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And your party members aren't level one unless you are using mercs, and that's only if you avoid leveling before going inside Oleg's. And if you are more than 2 hours into it, you are level 3 or 4 even.
From https://www.d20pfsrd.com/gamemastering/
Determine Average Party - I'm 1.5, but I'll round up to Level 2
Add 1 if six more Party = Ok...three total
So my APL is 3.
Challenge Rating (or CR) is a convenient number used to indicate the relative danger presented by a monster, trap, hazard, or other encounter—the higher the CR, the more dangerous the encounter. Refer to Table: Encounter Design to determine the Challenge Rating your group should face, depending on the difficulty of the challenge you want and the group’s APL.
Difficulty Challenge Rating Equals
Easy APL –1
Average APL
Challenging APL +1
Hard APL +2
Epic APL +3
Enemy Lv 7 fighters, 2,400xp each x 2 = 4,800 xp
That's equal to a CR8 encounter. A CR 6 would be EPIC for my party. CR8? GG, Kingmaker. You win. If you want to use the same criteria for baddies as players, you can assign them APL 6 (Basically Level 7 party minus one for two members). That's still a huge disparity... APL 3 vs 6. Unless the enemy mobs are poorly optimized, I'm in for an 'Epic" encounter at best.
Mind you, any GM worth his salt also understands that these CRs thingies break down at higher levels too because monsters/baddies have abilities, defenses, etc that lower level players simply are not equipped to handle yet.
And I'd love to know how people hit level 4 in two hours into this game without some sort of speed running tactic. Even if that's true, I still believe it's extremely bad gameplay balance to have CR8 random encounters less than 1 day travel from the beginning area in an open world game...and even worse idea to spring it as a surprise attack where those enemies start within immediate striking distance on 'normal' difficulty. Poor design is poor design. It doesn't mean that the game isn't fun, great, or whatever each player think it is. I've enjoyed a lot of games that have some issues in design. But me, personally, I get urked when random encounters on 'normal' in a beginning area are categorically 'beyond epic'... and that's not an opinion. That's an objective observation based on the pen and paper rules that the video game uses as a strong foundation.
However, pondering that as a possibility is terrible. From a gameplay design perspective, and knowing Pathfinder monsters and classes... giving players a 25 point buy (instead of a 15 or 20) in exchange for an increase of 2 CR's in designing combat encounters is a HORRIBLE idea. A level 4 six man party fighting a CR 10 Rakshasa is going to have their proverbial rear handed to them. (Going with your logic here... APL = 4 + 1 for party size + 2 for 25 pt buy = 7. "Epic/acceptable" encounter is 3 higher or CR10.). Common Rakshasas have 25 AC and SR, along with a ton o'HPs. Level 4 party will not only be short in skills and abilities, but also gear needed to get through those defenses.
But it's a CR8 encounter, or five higher than the APL 3 ... Even if I take it up to 4 for 25 point buy in (A horrible idea as I detail above, aside from not being PF RAW), that's still 4 difference. For a rando encounter, its a terrible idea on 'normal' difficulty.
Of course this is with rested party.
Bottom line ... If you're 'Batman" levels of prepared, and can approach him on your terms, you have a very, very small chance. If you weren't prepared... because, you know, your DM pulled it up on a random encounter roll and immediately starts the fight with Killer Kitty Man 30' from you. Well.... GG. Think your running away? I hope you're on a horse... he will chase you down with his 40' speed throwing lightning bolts on the way, lol.
I never played a tabletop DnD, just heard rumors and how it's like ; and now reading all this "BAB, CR, APL" and other terminologies and I am like "WTF is all that ?!" ^^
By this point I think, I have better chance reading in chinesse.
I played Pillars of Eternity 1, and I studied skills and attributes a lot, to get their meaning. I also study mid-fight the combat log, to see what happens. But PoE never mentioned these crazy terms. :D