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https://www.youtube.com/watch?v=MmtxjhsJBgw
https://www.youtube.com/watch?v=RhZFLMBOCr8
https://www.youtube.com/watch?v=VrZkdz1Z7xY
https://www.youtube.com/watch?v=2IkuYPMq080
Thank you. I have checked all of this. I have tried each of them. In mid game they did not do anything spectacular. I have a party of 1 main tank, 2 damage dealer (Ekun & Amiri), 1 healer/divine caster, 2 pets, 1 bard (Linzi). The Kinetic knight did not add anything good to this party.
I have played as a dex monk / rogue and as a Aldori Duellist (with swordlord), they both did good as tank/damage dealer.
https://i.imgur.com/euB97hY.jpg
https://i.imgur.com/KsEgrkg.jpg
Yeah. After spending 25 hours experimenting with them I have reached same conclusion. They are weak. I hope the devs will balance them in future. Specially if they can have access to the kinetic whip it will have been cool.
I will test this. I do see it. But I think it has to be activated manually each turn. It may not be an auto-attack.
The damage output of 100 and higher is great. And I think you are in mid to late game. It's good to see you have finally squeezed something out of kinetic blade. Please do share the build. I will definitely try this out.
Yes. That's true. But you cannot have everything. It's just a fun build or conceptual build. I am intrigued with the Kinetic whip though. In Pnp it was there. I hope the devs will implement that.
Still I want to utilize a Kinetic Knight as a fun build which will be built upon chaotic alignment.
Shatter Defenses is always good for improved accuracy vs Shaken targets (which should be all not immune to Fear).
Key decision is the choice of the elements.
I like aoe Tripping with Bowling Infusion, so the 2nd one for me should be Earth.
I want my first element to be Energy to have an easy time hitting enemies with Touch attacks.
So Fire would be pretty optimal. Fire allows super early Dazzling Display->Dreadful Carnage from Wild Talents, which are great to aoe Shaken enemies (with Persuasion focus).
If you are willing to skip Bowling, a lot more options open up.
On Valerie I went Electric (also Energy, has great party synergies with Celerity - Haste and Magnetic Infusion to debuff enemy AC by -4, no save) -> Earth Bowling -> Water (for Water armor/shield, eventually I dipped Monk and went armorless). So I had the Composite Mud Infusion pretty late - by level 15? However you can have it by 7 / 9 with Whirlwind. If you go with 2 compatible elements from the start.
Whip would be pretty great. And Chain Infusion for regular Kineticists to make Electric element somewhat useful and competitive. But with Whip available, I think they'd need to fix the Blade Whirlwind...