Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Azul Rex 2021 年 1 月 19 日 下午 9:48
Sword Saint or Aldori Defender advice
So, I'm planning on starting this game soon to get ready for Wrath of the Righteous, and despite it being my first run, I'm feeling crazy enough to have my MC be an SS or Defender, though I'm leaning towards the Saint for thematic/RP purposes (can thank Sekiro for that).

I've got an initial idea on how I want my Saint to be; no multi-classing, human, DEX based with a focus on dueling swords, I just need help with filling out the blanks in terms of stat distribution, feats and abilities.
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Kurosu 2021 年 1 月 19 日 下午 10:46 
i would say go for SS but if you want drop a level in Vivisectionist for the sneak attack and the mutagen. If also Lawfull I would get 1 Monk level for Scaled Fist as well. All rest can go to Magus/ SS
Gorael 2021 年 1 月 20 日 上午 3:12 
Hello,

Good choice on choosing a human DEX based dueling sword wielder, it's a very interesting and rich archetype that can be an incredible asset in your team. The timing for your post is excellent, as I am currently writing a guide on this exact subject.

However, if you don't want to multi-class at all, and especially if you are a newer player, I wouldn't advise this archetype for you. This archetype has indeed a lot of weaknesses that require proper multiclassing to bypass.

I'll just give away the main reason as an illustration: a DEX based warrior needs a lot of feats just to perform AS WELL as a blank STR based fighter: one for applying DEX to Attack Bonus, another for applying it to damage, and a third for applying it to combat manoeuvers. It means that with a regular build, you will be late 3 feats in comparison to a regular fighter.
There are other reasons as well, but this one is probably the easiest to grasp.

I will be releasing my guide in a few days if you are willing to wait.
Corridian 2021 年 1 月 20 日 上午 4:17 
I like AD for role playing purposes. SS if you are wanting better performance. Kurosu has a great idea I may try lol.
Immortal Reaver 2021 年 1 月 20 日 上午 8:04 
If you really want Dex Aldori with dueling sword I would go Prestige class Aldori Swordlord that gains Deft Strike (1,5x bonus to damage from DEX), if you really want no form of deviation from Aldori Defender then I would go with STR.
Doombringer 2021 年 1 月 20 日 下午 12:56 
SS works better then Aldori.
If you are playing on normal (or easier), then do whatever you fell like though.
Azul Rex 2021 年 1 月 21 日 下午 5:50 
引用自 Gorael
Hello,

Good choice on choosing a human DEX based dueling sword wielder, it's a very interesting and rich archetype that can be an incredible asset in your team. The timing for your post is excellent, as I am currently writing a guide on this exact subject.

However, if you don't want to multi-class at all, and especially if you are a newer player, I wouldn't advise this archetype for you. This archetype has indeed a lot of weaknesses that require proper multiclassing to bypass.

I'll just give away the main reason as an illustration: a DEX based warrior needs a lot of feats just to perform AS WELL as a blank STR based fighter: one for applying DEX to Attack Bonus, another for applying it to damage, and a third for applying it to combat manoeuvers. It means that with a regular build, you will be late 3 feats in comparison to a regular fighter.
There are other reasons as well, but this one is probably the easiest to grasp.

I will be releasing my guide in a few days if you are willing to wait.

I see. I heard a straight SS made for a good build, but goes to show how little I know when you put it that way. Actually saw a SS/Duelist hybrid build on the GOG forums that seemed like it might be a decent fit for what I'm looking for, especially on normal mode. I'm busy finishing some other games, so I'll be plenty occupied until your guide is done.
Wandering Magi 2021 年 1 月 21 日 下午 11:02 
tl;dr
Magus is my favourite class in PnP due to its versatility. This system brings the feel-good aspect of it to the screen for me. I am playing this, and I enjoy this. Don't expect to be the most powerful being in the world, every good leader needs good companions. But this will be a pretty good ride that feels good to play. This isn't for Unfair Solo, but that's not what we're shooting for here.

Now-

As someone who is currently playing through for my first time, my MC is Dex Sword Saint 9/Duelist 1 (Shooting for 10/10). Ignore those 1-dip Viv, and 1 dip Monk min-maxers. You can do almost everything you need with SS/Duelist combo.
For the most part, magic will make up for a lot of the holes in your defence/offence, and you'll end up with a very all-right character in the power tier, and something that feels great thematically in the rollplay aspect. Although, you won't be ripping apart enemies like some other pure DPS frontliners. But the story practically screams, "Hey, make an Aldori swordlord, look how cool they are? Don't you want to be cool too?"

Sword Saint will give you int to AC, and Duelist will let you double dip that later. Take Improved Unarmed Strike at one point to unlock the Crane Style defensive tree.

Duelist 2 will give you Parry later that will let you forego one of your fullround attacks in order to block an attack from an opponent to yourself or a companion. If your ac is 20+ higher than their offence, this only becomes good to help defend your party.)

For Sword Saint Magus Arcana:
Prescient Attack lets you ignore dex bonuses, later you can get Devoted Blade which lets you hit touch. Both of those will really shore up your offence. Enduring Blade will really make the most of your limited pool of points when your weapon buffs can last minutes instead of rounds.

Spells like Mage Armor, Shield, and other similar effects will help until you can get the feats to start bumping up your defence, and Bracers of Armor 4(+) start showing up. Blur/Displacement/Mirror Image will keep you on top of the defence tree for the whole game. (20% miss chance is the same at Lv 1 or Lv 20.)

Shocking Grasp will end up being your bread and butter offensive spell, and should take up every Level 1 slot. Dropping an extra 5d6 in someone's lap is no laughing matter. Most people need 10 rogue levels to do that. And if you miss, you get to just keep holding onto it until you do hit. By the way, if you're using a Duelling Sword, you can just make it's crit range 17-20 because you feel like it. Why yes, my son, spells do double damage on a confirmed critical hit. I hope you like big numbers.

The feat Blind Fight will make sure anything close enough to hit can't nuke your AC just because it's invisible or denying your dex.

Finally (and less required) Mods making things more interesting:
If you download the Eldritch Arcana mod this will give you access to 3 main things. Favored Class Bonus (Extra Hp or Skill is always nice)
Extra Magus Arcana (Free 3/day Empowered spells?) and extra Metamagic rods/feats.
Traits:
Pragmatic Activator makes UMD Int based, always nice if you want to whip out some wands and make use of the Wand Wielder arcana.
Magical Lineage will make a spell's Metamagic 1 lower. (Up to 10d6 Intensified Shocking Grasp anyone?) Double dip with Metamagic Master for -2 on one spell and push your Empowered&Intensified Shocking Grasp up to 15d6 as a second level spell to *really* ruin someone's day. (Or, you know, 30d6 on a crit. There's always the very good chance with inherent Keen on every weapon you wield.)



That's my quick and dirty rundown of some recommendations of Sword Saint Duellist. There's a lot of different ways to approach it depending on your preference of play style. Don't forget, many of the build guides out there recommend the path of least resistance, but they generally only focus on how they make *that build* better. You have a team, build some team synergy. It might be worth losing some AC to take Outflank on your MC if you want to load your front line with it and have them gang up on someone. Or the teamwork feats that help your rangers in the back shoot things you're smacking around.
The build possibilities are endless, find what works for you and work towards that goal. You don't have to follow the path of minimum compromises, sometimes it's those compromises that will make a character memorable, rather than just [Crit Fishing Scimitar Shocking Grasp Magus #5981316]
Gorael 2021 年 1 月 22 日 上午 12:21 
引用自 Azul Rex
引用自 Gorael
Hello,

Good choice on choosing a human DEX based dueling sword wielder, it's a very interesting and rich archetype that can be an incredible asset in your team. The timing for your post is excellent, as I am currently writing a guide on this exact subject.

However, if you don't want to multi-class at all, and especially if you are a newer player, I wouldn't advise this archetype for you. This archetype has indeed a lot of weaknesses that require proper multiclassing to bypass.

I'll just give away the main reason as an illustration: a DEX based warrior needs a lot of feats just to perform AS WELL as a blank STR based fighter: one for applying DEX to Attack Bonus, another for applying it to damage, and a third for applying it to combat manoeuvers. It means that with a regular build, you will be late 3 feats in comparison to a regular fighter.
There are other reasons as well, but this one is probably the easiest to grasp.

I will be releasing my guide in a few days if you are willing to wait.

I see. I heard a straight SS made for a good build, but goes to show how little I know when you put it that way. Actually saw a SS/Duelist hybrid build on the GOG forums that seemed like it might be a decent fit for what I'm looking for, especially on normal mode. I'm busy finishing some other games, so I'll be plenty occupied until your guide is done.

Hey,

I just released my guide. The idea of helping you motivated me to speed things up a bit ! You can find it here:

https://steamcommunity.com/app/640820/discussions/0/3118147979121423915/

If you don't want to multi-class too much, I'd advise my Armored Dandy archetype who goes Fighter 18/Monk 1/ Aldori Swordlord 1. It's also the simplest character to play (which IMO is desirable for a first run, the game is hard enough for a newcomer).

A short answer to Wandering Magi who gave a very nice and detailed response as well:
Going full Magus is very viable, but IMO if you want to make a DEX based fighter, you have to harvest the fruits of your investment at some point. If you don't, well, it's just not optimized which is not a big deal, but small mistakes do add up and this game is hard. Also, if you want to use the Dueling Sword, you have to make it count and exploit its dedicated mechanics. Else, there's no real point in using it. For a full Magus, STR is preferable in my opinion.
I get the "multiclassing doesn't feel RP" thing, but honestly, RP is about how you interact in the world and the conversation choices you make. Actually, picking the right classes that make your character good at what you want him to do DOES feel RP as it makes him a better version of himself. It's better than passively getting feats from you "main class" that you won't use or are not in his theme IMO. But of course, every one should play as he enjoys to do, so your thinking is 100% valid.

Cheers,
Gorael
最後修改者:Gorael; 2021 年 1 月 22 日 上午 12:50
Wandering Magi 2021 年 1 月 22 日 上午 12:53 
引用自 Gorael
I get the "multiclassing don't feel RP" thing, but honestly, RP is about how you interact in the world and the conversation choices you make. Actually, picking the right classes that make your character good at what you want him to do DOES feel RP as it makes him a better version of himself. It's better than passively getting feats from you "main class" that you won't use or are not in his theme IMO. But of course, every one should play as he enjoys to do, so your thinking is 100% valid.

I have no problem with multiclassing, but I know when I was poking around for recommended build guides nearly every single one says "Dex? Dip monk. For everything there's Vivisectionist 1." Because sneak attack/flanking is OP in this system, and having mutagen for boss fights makes life easier.

At he moment I use every inch of my 9 levels of Magus SS. But that's probably because I'm used to playing Magus and how to pace them out/utilise them in gameplay from PnP. I'm not the best me I could be, but I pull aggro, stand my ground, and protect my allies while knocking teeth out with the pure awesomeness of Magic AND pointy metal sticks. For that, I'm happy.

Are there different ways to play the game and build a similar character? Absolutely, and that's the way it should be. Small adjustments to your specific playstyle here and there could end up with a completely different level layout with a similar end goal. That's what I love about the system.
Azul Rex 2021 年 1 月 24 日 上午 1:26 
引用自 Gorael
引用自 Azul Rex

I see. I heard a straight SS made for a good build, but goes to show how little I know when you put it that way. Actually saw a SS/Duelist hybrid build on the GOG forums that seemed like it might be a decent fit for what I'm looking for, especially on normal mode. I'm busy finishing some other games, so I'll be plenty occupied until your guide is done.

Hey,

I just released my guide. The idea of helping you motivated me to speed things up a bit ! You can find it here:

https://steamcommunity.com/app/640820/discussions/0/3118147979121423915/

If you don't want to multi-class too much, I'd advise my Armored Dandy archetype who goes Fighter 18/Monk 1/ Aldori Swordlord 1. It's also the simplest character to play (which IMO is desirable for a first run, the game is hard enough for a newcomer).

A short answer to Wandering Magi who gave a very nice and detailed response as well:
Going full Magus is very viable, but IMO if you want to make a DEX based fighter, you have to harvest the fruits of your investment at some point. If you don't, well, it's just not optimized which is not a big deal, but small mistakes do add up and this game is hard. Also, if you want to use the Dueling Sword, you have to make it count and exploit its dedicated mechanics. Else, there's no real point in using it. For a full Magus, STR is preferable in my opinion.
I get the "multiclassing doesn't feel RP" thing, but honestly, RP is about how you interact in the world and the conversation choices you make. Actually, picking the right classes that make your character good at what you want him to do DOES feel RP as it makes him a better version of himself. It's better than passively getting feats from you "main class" that you won't use or are not in his theme IMO. But of course, every one should play as he enjoys to do, so your thinking is 100% valid.

Cheers,
Gorael
Took a look at your guide and liked what I saw. Armored Dandy build definitely seems like a good choice, but I'd be lying if I said I wasn't digging the Duelist build as well. Funnily enough, that build from the GOG forums I mentioned previously is quite similar actually, though whereas yours dips a level or two in other classes like monk, this one just multies with Sword Saint/Duelist.
At the very least, I'm flushed with choices now, and greatly appreciate the advice you and everyone else have offered.
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張貼日期: 2021 年 1 月 19 日 下午 9:48
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