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Certain things that are extremely OP on one difficulty are hit-or-miss on another.
Again, what difficulty were you playing on and what difficulty did you lower it to...
Another thing to consider: Depending on which companions you take (and how you build them), certain PC classes are stronger or weaker based on your party composition.
Aldori defender / scaled fist / paladin if you want an unkillable tank that can hit back reasonably well.
Two-handed fighter with reach weapon (there are a lot of super powerful fauchards, bardiches and glaives later in the game).
Slayer / knife master / monk for 9 sneak attacks per round (not counting AoO's).
Pure sword saints / eldritch scions are very good considering how many great scimitars and rapiers there are in the game.
Conjuration & buff specialists are popular on higher difficulties (since on hard+ enemies generally won't fail their saves). It's possible to solo unfair with Monster Tactician, for example.
Do you know what they are? What skills do you need to reveal them? What spells/abilities do you need to attack them?
Neither tank nor spank are that important in that fight. He’s good practice for the rest of the game.
Hold doesn’t work, he has Freedom of Movement. You can’t heal fast enough to keep up with him.
Pls do not post theorycrafting.
You’re not going to overpower him. You should be able to outsmart him. That’s why he’s there and what makes the game great.
So you cam just spank him
You already have all the tools you need at level six.
That's exactly why this game doesn't have epic levels. Those levels in BG2/NWN2 were some crazy ♥♥♥♥. Like the wizards / sorcerers in BG2 could instantly solo the entire game the moment they got lvl 18+.