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I remember playing Challenging, getting to Sycamore and Tartuccio just getting first in the initiative order. Fireball centered on my MC, insta-death. Had to reload multiple times that encounter, seems so broken.
I agree it really looks like you need to min-max like mad, know everything in advance, powergame and have a decent dose of luck to have a chance.
I wonder if there's anyone over the course of these years who managed to complete an Unfair Last Azlanti or it's physically impossible...
By late game you have enough spells, HP and gear to survive physical attacks, this is the zone where random failed saving throws will kill you.
In theory I know it is possible, but I want to know from somebody who did it.
I start to think the most practical way is to keep your MC at the edge of the maps and not taking part in any battles, just serving as a pack mule.
The fact that there is no Death's Door is what makes the difference between Normal and Challenging be worlds apart. It's greater than the difference between Normal and Unfair without ironman.
I recommend you create a range DPS that focus on survivability. A base ranger, a divine hunter or a eldritch scoundrel are all great choices by themselves.
But if i was to do it again, i will probably try a Divine hunter 2 / Eldritch Scoundrel 7 / Scaled fist monk 1 / Eldritch Knight 10.
As to challenging ironman it will be a walk in a park with any unfair-viable team, except you'll want MC to be on the backline and with tons of defenses, so probably necro/conjuration sylvan with relatively early monk level.
Similiary, every companion during Prolog is immortal in same way.
I did Last Azlanti mode on Challenging, I used 5 man party and I turned exp share off/on to keep my party 1 level higher than intended just to increase chances to not die.
Eldritch Scoundrel sounds good. I don't want to go over the top and mix over three classes. I was also thinking of a Sorcerer with 2 levels or Paladin for saving throws, or a divine hunter with crossbow. I am afraid in the later case, it will be pretty useless late game against high level enemies.
Yes slightly, but not by much.
For the early game, use mostly or entirely ranged attacks and magic, staying away from melee enemies. Use Protection from Arrows for archer enemies. And take out/disable enemy casters immediately. A Flame Dancer can help against early game fire damage from casters/alchemists, too.
When resting in an area like Old Sycamore, leave the area to rest, as the encounters on the world map are much easier than the encounters in most areas.
And of course, having some mercs and/or respeccing companions into classes better suited for the early game on higher difficulty will make your life much easier. Classes like Arcane Bomber, Fighter (using a ranged weapon), anyone with Entangle, Grenadier, Undead Bloodline Sorc/Magus, and with Call of the Wild... Psychic, especially Magaambyan Telepath.
You can try to abuse Jeathal, but I don't think she's really worth it beyond maybe obtaining the early Phylactery of Negative Channeling because she probably won't synergize with your group very well unless she's respecced.