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so far i've managed by hoping my rogue-like companions land a ranged crit/sneak attack while my tank-like companions, summons, and any animal companions are used as sacrificial punching bags. however i've run into a room with more than one mud golem and that's just one too many for me; my rogue-like companions are just not fast enough to take down all mud golems from a distance before they pummel the life out of my meat shields--and i'm only on normal difficulty. throw in some summer/autumn golems, frost giants, and regular giants, and the whole dungeon just feels impossible.
my janky solution doesn't even feel ideal; having to cast raise dead spells on killed companions and rest after each room seems really ludicrous and expensive.