. And Im still running into encounters that feel cheap, or like you have to have every encounter memorized on a repeat play through.
A number of the magic classes can make dealing with the swarms easier, but if you're martial then yeah, need to use explosives or come back later.
Sure. Honestly, there are very few tactical problems in this game where the answer isn't "have the alchemist bomb it to bits."
But if we're going to these lengths with metagaming, wouldn't it be easier to metagame more and just blow the whole quest off until later?