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RNG is not just for your characters, but the enemy as well. There is not one number generator for you and one for enemies. It sounds like you are unlucky. Or you are not good at building a character (or using mechanics) that overcome RNG. I'm not trying to be a ♥♥♥♥, but this thread is constant throughout all forums for games that use RNG.
My suggestion is that you stop looking for problems with RNG and start looking at ways to not be dependent on it.
Some examples from my most recent game (which I abandoned in disgust):
- The screenshot on my original post shows clearly my party got FOUR consecutive critical misses (natural 1s on d20). What is the chance of that?
- There's that part where you fight some primal monsters just before you leave the goblin fort. Two owlbears who were side by side made about 8 consecutive Will saves in a row between them. Both saved against 2 Glitterdust spells from Linzi (they needed I think 9 or 10 or higher), both saved against a Fear spell from Harrim (both rolled 18), one saved twice against a Litany spell from my Inquisitor, and they saved against something else as well. Will is their weakest save yet they passed EVERY single roll, with not one single digit roll on the dice.
- My animal companion Leopard gets 3 attacks a round and most fights, at least 1 roll in its first attack round will be a natural 1.
- The person who dishes out the most damage in the party (Ekun with the Devourer of Metal bow) gets 3 attacks per round (4 when hasted). It seems he regularly rolls at least half his attacks below 10 on d20, and this is most noticeable when he keeps getting misses against more powerful enemies.
- The party fights a bunch of primal giant spiders in the caves near the entrance to Lamashtu's Womb. They have a blur effect on them (which should be a 20% miss chance) and yet my party is missing MOST of their attacks with the "MISS - CONCEALMENT" message. Why? Because the die rolls are always so low that even the d100 roll for this check keeps falling under 20.
If you're happy with the RNG, then good for you. I think it's not working properly and I hope they do something about it for Wrath of the Righteous, as it's Kingmaker's biggest problem, IMHO.
Piss RNG in Solasta.
Piss RNG in BG3.
Piss RNG in XCOM.
Piss RNG in Tyranny.
Etc.
Etc.
Etc.
Play Chess maybe. Oh wait.....
this game didn't feel very sketchy to me but i have no proof either way that there wasn't the occasional special casing or just plain bugs in either their code or libraries they used.
After about 20 20s without a double I gave up lol.
there have been exploits in gambling rng where people screwed with the code to make it pay out if you used a particular series of bets and coins..if people want to cheat "random" systems in certain situations they can.... be it for slots thievery or just to make a monster a little stronger just this one time...
a more interesting mechanic to me is should combat even be "random". if you're a swordmaster with flaming eyes of doom and sonic breath should the monster get a chance? is that realistic?
i can think i am a tough guy but odds are if i walk into an octagon with a mma champion there is little randomness in the expected outcome no matter how much I wish to believe in the lucky punch.
maybe it's ok that some encounters are not really "random" and a monster is supposed to whoop your silly butt for challenging them 99/100..
not sure... but when you press on things and say what would be a "good" system for handling combat in an rpg i think it's a more interesting question than "rng good" or "rng bad".