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报告翻译问题
https://steamcommunity.com/sharedfiles/filedetails/?id=1858063345
Drop that Vivi level, btw. Perfect Reflexes at SS level 19 will offer more survivability then the Vivi level ever could due to never being flat-footed (= having greatly reduced AC). It's one of the best SS features. Also diluting and delaying class features is a bad idea.
True, in the last act you can have so many good items and buffs that the build itself is (almost) irrelevant for AC.
I think Monk 1 is a good option to survive in the beginning. Crane Style for Defensive fighting without destroying your to-hit & Cha / Wis to AC really helps during those first few levels. Vivi 1 is -1 to hit, mitigated a bit by the mutagen but it has short duration. Adding 1d6SA (2D6 with accomplished SA feat) also helps in low levels when other damage boni are low. However, i would use the respec option later to remove Vivisectionist1.
I would consider removing Monk1 close to endgame as well. When you reach lvl 20, you get weapon mastery (crit multiplier +1) and your AC will still be good enough without wis/cha to AC by then.
YMMV.
Yeah, I guess respeccing OUT of a class later is an option. Although not one I endorse. IMO a SS18/M1/V1 is a lot weaker then SS19/M1.
Also Eclipse you wrote about SS resources - Arcane Pool - being limited. Certainly true. But at least you can ration them. In case of a single Vivi level once you start the Mutagen, you have exactly 10 minutes of bonuses till the next rest. Outside these 10 minutes, your character is actually weaker (lower BAB). Some people claim 10 minutes is enough. Well, certainly not for me (I kinda like 4 level Vivi dips, but that's another story).
Dwarner likes to say Stats are cheap, and I agree with him. The late games suffers from so much stat bloat it's stupid. Bokkens potions, +8 belts, +8 to mental stats, and lamashtu blessings. On top of all the buffs you should be applying.
No amount of min maxing will improve your play. If you don't know how to abuse certain mechanics or how to properly approach the game. If all you relied on was farting cloud to get through the game, you won't get far on unfair. Unfair requires a completely different mindset, and a different approach.
I have no problem with unfair. I do cheese a bit in early chapter 1 (using grease + animal companions to pull). Don't see how unfair needs completely new tactics. Either pets or summons to take the hits, tanks with displacement & mirror image if possible. And enough damage output to take them out fast (debuff enemies/buff to hit + haste).
https://steamcommunity.com/sharedfiles/filedetails/?id=1680332790
High class Will progression coupled with strong Wis, also useful for monk AC.
I borked my respec at some point, I initially went with Traditional Monk dip, so that should be 2 Will more.
Fortitude is even stronger for some reason. It does get a good buff from Transformation.
Reflex is the weakest, but I've found it the least important saving throw, by far. And I've still usually passed it with moderate Dex. Fortunately no enemies seem to spam the likes of VineTrap, Icy Prison or Chains of Light. Although I guess Freedom would still cover those, so wouldn't be that much of a deal either way.