Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Maly100 Nov 20, 2018 @ 7:57am
Medium range spells
Why is it that medium ranged spells are incredibly short ranged? Like really short, about 50 feet at level 4 where as on table top you could target it up to 140 feet. Is this due to the player sight radius? Some spells are just awkward to use, such as Stone Call, without the proper cast range.
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Showing 1-15 of 24 comments
Oh my god this drives me insane!!! Like the rock fall spell, web and entangle!!! Make the damn range longer!!!!
gallaghan2000 Oct 6, 2019 @ 4:41pm 
Yes, this is so ♥♥♥♥♥♥ up it isn't even funny. My wizard literally runs forward to the front lines in order to cast the edge at his own freaking feet.
dwarner Oct 6, 2019 @ 5:31pm 
Actually medium range is manageable, but short can be difficult in exchange for more powerful effects. You can always use a reach rod - they're cheap - or reach metamagic if you still want those effects, or you can use the readily available Feather Step, Mass to avoid the effects of Stone Call for instance, make sure you've got a high Reflex save, etc...

They're still easier than the cone spells I prefer.
Medium range is supposed to be 100+10' per caster level, and long is 400' +40 per cl, it's frustrating having things like the stone call that's radius of 40', cast like 45' away from you. They should have decreased the radius or extended the range
dwarner Oct 6, 2019 @ 5:37pm 
Originally posted by =NK= Col. Jack O'Neil:
Medium range is supposed to be 100+10' per caster level, and long is 400' +40 per cl, it's frustrating having things like the stone call that's radius of 40', cast like 45' away from you. They should have decreased the radius or extended the range

Blade Barrier is the toughest. It's annoying but manageable aside from a couple things like Entangle. The distances from PnP are impractical.
Maybe impractical, but owl cat badly implemented some of these.
dwarner Oct 6, 2019 @ 8:33pm 
Originally posted by =NK= Col. Jack O'Neil:
Maybe impractical, but owl cat badly implemented some of these.

In my mind it balances out how dominating they are, but so does needing to minimize rest. Spamming AoE control spells from 60 ft. or whatever is OP and a half.
gallaghan2000 Oct 6, 2019 @ 9:07pm 
Originally posted by dwarner:
Originally posted by =NK= Col. Jack O'Neil:
Maybe impractical, but owl cat badly implemented some of these.

In my mind it balances out how dominating they are, but so does needing to minimize rest. Spamming AoE control spells from 60 ft. or whatever is OP and a half.
dominating... DOMINATING??? How about spamming Summoning spells from right next to you where the summons can immediately protect you from harm, hmm? In this game you have to pick out where to cast the spell beforehand and then take the time for it to get cast. Unless you get to open up with a spell before the enemy can react then area spells are for the most part useless as within two seconds of casting the enemy has already vacated the spot you've targeted. and you're trying to tell me that to maximize the effectiveness of stone call I've got to put my wizard right in that fighter's path? That's a load of ♥♥♥♥♥♥♥♥♥♥.
Pink Eye (Banned) Oct 6, 2019 @ 9:11pm 
Originally posted by gallaghan2000:
Originally posted by dwarner:

In my mind it balances out how dominating they are, but so does needing to minimize rest. Spamming AoE control spells from 60 ft. or whatever is OP and a half.
dominating... DOMINATING??? How about spamming Summoning spells from right next to you where the summons can immediately protect you from harm, hmm? In this game you have to pick out where to cast the spell beforehand and then take the time for it to get cast. Unless you get to open up with a spell before the enemy can react then area spells are for the most part useless as within two seconds of casting the enemy has already vacated the spot you've targeted. and you're trying to tell me that to maximize the effectiveness of stone call I've got to put my wizard right in that fighter's path? That's a load of ♥♥♥♥♥♥♥♥♥♥.
>area spells are for the most part useless
You have GOT to be kidding me.....
gallaghan2000 Oct 6, 2019 @ 9:14pm 
Originally posted by Pink Eye:
Originally posted by gallaghan2000:
dominating... DOMINATING??? How about spamming Summoning spells from right next to you where the summons can immediately protect you from harm, hmm? In this game you have to pick out where to cast the spell beforehand and then take the time for it to get cast. Unless you get to open up with a spell before the enemy can react then area spells are for the most part useless as within two seconds of casting the enemy has already vacated the spot you've targeted. and you're trying to tell me that to maximize the effectiveness of stone call I've got to put my wizard right in that fighter's path? That's a load of ♥♥♥♥♥♥♥♥♥♥.
>area spells are for the most part useless
You have GOT to be kidding me.....
If you don't do them right. At least that's what i was trying to imply. I tried using stone call several times and 90% of the time it backfired on me by leaving my wizard in agro range of the enemy fighter.
Pink Eye (Banned) Oct 6, 2019 @ 9:20pm 
Originally posted by gallaghan2000:
Originally posted by Pink Eye:
>area spells are for the most part useless
You have GOT to be kidding me.....
If you don't do them right. At least that's what i was trying to imply. I tried using stone call several times and 90% of the time it backfired on me by leaving my wizard in agro range of the enemy fighter.
....
If your casting a spell that takes several seconds to cast. You should probably cast it off screen, then set up a good position to fight, where enemies will be exposed to said area effect spell....

>90% of the time it backfired on me by leaving my wizard in agro range of the enemy fighter.
Yeah, that's why you shouldn't be casting big spells in melee range.
Last edited by Pink Eye; Oct 6, 2019 @ 9:22pm
gallaghan2000 Oct 6, 2019 @ 9:26pm 
Originally posted by Pink Eye:
Originally posted by gallaghan2000:
If you don't do them right. At least that's what i was trying to imply. I tried using stone call several times and 90% of the time it backfired on me by leaving my wizard in agro range of the enemy fighter.
....
If your casting a spell that takes several seconds to cast. You should probably cast it off screen, then set up a good position to fight, where enemies will be exposed to said area effect spell....

>90% of the time it backfired on me by leaving my wizard in agro range of the enemy fighter.
Yeah, that's you shouldn't be casting big spells in melee range.
That's exactly what i am talking about. to make effective use of that spell, which is what i had at the time for the situation (technic league fight) put me at melee range of the enemy fighter which was also some five feet from the edge of the spell area. In short, to cast it you are going to be five feet from the edge which is ♥♥♥♥♥♥♥♥.
Pink Eye (Banned) Oct 6, 2019 @ 9:35pm 
Originally posted by gallaghan2000:
Originally posted by Pink Eye:
....
If your casting a spell that takes several seconds to cast. You should probably cast it off screen, then set up a good position to fight, where enemies will be exposed to said area effect spell....

>90% of the time it backfired on me by leaving my wizard in agro range of the enemy fighter.
Yeah, that's you shouldn't be casting big spells in melee range.
That's exactly what i am talking about. to make effective use of that spell, which is what i had at the time for the situation (technic league fight) put me at melee range of the enemy fighter which was also some five feet from the edge of the spell area. In short, to cast it you are going to be five feet from the edge which is ♥♥♥♥♥♥♥♥.
This is such a none issue, it's funny. If the compliant is that you can't cast at the edge of AoE without having the spellcaster move forward, then you're wrong.

See Harrim casting Flame Strike at the edge: https://steamcommunity.com/sharedfiles/filedetails/?id=1883059800
dwarner Oct 6, 2019 @ 10:38pm 
Originally posted by gallaghan2000:
Originally posted by dwarner:

In my mind it balances out how dominating they are, but so does needing to minimize rest. Spamming AoE control spells from 60 ft. or whatever is OP and a half.
dominating... DOMINATING??? How about spamming Summoning spells from right next to you where the summons can immediately protect you from harm, hmm? In this game you have to pick out where to cast the spell beforehand and then take the time for it to get cast. Unless you get to open up with a spell before the enemy can react then area spells are for the most part useless as within two seconds of casting the enemy has already vacated the spot you've targeted. and you're trying to tell me that to maximize the effectiveness of stone call I've got to put my wizard right in that fighter's path? That's a load of ♥♥♥♥♥♥♥♥♥♥.

Play better. Yes, if you want to change the entire battlefield to your advantage it would be a good idea to open with your spell or at least invest in some initiative. You don't need to be in a fighter's path. Even if you are he should be slowed by the difficult terrain, that's why you cast it. Bring Jubilost to supplement with Tanglefoot Bombs if you need help, he has high DCs. Your own team should have Feather Step, Mass and be able to handle a little bludgeoning damage if you do have to cast it mid-combat.

Later on you'll be Siroccoing so its good to get some practice at the logistics involved.
dwarner Oct 6, 2019 @ 10:50pm 
Originally posted by gallaghan2000:
Originally posted by Pink Eye:
....
If your casting a spell that takes several seconds to cast. You should probably cast it off screen, then set up a good position to fight, where enemies will be exposed to said area effect spell....

>90% of the time it backfired on me by leaving my wizard in agro range of the enemy fighter.
Yeah, that's you shouldn't be casting big spells in melee range.
That's exactly what i am talking about. to make effective use of that spell, which is what i had at the time for the situation (technic league fight) put me at melee range of the enemy fighter which was also some five feet from the edge of the spell area. In short, to cast it you are going to be five feet from the edge which is ♥♥♥♥♥♥♥♥.

We all got hosed by that fight. It's like a hazing ritual. Don't let that fight color the rest of the game for you. I wiped on it three times my first playthrough. Things get a lot easier once you have more tools at your disposal.

https://steamcommunity.com/app/640820/discussions/7/1630790506920383184/
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Date Posted: Nov 20, 2018 @ 7:57am
Posts: 24