Pathfinder: Kingmaker

Pathfinder: Kingmaker

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granada777 Mar 16, 2022 @ 2:24pm
Which companions to bring to certain quests? (chapter 2 spoilers)
I'm was planning on using Valerie, Octavia, Jubilost, Jaethal, and Nok Nok.

I just started chapter 2 Troll Troubles, and between Harrim begging me to take him to the Dwarven Ruins, and finding Ekundayo wounded and helping him take down the trolls, I feel like I should bring both of them along for this chapter instead of my preferred companions (dropped Jeathal and Octavia). Harrim is the worst companion in terms of usefulness so far, and Ekundayo while strong is really boring. But I feel like I should bring them in the hopes they'll have more fleshed out dialog during this quest.

If I bring them with me, will I get more than just some throwaway line of dialog?

Also, are there any future quests (not marked as companion quests) that I should make sure to bring certain companions to?
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Showing 1-15 of 20 comments
99Random Mar 16, 2022 @ 2:48pm 
You can take whoever you want to complete Act 2 and then come back later with those that insist on seeing the ruins (Jubilost & Harrim). Ekun will just take your word for it that you did the deed.

Harrim is quite useful (far more than Tristain). Using him as secondary melee DPS with a reach weapon (6') that adds teamwork feats and off-tank with his heavy armor gives nice options. Add summoning (very powerful in Kingmaker) and buff/heal as needed and you actually have a very handy companion.
Last edited by 99Random; Mar 16, 2022 @ 2:50pm
granada777 Mar 16, 2022 @ 3:09pm 
Thanks, I'll run back to the capital for Octavia.

There's weapon reach in this game? i.e., I can have hide Harrim hide behind Valerie and still melee enemies?

What weapons have long reach? Every single melee weapon I've seen so far says "2ft melee" in the popup. Even spears. I thought it meant the game doesn't have long reach weapons.
Frostfeather Mar 16, 2022 @ 3:43pm 
Originally posted by granada777:
There's weapon reach in this game? i.e., I can have hide Harrim hide behind Valerie and still melee enemies?

What weapons have long reach? Every single melee weapon I've seen so far says "2ft melee" in the popup. Even spears. I thought it meant the game doesn't have long reach weapons.

Longspear is a simple reach weapon he can use, yes. Enlarge Person gives regular melee weapons greater reach, but if your tank is also Enlarged, you're not really behind the tank - you'll be beside them, which is a little riskier. Enlarge + reach weapon gives really long reach that will keep you safely behind whoever you want to be behind.


Originally posted by 99Random:
Harrim is quite useful (far more than Tristain). Using him as secondary melee DPS with a reach weapon (6') that adds teamwork feats and off-tank with his heavy armor gives nice options. Add summoning (very powerful in Kingmaker) and buff/heal as needed and you actually have a very handy companion.

Tristian can also buff, summon, and heal. He begins with Extend Spell, so he's actually better at buffing. And he can heal better by Channeling Energy more often. So those aren't arguments for Harrim.

Tristian also has higher Initiative, which matters more as the game progresses and matters more on higher difficulty levels.

I'm not saying Harrim is bad, but it's not like one is clearly significantly better than the other. It's more a matter of group composition, group needs, and individual playstyle. Personally, I wouldn't take either one since they both have significant negatives, but... it looks like OP wasn't interested in either for the long term anyway.
Last edited by Frostfeather; Mar 16, 2022 @ 4:05pm
99Random Mar 16, 2022 @ 4:18pm 
Originally posted by night4:
Originally posted by granada777:
There's weapon reach in this game? i.e., I can have hide Harrim hide behind Valerie and still melee enemies?

What weapons have long reach? Every single melee weapon I've seen so far says "2ft melee" in the popup. Even spears. I thought it meant the game doesn't have long reach weapons.

Longspear is a simple reach weapon he can use, yes. Enlarge Person gives regular melee weapons greater reach, but if your tank is also Enlarged, you're not really behind the tank - you'll be beside them, which is a little riskier. Enlarge + reach weapon gives really long reach that will keep you safely behind whoever you want to be behind.


Originally posted by 99Random:
Harrim is quite useful (far more than Tristain). Using him as secondary melee DPS with a reach weapon (6') that adds teamwork feats and off-tank with his heavy armor gives nice options. Add summoning (very powerful in Kingmaker) and buff/heal as needed and you actually have a very handy companion.

Tristian can also buff, summon, and heal. He begins with Extend Spell, so he's actually better at buffing. And he can heal better by Channeling Energy more often. So those aren't arguments for Harrim.

Tristian also has higher Initiative, which matters more as the game progresses and matters more on higher difficulty levels.

I'm not saying Harrim is bad, but it's not like one is clearly significantly better than the other. It's more a matter of group composition, group needs, and individual playstyle. Personally, I wouldn't take either one since they both have significant negatives, but... it looks like OP wasn't interested in either for the long term anyway.


Better healing is far less relevant when you kill the enemies faster. Tristain si gimped by double healing (diety & domain) so loses a lot of versatility. Tristain is nice in the first couple of acts with all that healing, but becomes just a healbot later on. In the late game you tend to use either to just fire off mass heal as needed so the difference in healing is non-existent.

With the right buffs Harrim can do 50-100 damage melee hits (and actually hit) later game. Your DPS companions start putting out huge damage and kill most enemies before they can be a threat making a heal specialist less valuable. In my view, if I am worried about how much healing I can put out, I have likely losing the fight due to other poor choices.

To be clear, I have used and enjoyed both through the full campaign, it is just that Tristain has almost no versatility
Last edited by 99Random; Mar 16, 2022 @ 4:25pm
Frostfeather Mar 16, 2022 @ 4:35pm 
Originally posted by 99Random:
Better healing is far less relevant when you kill the enemies faster. Tristain si gimped by double healing (diety & domain) so loses a lot of versatility. Tristain is nice in the first couple of acts with all that healing, but becomes just a healbot later on. In the late game you tend to use either to just fire off mass heal as needed so the difference in healing is non-existent.

With the right buffs Harrim can do 50-100 damage melee hits (and actually hit) later game. Your DPS companions start putting out huge damage and kill most enemies before they can be a threat making a heal specialist less valuable.

To be clear, I have used and enjoyed both through the full campaign, it is just that Tristain has almost no versatility

Again, that's your personal playstyle and what you value as a player (like early game vs late game power, healing, "versatility" vs specialization, etc). It's not an objective measure of Harrim being better.

Any Cleric can do ridiculous damage later in the game thanks to Blade Barrier and such. And Tristian is more likely to have the Feats and Initiative to do it even better and faster. He's got his negatives just like Harrim does, though.
forkofspite Mar 16, 2022 @ 8:31pm 
Originally posted by granada777:
There's weapon reach in this game? i.e., I can have hide Harrim hide behind Valerie and still melee enemies?
For completeness ...

There are four reach weapons in this game. The longspear is a simple weapon. The bardiche and glaive are martial weapons. The fauchard is an exotic weapon.
Last edited by forkofspite; Mar 16, 2022 @ 8:31pm
alanc9 Mar 17, 2022 @ 10:21pm 
For even more completeness, any weapon has reach if you Enlarge the wielder.
The.Spaz. Mar 18, 2022 @ 5:47am 
Originally posted by alanc9:
For even more completeness, any weapon has reach if you Enlarge the wielder.

Does enlarging a person also remove size penalty from using oversized weapons? Like Amiri and her giant frost bastard sword?
Last edited by The.Spaz.; Mar 18, 2022 @ 5:47am
forkofspite Mar 18, 2022 @ 6:01am 
no - the weapon becomes larger as well
The.Spaz. Mar 18, 2022 @ 6:18am 
Originally posted by forkofspite:
no - the weapon becomes larger as well

Damn. Thank you.
99Random Mar 18, 2022 @ 7:43am 
Originally posted by alanc9:
For even more completeness, any weapon has reach if you Enlarge the wielder.

Pathfinder rules have reach weapons get even longer reach when the user and the held weapon become enlarged. It *appears* to hold true in the game visually, but not certain it does mechanics wise.
WeenerTuck813 Mar 18, 2022 @ 10:40am 
I’m in act 3 and I don’t have this Jubilost - did I miss a companion??
Frostfeather Mar 18, 2022 @ 11:09am 
Originally posted by WeenerTuck813:
I’m in act 3 and I don’t have this Jubilost - did I miss a companion??

Yeah he's missable, but I believe you can spawn him using Bag of Tricks. I intend to test that for sure on my next run because it's something that many, many people have complained about for years and I want to be able to definitively say you can still recruit him that way. The main possible complication I can see is if missing the cart event interferes with recruiting him in some way.

You could give it a shot, for science. I probably won't get to another Kingmaker run for a little while as I'm busy with some newer games atm.
The.Spaz. Mar 18, 2022 @ 4:59pm 
Originally posted by WeenerTuck813:
I’m in act 3 and I don’t have this Jubilost - did I miss a companion??

You can very easily miss potential companions if you don't revisit certain area twice. I only found Ekun because I decided to make sure I didn't miss any fragments or shards in the area the first time. I found Jubilost almost right after, since I decided to stop by all areas on the way back to the kingdom.
The.Spaz. Mar 18, 2022 @ 5:11pm 
Originally posted by granada777:
I'm was planning on using Valerie, Octavia, Jubilost, Jaethal, and Nok Nok.

I just started chapter 2 Troll Troubles, and between Harrim begging me to take him to the Dwarven Ruins, and finding Ekundayo wounded and helping him take down the trolls, I feel like I should bring both of them along for this chapter instead of my preferred companions (dropped Jeathal and Octavia). Harrim is the worst companion in terms of usefulness so far, and Ekundayo while strong is really boring. But I feel like I should bring them in the hopes they'll have more fleshed out dialog during this quest.

If I bring them with me, will I get more than just some throwaway line of dialog?

Also, are there any future quests (not marked as companion quests) that I should make sure to bring certain companions to?

Generally, I tend to prioritize companions that actually have some sort of qusts available and then think about the rest of that would balance out the party during a trip. Certain characters by their very nature and background might be a permanent fixture in my party like Linzie who is writing a book and apparently her race is also cursed with some phenomena called bleaching that requires to travel to new places constantly. Most companion based quests are marked and some of them take place in the same area as the main event. However, the game doesn't really spell it out for you or unless you hover the mouse over certain areas in the world map, you can easily not bring along the right character. You can always come back later but I generally tend to make sure the excursions that I make outside the kingdom are meaningfully eventful.

EG: I just wiped out Lonely barrows on my way to Sorrowflow.
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Date Posted: Mar 16, 2022 @ 2:24pm
Posts: 20