Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Sohamkar Oct 10, 2019 @ 11:10am
Suggestion for Kinetic Knight
I think the kinetic knight should get some love. It's main weapon kinetic blade is useless and no fun to play with. Please devs change it to whip, which will be very cool.
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Showing 1-15 of 16 comments
dwarner Oct 10, 2019 @ 12:50pm 
Those would be cool but Kinetic Blade is far from useless.
haplok Oct 10, 2019 @ 11:58pm 
Blade Whirlwind, whether by bug or a feature, always costs 0 Burn. Even Composite and Infused (for example with Bowling). It's also a party friendly Standard action aoe. Kinetic Knight absolutely rocks in the Turn Based mode once he gets Whirlwind.
Last edited by haplok; Oct 10, 2019 @ 11:59pm
Sohamkar Oct 11, 2019 @ 12:12am 
Originally posted by Raigavin:
I suggest..

https://www.youtube.com/watch?v=MmtxjhsJBgw
https://www.youtube.com/watch?v=RhZFLMBOCr8
https://www.youtube.com/watch?v=VrZkdz1Z7xY
https://www.youtube.com/watch?v=2IkuYPMq080

Thank you. I have checked all of this. I have tried each of them. In mid game they did not do anything spectacular. I have a party of 1 main tank, 2 damage dealer (Ekun & Amiri), 1 healer/divine caster, 2 pets, 1 bard (Linzi). The Kinetic knight did not add anything good to this party.

I have played as a dex monk / rogue and as a Aldori Duellist (with swordlord), they both did good as tank/damage dealer.
haplok Oct 11, 2019 @ 12:13am 
Sohamkar Oct 11, 2019 @ 12:14am 
Originally posted by dwarner:
Those would be cool but Kinetic Blade is far from useless.

Yeah. After spending 25 hours experimenting with them I have reached same conclusion. They are weak. I hope the devs will balance them in future. Specially if they can have access to the kinetic whip it will have been cool.
Sohamkar Oct 11, 2019 @ 12:17am 
Originally posted by haplok:
Blade Whirlwind, whether by bug or a feature, always costs 0 Burn. Even Composite and Infused (for example with Bowling). It's also a party friendly Standard action aoe. Kinetic Knight absolutely rocks in the Turn Based mode once he gets Whirlwind.

I will test this. I do see it. But I think it has to be activated manually each turn. It may not be an auto-attack.
Sohamkar Oct 11, 2019 @ 12:20am 
Originally posted by haplok:
I rather enjoy doing things like this:
https://i.imgur.com/euB97hY.jpg
https://i.imgur.com/KsEgrkg.jpg

The damage output of 100 and higher is great. And I think you are in mid to late game. It's good to see you have finally squeezed something out of kinetic blade. Please do share the build. I will definitely try this out.
Last edited by Sohamkar; Oct 11, 2019 @ 12:21am
haplok Oct 11, 2019 @ 12:20am 
Well, you can set it on auto-cast. However it's pretty useless without manual positioning to affect a good number of enemies. Also in real-time with a strong party, enemies tend to die fast and its much less effective when by the time it hits, only half of the enemies are alive.
Last edited by haplok; Oct 11, 2019 @ 12:32am
Sohamkar Oct 11, 2019 @ 12:22am 
Originally posted by haplok:
Well, youset it on auto-cast. However it's pretty useless without manual positioning to affect a good number of enemies. Also in real-time with a strong party, enemies tend to die fast and its much less effective when by the time it hits, only half of the enemies are alive.

Yes. That's true. But you cannot have everything. It's just a fun build or conceptual build. I am intrigued with the Kinetic whip though. In Pnp it was there. I hope the devs will implement that.
Sohamkar Oct 11, 2019 @ 12:25am 
In my previous playthrough I have always tried Lawful based build. As I dipped into monk level to get awesome AC bonus. For dex monk and aldori duellist it served my purpose beautifully. It complement the party inside or outside of a combat situation.

Still I want to utilize a Kinetic Knight as a fun build which will be built upon chaotic alignment.
haplok Oct 11, 2019 @ 12:31am 
The build is nothing special. KKs get Blade Whirlwind for free (was it at level 9? or so).
Shatter Defenses is always good for improved accuracy vs Shaken targets (which should be all not immune to Fear).

Key decision is the choice of the elements.
I like aoe Tripping with Bowling Infusion, so the 2nd one for me should be Earth.
I want my first element to be Energy to have an easy time hitting enemies with Touch attacks.
So Fire would be pretty optimal. Fire allows super early Dazzling Display->Dreadful Carnage from Wild Talents, which are great to aoe Shaken enemies (with Persuasion focus).

If you are willing to skip Bowling, a lot more options open up.

On Valerie I went Electric (also Energy, has great party synergies with Celerity - Haste and Magnetic Infusion to debuff enemy AC by -4, no save) -> Earth Bowling -> Water (for Water armor/shield, eventually I dipped Monk and went armorless). So I had the Composite Mud Infusion pretty late - by level 15? However you can have it by 7 / 9 with Whirlwind. If you go with 2 compatible elements from the start.
Last edited by haplok; Oct 11, 2019 @ 12:33am
haplok Oct 11, 2019 @ 12:35am 
Originally posted by Sohamkar:
Originally posted by haplok:
Well, youset it on auto-cast. However it's pretty useless without manual positioning to affect a good number of enemies. Also in real-time with a strong party, enemies tend to die fast and its much less effective when by the time it hits, only half of the enemies are alive.

Yes. That's true. But you cannot have everything. It's just a fun build or conceptual build. I am intrigued with the Kinetic whip though. In Pnp it was there. I hope the devs will implement that.

Whip would be pretty great. And Chain Infusion for regular Kineticists to make Electric element somewhat useful and competitive. But with Whip available, I think they'd need to fix the Blade Whirlwind...
Last edited by haplok; Oct 11, 2019 @ 12:36am
dwarner Oct 11, 2019 @ 6:41am 
Pushing Infusion Whirlwind with Greater Bull Rush on Kalikke is also fun.
haplok Oct 11, 2019 @ 8:02am 
Eh, so they disperse and can't reach them with another Whirlwind? Personally not sure about that.
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Date Posted: Oct 10, 2019 @ 11:10am
Posts: 16