Pathfinder: Kingmaker

Pathfinder: Kingmaker

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D1PST1CK Oct 22, 2021 @ 3:01am
Preparations for The Sound of a Thousand Screams
So I´m closing in to chapter 7 and I heard that it can be quite a pain in the ass. I'd like to go in there well prepared, so any advise on essential spells and items would be appreciated.

I'm playing on normal difficulty and my party consists of Valerie (pure tower shield specialist), Linzi (pure bard), Amiri (pure barbarian), Tristian (pure ecclesitheurge), Octavia (Arcane Trickster) and my MC (pure fighter archer). They were mostly build by Fextralife-build-guides and they are all level 18. There's no way to level them up further before the chapter starts.

I am not very much into casters, which means that, to this day, Linzi, Tristian and Octavia were used for not much more than pre-buffing/healing. I just fear that this won't be enough for the endgame content. So, since I know ♥♥♥♥ about most combat spells, debuffs, etc., any advise on what will be especially useful and why would be very welcome.
Last edited by D1PST1CK; Oct 22, 2021 @ 9:39am
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Showing 1-14 of 14 comments
Mork Oct 22, 2021 @ 5:30am 
- Sell everything that you know you wont need anymore.
- Buy mass heal scrolls from Jhod... 20-25 should be more than enough. They can be used to quickly heal your party from all kind of stats damages like the stat damage from mandragora swarm.
- Spoiler but you should probably read it. Unequip everything on Linzi and replace her with a merc or a other companion. Tristian and Jaethal quest was done how?
- There is one last merchant at the house with maybe good stuffs for you. So try to bring some money and that's why you should sell everything ''useless'' in your chest.


The first step on making the House ''easy'' is to counter the gaze attack from the wild hunt and there is basically 3 ways to do so

Freedom of movement
It won't protect animal companion and Tiefling from the gaze and its overall the worst method but the cheapest.

Blind Fight
Its a feat and if you don't know what to take at level 17, then Blind Fight is a very good choice in preparation for the House if that character don't have access to echolocation.

Echolocation
Its the best method overall but its a personal spell and only a alchemist can give it to others. Many arcane classes have access to it...


After protecting yourself against gaze, how you deal with wild hunt monarch will make a big difference on the difficulty of the zone. Their weakness is fortitude save and the most efficient way of dealing with them is to cast a Stinking Cloud on them while your party is immune to poison with Delay poison communal. The wild hunts in general suffer from the same weakness.

Next would be to understand that almost every areas in the House has a world A and B. Entering any fog with the lantern OFF will teleport you to the other world and some fogs are unique and teleport us to ''unique'' place.
Last edited by Mork; Oct 22, 2021 @ 5:39am
D1PST1CK Oct 22, 2021 @ 8:27am 
Thanks, man.

Well, I convinced Jaethal to do the "good thing", which blew her to bits. I also forgave Tristian everything and convinced him to stay human.
LordSerion Oct 26, 2021 @ 1:54am 
Gaze attacks, mandragora swarms and ghost swarms that target touch AC are the biggest pains. If you have the tiefling sisters and gave them the right combinations they can be immensely helpful.
Khloros Oct 26, 2021 @ 9:00am 
As mentioned, you can cheese a lot of it by doing the following.
Get Tiffling sisters
Have both take/have the wall ability.
Have valerie bait rooms and activate guards.
Run her out of the room, have Tifling one set up a magma wall
Have tifling sister 2 set up a mud walla ontop of it.
TROLLOLOLOLOL

Also if you think you have enough Heal and restoration scrolls on you, you dont.

House at the edge of time, is regarded by a good amount of people as a horribly designed dungeon, its horribly long, filled with countless F U mechanics. Perception and trickery checks that are upwards of 50+ units that cant be seen with see invisibility, lots of lock down unit that throw out save or die mechanics, ghostly guards that use corruption to drain your str so not even protection from evil or death ward will protect you.

If you go into it, and find you are struggle busing, dont be ashamed or feel bad if you need to drop the difficulty, until you get to Nyrissa and the latern king, you are not alone in doing that.
Frostfeather Oct 26, 2021 @ 1:39pm 
Yeah, boot someone for a Kineticst and use Deadly Earth/Cloud/Wall. That'll take care of 95% of it.
D1PST1CK Oct 27, 2021 @ 1:01am 
OK, thanks for the info. After getting rid of the Spawn of Rovagug yesterday, there's nothing more on my list. Time to go to the House at the Edge of Time. Wish me luck... ;)
Khloros Oct 27, 2021 @ 3:24pm 
You will need it, my advise, keep kennara and kalikie or what ever their names are, have one cast deadly earth mud, and deadly earth magma into every single room before you go into it to explore it.
D1PST1CK Sep 9, 2022 @ 3:52am 
Yes, it's been almost a year and I haven't done this and played something else...

Well, the time has come and I have another question:

Should I do the House at the Edge of Time first? Because the other quest you get at the Castle of Knives seem to include a good amount of traveling the world map. I fear that my kingdom will suffer from that.
forkofspite Sep 9, 2022 @ 4:38am 
Originally posted by D1PST1CK:
Should I do the House at the Edge of Time first? Because the other quest you get at the Castle of Knives seem to include a good amount of traveling the world map. I fear that my kingdom will suffer from that.
You won't be able to reach the House until after dealing with the Ancient Curse, Part 7 event. Around that time, there will be a meeting, and you'll be instructed to find the portal. (However, if you do that immediately, you'll fail Ancient Curse 7 - need to wait for the report to pass that quest).

I recommend clearing as much map as you can. I think the First Crown quest is required, but the Secrets of Suramgamin quest is optional. As mentioned though, if you have to wait anyway, why not try the Secrets quest?
D1PST1CK Sep 9, 2022 @ 8:40am 
Thanks. :)
The.Spaz. Sep 9, 2022 @ 6:01pm 
Is the final dungeon worse than having to fight the Spawn at the end of the Tenebrous depths DLC?
forkofspite Sep 9, 2022 @ 6:08pm 
Nothing like the spawn.

Depending on your main character and availability of save/reload or guides, the beginning of the house can cause some serious problems. After that, all of the end game is repetitive. If you need to scratch and claw for each fight, it'll not go so well.
Briar Hobbit Sep 10, 2022 @ 8:26am 
As mentioned by others, the House has some unpleasant and throw a book across the room elements. Mass heal is an expensive but effective way to deal with meddlesome ghost swarms. If you have side quests that are left undone, handle them before you go against the House. You will not have the opportunity afterward and of course, the clock is running on your Kingdom.
The.Spaz. Sep 10, 2022 @ 10:22am 
Originally posted by forkofspite:
Nothing like the spawn.

Depending on your main character and availability of save/reload or guides, the beginning of the house can cause some serious problems. After that, all of the end game is repetitive. If you need to scratch and claw for each fight, it'll not go so well.

Well the good news for me is that Rovagug wasn't quite the brickwall I thought it was going to be and it has so far been the most challenging fight I have had in the entire game so far. Sort of used to encountering at least one brick wall in a CRPG which is also the turning point where my party feels much more capable. Beyond the KM I haven't really encountered something like that in this game yet. I keep expecting it to creep up on me, perhaps this is it? Going for a lawful Good character so I am hoping it will keep the issues to a minimum.
Last edited by The.Spaz.; Sep 10, 2022 @ 10:24am
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Date Posted: Oct 22, 2021 @ 3:01am
Posts: 14