Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If it upsets you so much unistall and move on ( also refund if you can) . Problem solved
And history has a kingdom founded by a mercenary. Have you heard of Robert Guiscard? He was a Norman adventurer who fought in Southern Italy and laid the foundation for the Kingdom of Sicily. At the time the area was being captured by Muslim pirates and small time warlords. Similar things were occuring in the areas that make up modern Ukraine after the collapse of the Golden Horde. For that matter the conquest of Siberia was pretty much a handful of merchants with a dubious "royal" Charter telling some Cossacks to secure a trade route for furs.
As for the spiders, that's ALL on you for being illiterate.
Sneaking without invisibility is useless if you know the rules. The game is pretty generous to even allow it to be used without concealment. A flying creature isn't going to miss a moron half assed hiding in tall grass.
Sure if you exlude the quest description LITERALLY telling you to bring the bombs or torches and the quest giver even giving you some of those bombs. Lol
I'm now near the end of the game (probably will finish today) and nothing has changed my mind in that regard.
I've really enjoyed playing it and think the OP is being incredibly over-dramatic here, but the core of his premise I can agree with.
Ill give you one tiny spoiler, for example. Val used to be a paladin for an order that was obsessed with physical beauty and she came to find it shallow and very limiting as she was valued too much for her beauty above her skill or mind etc. You learn a lot about this along the way and help her get back to a good place as time goes on.
Amiri is exactly as you said. Insecurity makes her behave poorly for a while. Here again you will learn her story and help her with the self image problems. Its tired, but every game like this the companions are neurotic and emotionally scarred and its your job to babysit them back to normal. There should be a freaking shrink class, like cthulu game, given how often we have to do this crap in every game. But the depth is there, eventually (its very slow going, and I agree with you on the introductions it feel lame).
The chimera is level 6 and a noobtrap. You can kill it early if you get lucky with grease or have a highly optimal setup, but its a fight you should avoid at first.
The spiders are ... self inflicted. You are given bombs to kill them, basically tells you "fire good". Take a caster with you and they are trivial. They are your introduction to enemy that are immune to normal damage, and there will be more of that. They are also entirely optional as the berries come before the swarms, so you can grab and run.
My take on it... this is a hack and slash game with a heavy side of 'run a kingdom'. The roleplay /story is weak. Its not quite as bad as you think because it does go a bit deeper than you have seen yet, but the main focus of this game is excessive, difficult fights that test your ability to exploit the builds to make maxed out parties, wrapped up with a simple story and the kingdom thing. The game shines a bit more in the depths mode, where the pretense of RPG and all are dropped for pure combat.
And I don't think that it can't be a super bad idea of making a player deserved for this title in a story. But it would be required for a writer to think a way how to get there. How a main character starting from zero can became an important lord. This what we have got i just pure lazyness. Your character is picked for some reason for expedition and get a quest "you kill someone and you will get a castle...".
Still make no sense for bunch of random ppl. The story you quoted is for sure more deep than "go kill and get a castle". It could be done better.
It's a game. If you want to be literal here and go outside of a box which is computer game than look and all perspectives.
A human being would be able to see much more further than 10meters like in game.
I think a human would spot a big flying creature from much much far away (like even few kms) much easier than the creature spotting him hiding using terrain. My argument is still valid. The encounter is just stupid because devs just throw a hard enemy in your face at the start of adventure. It's just bad design.
I did. Do you know that 7 bombs is not enouh? And imagine that I was thinking about using torches but I sold them or threw them away somewhere and the inn owner doesnt sell them. And even if I bring with me much more bombs for hundreds of gold I would never assume to use it one a little swam of spiders. Like I said from a gaming industry perpective, we were taught that big ass spiders are bigger danger and little swams can be easly beaten. But in this case you are totally suprised that a typical generic mob is behaving like a first boss of the game.
The way you descriped her is totally fine. Without playing a game I would assume that the character is cool. But her dialogue shows her much more extreme side where she weirdly became offended like a 9 years old kid for being complemented. And bizzare hate for art is also cringly childish intolerating. Seems like "i dont like it, i dont understand it so it must be useless and stupid for sure".
Oh and i forgot one little detail. She is an atheist but I don't understand how this word can even work at dnd world. Atheist is someone who doesn't believe in existance of gods but in here gods are much more real with all those cleric's super powers. I understand an idea of character abbadonning gods because she doesn't believe in what they are representing but i think it's a bad choice to use "atheist" for describing her persona. Makes me feel that it's just poor writing skills and writer couldn't find better word like "antitheist".
That's what i'm saying. I am at the begginning. I assume that characters will develop but the start of it, is bad imo. Meybe i am more complaing about the execution rather than general ideas for characters. I would like to get good execution of simply ideas, than the other way around.
I would tolerate a noob trap if it was avoidable. But it was scripted. If I charged the chimera on my own and died that it would be my choice. Besides it, it would be ok. Which is weird in a way because they had to script the encounter. So they had to think about what they are doing. If they just putted the chimera in editor standing there, everything would be fine but they decided to write a script to f*** you up.
Yeah
The historical guy I'm talking about was literally a random guy from Normandy and his mercenaries as the locals were too weak and fractious.
People tend to not look up, and in game the distance penalty for spotting enemies is sizable. The enemy also has more than a couple of levels on the PCs.
7 bombs is enough, if you use the right throwers. They have AC 17 touch, so you want to have a high dex character toss the.
And again, nowadays you can't be sure, industry has brought up new generations of players, who are actually this stupid.
Dont forget that people are used to hand holding , which kingmaker doesnt do.
It's sad I have to explain it to you what I wrote. I said that I was scouting. Using actually a mechanic that should prevent that kind of situation. It can't be much more obvious, at least not more obvious than your fanboyism for that game.
Can't help it that some ppl are using arguments and some ppl like you are pure fanboys with zero critical thinking who swallow everything that modern companies produce.
Oh yea... The game is totally not hand holding you with that arrows on map making you go only specific direction. LOL.
You see, the problem is there is no way to know that until you charge, try to kill it, miserably die and load a game to make a new tactic. That's the problem. And that's a bad design for an RPG. Because I should be able to somehow estimate of enemy power and how many ammunition should i get. Should I check every encounter that way by scum saving? I think not. It's just a bad design.
I stuck to this example because this type enemy is generally always a weak type. After killing dozens of bandits and huge spiders without blinking I should be able to smash those spiders with my boots without a problem. There is zero indication of how this enemy is strong and resistance to any dmg type than fire. A freaking trolls from icewind dale were 100x more easier that this and also had a specific mechanic to kill them with fire. At least if it was a troll it would be reasonable.
Like I said, huge manticore smashing my ass -> ok, sounds reasonable
little stupid spiders soloing my team -> not ok
At manticore encounter is just deffrent type of problem.
And seven bombs arent enough. Because bombs has too low dmg. You have to spend on quite some to kill it while your tank spams health potions. Meybe on normal or easy it's doable that way but ad higher dif this swarm is a freaking sponge.
What I would like to point out on your post is that you seem to be angry at how they designed a game and repeatedly call it dumb, stupid etc which indicates that you ain't here to discuss, but rather to flame the forum.