Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Reaver79 Nov 19, 2018 @ 9:36am
Double bladed swords offhand attack.
So seems you only get the enchantment on the main hand both to attack and damage. Anyone know a fix to this or is it simply not viable for the time beeing ?.
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Showing 1-9 of 9 comments
Entropie Nov 19, 2018 @ 9:40am 
Are you using an enchanted weapon or a spell/ability for enchanting?
Last edited by Entropie; Nov 19, 2018 @ 9:41am
Reaver79 Nov 19, 2018 @ 9:41am 
Same on both the +1 double bladed sword you can buy early on and the +4 one i just bought at the tournament in Pitax.
But to answer your question, an enchanted weapon.
Last edited by Reaver79; Nov 19, 2018 @ 9:41am
Autocthon Nov 19, 2018 @ 9:44am 
Very technically this is RAW from the PnP

For the purpose of the game it should probably be changed. However best case scenario is actually fully implementing the PnP double weapons rules.

In PnP each end of a double weapon is enchanted separately. Normally you'd express this with +X/+Y notation The game doesn't seem to understand (for the lack of a better word) how this is supposed to work in the case of many double weapons.

The implication of a +X notation is that bothends chare the same enchantments. So The weapons should probably be fixed (eventually).
Reaver79 Nov 19, 2018 @ 9:52am 
Im well aware that you needed to enchant both ends, but one would think they would have covered this in the game, its pretty useless to run around with a +4/+0 weapon..
Actually if you hower over the portait of the weapon in offhand it says unidentified...
Last edited by Reaver79; Nov 19, 2018 @ 9:52am
Autocthon Nov 19, 2018 @ 9:53am 
Well I think the behavior is unintended, as there has been a thread before poitning out that not every double weapon behaves the same.

Probably the devs who were setting up the weapons in question forgot that they were double.
Reaver79 Nov 19, 2018 @ 9:55am 
Sounds likely..
forcefield Nov 19, 2018 @ 2:16pm 
Originally posted by Autocthon:
Well I think the behavior is unintended, as there has been a thread before poitning out that not every double weapon behaves the same.

Probably the devs who were setting up the weapons in question forgot that they were double.


Yes, I created a thread before about that pointing out that not all double weapons act the same.

Some double axes, urgroshes and gnome picks are okay, but the rest is a crapshoot - some of the weapons are TOTALLY one-handed. Like, you can hold two and it looks HILARIOUS.
Autocthon Nov 19, 2018 @ 2:17pm 
Originally posted by forcefield:
some of the weapons are TOTALLY one-handed. Like, you can hold two and it looks HILARIOUS.
Those are called "Daedric Crescent Blades" and they make you badass XD
forcefield Nov 19, 2018 @ 2:43pm 
Originally posted by Autocthon:
Originally posted by forcefield:
some of the weapons are TOTALLY one-handed. Like, you can hold two and it looks HILARIOUS.
Those are called "Daedric Crescent Blades" and they make you badass XD

Apparently one of the devs creating these agreed with you,but then fell asleep during his 100 hours-a-week time crunch before release and someone else coded the rest.
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Date Posted: Nov 19, 2018 @ 9:36am
Posts: 9