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The Acid cantrip also works, but it takes several hits.
If I didn't have any casters and hadn't taken the precise shot feat on any of my characters, I wouldn't hesitate to postpone that area for a level or two.
1) you can and should probably do it later. Except if you want a challenge (or like getting poisonned)
2) Have a full team (6 people)
3) i recommend to be at least lvl 3
4) Do not consider you will kill the swarm in one attack (at least not at level 2-3), so you need several attacks
5) If you can , cast delay poison (single target as the communal is a lvl 3 spell) on your front liners (you will thank me for this if you do not like resting for days/week to remove poison). you need a priest lvl 3.
6) If you have an "archer" (with corresponding feat), give him/her the bomb
Kinetic class is probably the most effective, and its a potent class that you may consider grabbing a $500 merc for your team before leveling up the first time at the trading post. The class is effective against other stuff too, not just the one enemy type :P
Say you are Grug and you have a big club. Per successful wild flail, you *are* going to smush a few spiders/rats/whatevers out of the two dozen trying to crawl beneath your skin. The swarm won't disperse from that, sure, but it should at very least equate to one or two points of damage.
https://roll20.net/compendium/pathfinder/Swarm#content
Spiders are considered Diminutive non-flying creatures, meaning that a swarm consists of 1500 spiders. You are not killing them with a club without being overwhelmed.
But that's rules i guess.