Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My recommendation would be Sylvan Sorcerer - you get full spellcasting progression plus an animal companion, and a Charisma-reliant hero means you already are better-suited for the multiple Persuasion checks the game will throw at you at varying points in the story.
I know what you mean. I'm an experienced player of this genre and am semi-familiar with the ruleset (never played Pathfinder but have years of experience with PnP DnD 3.0 and 3.5) and I spent hours on that screen having my mind explode from the sheer number of options.
I finally settled on playing a scaled fist monk for my first playthrough (which I started a few days ago), simply because it is a class I'm very familiar with and know I enjoy.
This is definitely a game that will get more than one playthrough from me though, because I'll want to try some other things as I get more familiar with the options available.
For me, it is fighter or rogue. I simply enjoy playing melee over casters. My most successful and enjoyable MCs have been a dual wield knife master rogue and a shield bash fighter.
If you want an actual bloodline (versus just role-playing and imagining you come from an undead line), you want to be a sorcerer, the idea being that you magical abilities are innate and come from whatever ancestor you have. Of course, you could take it even further and have a tiefling sorcerer, and choose a heritage too, for even more special character benefits.
I'd suggest playing on Turn Based as it's a bit easier to control how the Eldritch Scion works, with their Spell Combat and Spellstrike stuff.
I'd also suggest playing a human, as they get an extra feat to start with and more skill points, or a Half-Elf.
Everything I've read about it so far has indicated bard is one of the best classes in the game, in terms of being nearly essential to have in your party.
That said, one of the first companions you may get is a bard, but you'd have no redundancy with her if you simply don't take her along or take your bard in a completely different direction build wise.
I'm planning on eventually doing a playthrough with Thundercaller Bard as MC.