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But to answer your question, an enchanted weapon.
For the purpose of the game it should probably be changed. However best case scenario is actually fully implementing the PnP double weapons rules.
In PnP each end of a double weapon is enchanted separately. Normally you'd express this with +X/+Y notation The game doesn't seem to understand (for the lack of a better word) how this is supposed to work in the case of many double weapons.
The implication of a +X notation is that bothends chare the same enchantments. So The weapons should probably be fixed (eventually).
Actually if you hower over the portait of the weapon in offhand it says unidentified...
Probably the devs who were setting up the weapons in question forgot that they were double.
Yes, I created a thread before about that pointing out that not all double weapons act the same.
Some double axes, urgroshes and gnome picks are okay, but the rest is a crapshoot - some of the weapons are TOTALLY one-handed. Like, you can hold two and it looks HILARIOUS.
Apparently one of the devs creating these agreed with you,but then fell asleep during his 100 hours-a-week time crunch before release and someone else coded the rest.