Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Hurkaleez Feb 15, 2019 @ 11:21pm
Eldrich Scion: Scimitar OR Estoc?
Can't decide based on a few factors:

- Slash vs Piercing - not sure which is better for him

- Availability of Later-game/higher-end Estocs and Scimitars?
- I read Estocs lack names ones until very late game.

Any good suggestions appreciated.
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Showing 1-11 of 11 comments
CHAO$$$ Feb 16, 2019 @ 3:38am 
Early game has a great selection of rapiers. Especially if the visitor from Pitax ends up dead during his encounter on the road during the troll questline. Cant quite remember how they hold up lategame.

There is an INSANE lategame scimitar possibly one of the best weapons in the game. ((???In a named location in the very last unlocked area of the map???)). But scimitars are equally lacking throughout most of the early and midgame.

edit:
This is the location of the scimitar:
https://steamcommunity.com/sharedfiles/filedetails/?id=1552145324

Its behind a fairly tough fight.

It might actually be accessable as soon as you unlock pitax. Not sure anymore.
Last edited by CHAO$$$; Feb 16, 2019 @ 3:48am
Hurkaleez Feb 16, 2019 @ 8:19am 
Awesome info there. I just went with Scimitar last night (had to make a choice if I wanted to level up my guy) so this works perfectly. I will definitely be checking out Giggling Hill ASAP.
Mr.Snrub Feb 16, 2019 @ 8:32am 
Go with scimitars. I remeber just ONE estoc.
haplok Feb 18, 2019 @ 2:25am 
A nice magus scimitar can be found as early as beginning of Chapter 2 (if you beeline it).
Also only scimitars carry the "Runic Mageblade" property in Kingmaker, which makes their enchantment +2 points higher when you're using spellstrike.

I'm at the end of chapter 3 and haven't found any noteworthy estocs.
Last edited by haplok; Feb 18, 2019 @ 2:28am
Autocthon Feb 18, 2019 @ 4:12am 
Originally posted by haplok:
A nice magus scimitar can be found as early as beginning of Chapter 2 (if you beeline it).
Also only scimitars carry the "Runic Mageblade" property in Kingmaker, which makes their enchantment +2 points higher when you're using spellstrike.

I'm at the end of chapter 3 and haven't found any noteworthy estocs.
Runic Mageblade is better sounding than in practice. There aren't any spells with multiple touch charges so it's basically +2 to hit until you land a hit most rounds. Not bad, but not amazing.

As far as Estocs - The best estoc (Blinding Light) is pretty good. But you won't find much between chapter 1 and it. There's two other estocs (Hair Splitter and Forsaken Edge) that I haven't seen, but neither have I looked for them. The upside is a Magus always has level appropriate enhancement bonus, the downside is that leaves you with boring weapons unless you switch it up between uniques.

(I prefer scimitars)
Last edited by Autocthon; Feb 18, 2019 @ 4:13am
haplok Feb 18, 2019 @ 6:29am 
Yeah, Runic Mageblade is basically +2 for 1 attack per round, provided that you didn't move (or kept the charge from earlier).
Still not bad. Considering that when you find Slicer +2 and Runic, you may be limited to +1 / +1 elemental in all other weapon categories. And there are progressive Runic Mageblades up to +5 Shock.
Hurkaleez Feb 18, 2019 @ 7:48am 
Thanks guys, last question, how do I charge a spell in this game like shocking grasp?
Autocthon Feb 18, 2019 @ 8:09am 
Originally posted by Hurkaleez:
Thanks guys, last question, how do I charge a spell in this game like shocking grasp?
What do you mean "charge". You just cast the spell on a target. If you're already in range you'll automatically make the correct attack (touch if spellstrike is off, weapon attack if it's on) otherwise you'll move into range and apply the spell on your next attack (if you need to move "twice")
Last edited by Autocthon; Feb 18, 2019 @ 8:10am
Hurkaleez Feb 18, 2019 @ 9:06am 
OK that clears things up for me, thanks Autocthon.
Auto you're wrong.

You cast a touch spell (not targeting a creature) (heal included), and it will go in your ability middle bar, which you can select then to target something.

Also unless this is different, you should be able to deliver all your touch spells up to the amount of attacks you have that round and touch how many charges a touch spell gives your.
Autocthon Feb 18, 2019 @ 9:46am 
Originally posted by =NK= Col. Jack O'Neil:
Auto you're wrong.

You cast a touch spell (not targeting a creature) (heal included), and it will go in your ability middle bar, which you can select then to target something.
From a practical perspective this behavior isn't really important to a Magus. There is a minor optimization use for a Magus but a player is rarely ever going to "precharge" a spell in combat. And since a Magus automatically discharges any held spells on attack you won't ever use the ability bar icon.

It's easier to grok the intuitive use case. The optimizing use case is only pertinent for the first round of combat. Precast your preferred spell and deliver it with your initial charge.

(And choosing to ignore a use case with no practical applications beyond the first round of combat doesn't make me wrong. Casting a touch spell charges it. But you'll have precisely one round where there is any kind of practical difference between recharging and simply choosing a target. My description of using the spells is still correct and going to be the manner a player casts touch spells 99% of the time)

Also unless this is different, you should be able to deliver all your touch spells up to the amount of attacks you have that round and touch how many charges a touch spell gives your.
There are no touch spells with multiple charges currently in PF:K to my knowledge. Unless they snuck one in and I missed it.
Last edited by Autocthon; Feb 18, 2019 @ 10:07am
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Date Posted: Feb 15, 2019 @ 11:21pm
Posts: 11