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They're still easier than the cone spells I prefer.
Blade Barrier is the toughest. It's annoying but manageable aside from a couple things like Entangle. The distances from PnP are impractical.
In my mind it balances out how dominating they are, but so does needing to minimize rest. Spamming AoE control spells from 60 ft. or whatever is OP and a half.
You have GOT to be kidding me.....
If your casting a spell that takes several seconds to cast. You should probably cast it off screen, then set up a good position to fight, where enemies will be exposed to said area effect spell....
>90% of the time it backfired on me by leaving my wizard in agro range of the enemy fighter.
Yeah, that's why you shouldn't be casting big spells in melee range.
See Harrim casting Flame Strike at the edge: https://steamcommunity.com/sharedfiles/filedetails/?id=1883059800
Play better. Yes, if you want to change the entire battlefield to your advantage it would be a good idea to open with your spell or at least invest in some initiative. You don't need to be in a fighter's path. Even if you are he should be slowed by the difficult terrain, that's why you cast it. Bring Jubilost to supplement with Tanglefoot Bombs if you need help, he has high DCs. Your own team should have Feather Step, Mass and be able to handle a little bludgeoning damage if you do have to cast it mid-combat.
Later on you'll be Siroccoing so its good to get some practice at the logistics involved.
We all got hosed by that fight. It's like a hazing ritual. Don't let that fight color the rest of the game for you. I wiped on it three times my first playthrough. Things get a lot easier once you have more tools at your disposal.
https://steamcommunity.com/app/640820/discussions/7/1630790506920383184/