Pathfinder: Kingmaker

Pathfinder: Kingmaker

View Stats:
Yoshikami Dec 9, 2021 @ 12:57am
Pure Unarmed Monk Build
Guys I need advice on this. I really really want to go unarmed and role play a monk who can strike down powerful enemies with my fists. Do you guys have an optimal build path for me? So far I went with Scaled Fist Dragon style monk with focus on strength and charisma of course. Reading Dragon style's description, this seemed like some good damage but right now I'm not feeling it.

I'm on act 2 and my damage really sucks against enemies I encounter with DR. Even on enemies with no DR, like the troll boss Hargulka, my damage doesn't feel strong. I'm just getting carried by ranger/sylvan sorc pets (Ekun pet, then I dipped Amiri in sacred huntsman, and a custom sylvan sorc mercenary as my buffer).

Does it get better late game or is Dragon Style not that good. I heard Pummeling Style is also a good style. Should I shift to that?
< >
Showing 1-13 of 13 comments
Invisible Dec 9, 2021 @ 1:32am 
Those two feats should help with DR:

Vital Strike: As a standard action, make an attack at your highest BAB that deals damage equal to 2x the weapon's damage die.

Pummeling Style: "When you use a full attack or flurry of blows, total the damage from all hits before applying damage reduction"

You can also use the team feat "precise strike" to give your monk 1d6 precision damage.

A pure monk can use weapons if DR is too high. There a "monk weapons" available with cold iron.
Last edited by Invisible; Dec 9, 2021 @ 1:33am
Yoshikami Dec 9, 2021 @ 1:50am 
Originally posted by Invisible:
Those two feats should help with DR:

Vital Strike: As a standard action, make an attack at your highest BAB that deals damage equal to 2x the weapon's damage die.

For Vital Strike, since it is a standard action does this mean I lose out on my flurry of blows? Flurry of blows is part of a full attack and a full attack is considered as standard action, right?

And I'm level 8 so my fists should be cold iron (but I still get the "reduced" pop up in the screen for some enemies.
Last edited by Yoshikami; Dec 9, 2021 @ 1:51am
Invisible Dec 9, 2021 @ 1:59am 
Originally posted by Yoshikami:
Originally posted by Invisible:
Those two feats should help with DR:

Vital Strike: As a standard action, make an attack at your highest BAB that deals damage equal to 2x the weapon's damage die.

For Vital Strike, since it is a standard action does this mean I lose out on my flurry of blows? Flurry of blows is part of a full attack and a full attack is considered as standard action, right?

And I'm level 8 so my fists should be cold iron (but I still get the "reduced" pop up in the screen for some enemies.

Yes you can't do both together. Flurry of Blows is weak against DR, as you make lots of strikes that get reduced by DR. Making one strike with doulbe damage you get only one reduction. Later in the game, if you have lots of attack, vital strike is getting worse. Flurry is good against low AC targets with no or low DR.
Yoshikami Dec 9, 2021 @ 2:12am 
Thank you. Does going Cornugon Smash route still good on a monk? I have no idea if I would have enough feats to fit the Intimidation line + Pummeling and Vital strike... Tho it's better if I decide whether I should go pummeling or vital strike right? Since they both do the same purpose of trying to mitigate DR effect.
Invisible Dec 9, 2021 @ 2:23am 
You can see how many feats and monk feats. you will get for your monk in the class view of the character interface.

In Pathfinder Wrath the have improved the interface so you directly see the dependencies. In Kingmaker everything is a bit opaque.

Take a look in this table.
https://steamcommunity.com/sharedfiles/filedetails/?id=1807380960
Last edited by Invisible; Dec 9, 2021 @ 2:25am
Yoshikami Dec 9, 2021 @ 2:27am 
Seeing the dependencies would have been a great QoL feature. Thanks.
Zzyl_tsw Dec 9, 2021 @ 10:30am 
way better displayed in wotr btw (dependencies)
SalteeNoah Dec 9, 2021 @ 7:40pm 
Im going with a similar build, only switched to using a dex weapon. I tried using only fists and was unsatisfied. Eventually, i looked up where to find an amulet that lets you use dex bonus on fists. I went 4 sca, 4 viv for the + accomplished sneak attacker for extra 3d6 damage. This time i'm going 1 viv(for mutagen and 1d6 backstab), 1 thug(for lingering intimidation), rest in Sca.
Yoshikami Dec 10, 2021 @ 12:48am 
Originally posted by SalteeNoah:
Im going with a similar build, only switched to using a dex weapon. I tried using only fists and was unsatisfied. Eventually, i looked up where to find an amulet that lets you use dex bonus on fists. I went 4 sca, 4 viv for the + accomplished sneak attacker for extra 3d6 damage. This time i'm going 1 viv(for mutagen and 1d6 backstab), 1 thug(for lingering intimidation), rest in Sca.


Why not rogue instead for the finesse feat where you use dex for damage as well as to hit? The amulet is just converting dex bonus for to hit not for damage. I think you only need 3 or 4 levels in rogue then the rest in monk.
Last edited by Yoshikami; Dec 10, 2021 @ 12:49am
SalteeNoah Dec 10, 2021 @ 1:57am 
I specifically wanted the spells from viv. Reduce person, shield, mirror image, blur, plus each level of viv also added 10 minutes to mutagen. Basically added +8ac. I had 28 ac without spells, 37 or so fully buffed, and that was at 8th level.
Yoshikami Dec 10, 2021 @ 2:16am 
So it's more of a tank build? I don't think dex type unarmed will do a lot of damage unless you go with the specific rogue talent or does the sneak attacks make up for it?
SalteeNoah Dec 10, 2021 @ 2:23am 
My current attempt is a dex build using sneak attack, and teamwork feats for attacks of opportunity. I have just enough str to pull off dreadful carnage later in the game. Switched from fists to kama's.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Dec 9, 2021 @ 12:57am
Posts: 13