Pathfinder: Kingmaker

Pathfinder: Kingmaker

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complexcloud Nov 18, 2018 @ 12:28pm
monk type suggestion?
Hello everyone,
I am new to this type of games and I would like to play monk as the main character after spending six houus to read the descriptions of every class.
However, I have difficulty choosing the one of the four types of monk.
I am just wondering if they are essentially the same in terms of the role in the team.

Thank you very much.
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Showing 1-15 of 20 comments
Morgian Nov 18, 2018 @ 12:33pm 
Except sensei they are. Just pick the traditional monk, it works fine. Some prefer scaled fist, but they get their bonus AC from CHA, and I prefer the WIS solution, which also bolsters the saves and perception. The damage from their fists is the same for all, btw. Sensei is a special snowflake who tries to emulate a bard.
Kyun Nov 18, 2018 @ 12:36pm 
role is mostly the same.
however scaled fist = more social focus since charisma replaces wisdom, also more dmg focus since dragon stuff, much worse will saves.
sensei = bard with better saves but weaker buffs.
traditional monk = all saves highest but less freedom picking feats.
standard monk = more freedom with feats but lower will save as traditional (still higher than scaled fist).
wendigo211 Nov 18, 2018 @ 12:43pm 
Monk and Traditional Monk are more or less the same. The Monk gets a Ki Pool as he levels up and he can use the points from this pool to cast spell like abilities he picks as he levels up. The Traditional Monk gets these abilities pre-selected and is more like the D&D 3.5 Monk.

The Sensei is a weird Monk/Bard hybrid. It trades a lot of its Monk abilities to use Bard songs, but it can't use them for as many rounds per day as a real Bard, so just skip this specialization.

The Scaled Fist is a Monk that uses Charisma instead of Wisdom for it's AC and the DC of its Ki Pool abilities. It's good if you're multiclassing with Sorcerer or something similar.
Last edited by wendigo211; Nov 18, 2018 @ 12:44pm
complexcloud Nov 18, 2018 @ 1:00pm 
Thank you for the answers.
Then I have two more questions:
1. So Monk is more like a tank instead of a damage dealer?
2. I read some posts saying that the main character will encounter many situations solely so it is
better make him/her more socialable. So, does it mean Scaled Fist would be better for the main
character for the main character?

Thank you very much
The Metric System Nov 18, 2018 @ 1:09pm 
Originally posted by complexcloud:
Thank you for the answers.
Then I have two more questions:
1. So Monk is more like a tank instead of a damage dealer?
2. I read some posts saying that the main character will encounter many situations solely so it is
better make him/her more socialable. So, does it mean Scaled Fist would be better for the main
character for the main character?

Thank you very much


1: Monk is a Flanking Melee Support. Their role is to usually provide Flanking for your Tank and whatever Melee DPS you have. They have GREAT AC potential (Literally the best in the game), and can be built in either an offensive or defensive way. Their Damage output on their own is nothing to exactly write home about, but they can and WILL land attacks regularly with minimal hassle. Reminder, find and use the Agile Amulet of Mighty Fists.
2: For your Main, you are going to want 3 things for the Plot in general. Persuasion, Nature Lore, & Trickery. As long as you keep ranking these up and have a decent Cha you should be just fine. Scaled fist does indeed have some of the best AC potential, as well as Charisma and Skill more in focus, the Monk (No Archetype) IMO is still the best best if you're not looking to Multiclass.
Morgian Nov 18, 2018 @ 1:18pm 
I had a traditional monk as my main. I invested in the skill focus for persuasion and went with 12 CHA, relying on headbands for more. It was enough except for extreme checks (which changed nothing), for which I had Linzi.

Monk is both, damage dealer and tank. They get to high AC, therefore tank. There is a special robe in game for each alignment. LG gives a +5 dodge bonus, LE +5 to hit and damage, and LN +3 each. There are also bracers AC 7 and 8 for an armor bonus. You get without trying real hard to 45-48 AC. The fist damage scales with level (starts out with 1d4), rises to 1d10 at level 10, and 2d10 at 20. Depending on your alignment and on what monk weapons you get (from the artisan), you might be better off using them or your fists. But the fists are almost always the better choice. You should always carry a weapon in a slot, though, as you do zero damage against incorporeal monsters like spectres with your fists. Maybe an amulet helps with that, but I did not want to relinqish 5 AC when there are great monk weapons, too.

You will get into some situations by yourself, but I rememeber them as combat encounters, nothing social. The owlbear under the prison, the Verdant Chambers mission, or going alone to the cult gathering with Tristian were all better served by someone with high STR than high CHA :)

Edit: a lot of the DPR in my group comes from outflank and seize the moment, and everyone has improved critical and combat reflexes. Without that the monk does way less damage. The math is simple: three melees, the other two dualwielders, who have 6 attacks per round hasted. They crit on a 17-20 and the monk on 19-20. Since the other two will crit 2-3 times per round, the monk will get 2-3 extra attacks at his highest bonus. That requires you to build the whole group around critfishing to be efficient, and not everyone wants to invest so many feats.
Last edited by Morgian; Nov 18, 2018 @ 1:27pm
Sertified Jenius Nov 18, 2018 @ 1:22pm 
So what do people think about sword saint with unarmed profeciency and monk multiclass?
complexcloud Nov 18, 2018 @ 7:09pm 
I appreciate for your answers.

It looks like I should not expect monk to be a main damage dealer, right?
Also, in the game, it says monk is a STR base character, however, from what I read in many posts, DEX seems to be more important than STR. So should I focus on DEX while creating the character?

Btw, would rouge be a better choice in term of a damage dealer?

Thank you.
Siegdarth Nov 18, 2018 @ 8:26pm 
Originally posted by complexcloud:
I appreciate for your answers.

It looks like I should not expect monk to be a main damage dealer, right?
Also, in the game, it says monk is a STR base character, however, from what I read in many posts, DEX seems to be more important than STR. So should I focus on DEX while creating the character?

Btw, would rouge be a better choice in term of a damage dealer?

Thank you.

Depends. Most of Monks builds should aim for Balance. I run STR 16 - Dex 16, Cha/Wis - 14 and Con 12.
You can swap Cha and Dex at Will, because it will have the same effect overall, but you will need some good Dex feats that will further increase your AC and Utility. Some pecialized builds , as a tank, you will leave STR at 14 and increase Cha/Wis to 16.

IF you want you want to use weapons, i reaaaaly don't like doing so because of personal reasons, you can go full Dex and Cha/Wiz and go for dual wielding monk weapons with the weapon finesse perk. You will do a good amount of DMG and have a high AC.
wendigo211 Nov 19, 2018 @ 1:16am 
Originally posted by complexcloud:
I appreciate for your answers.

It looks like I should not expect monk to be a main damage dealer, right?

They can hit very hard, but you need to have other characters buff them. Size increases in particular increase their damage more than other classes. With flurry they also have a lot of full AB attacks (so they hit more often than other classes). They won't be at the top of the heap for damage dealt, but they aren't at the bottom either.

Also, in the game, it says monk is a STR base character, however, from what I read in many posts, DEX seems to be more important than STR. So should I focus on DEX while creating the character?

It depends on the difficulty. On the higher difficulties you're more or less forced to go for DEX, although you'll suffer a bit until you find an amulet of agile fists (there are +2 and +4 variants as well). On the lower difficulties you could go for STR, but you have to consider:
  • STR gives you AB, damage and carry weight.
  • DEX gives you AC, AB (with Weapon Finesse) and damage (with Agile Weapons or a three level dip into rogue for Finesse Training)
  • WIS (or CHA) gives you AC and DC with your monk abilities
So if you're willing to spend the feats DEX is better than STR.

Btw, would rouge be a better choice in term of a damage dealer?

Combine them, a Monk/Rogue is a pretty lethal combination. Knife Master works well and Shaniya the Tulip crafts a lot of +3 bleeding agile sais.
complexcloud Nov 20, 2018 @ 4:17am 
Thank you all.
So, would it be ok that I do not invest any point on STR?
rohan Nov 20, 2018 @ 4:26am 
Originally posted by complexcloud:
Thank you all.
So, would it be ok that I do not invest any point on STR?

If your going standard monk, no, you just use weapon finesse and put all in dex, for more of a defensive role.

If your going scaled monk and want dragon style so you can do a bit more damage, then yes, split it between str and dex.
complexcloud Nov 20, 2018 @ 5:36am 
If i just want to use fist, will I miss anything? I mean, like doing not enough damage, having not enough AC,...etc?
Or it is inevitable to use weapon finesse for a monk?

Sorry for having so many questions.
But I am still confused after reading the information I found online and the posts and wiki.
Last edited by complexcloud; Nov 20, 2018 @ 5:37am
rohan Nov 20, 2018 @ 8:37am 
Originally posted by complexcloud:
If i just want to use fist, will I miss anything? I mean, like doing not enough damage, having not enough AC,...etc?
Or it is inevitable to use weapon finesse for a monk?

There are some quite nice Kamas and sai you can get for the monk, but you will have many more options for damage and utility from fists. As someone else said you might need weapons to deal with certain types of foes.

Most of your AC is based on your cha or wis so no problem there.

It's not the top damaging class, but it still is pretty good with the ability to tank as well.

But if your worried about damage try the knife master, they hurt :)
deadsanta Nov 20, 2018 @ 12:48pm 
Originally posted by complexcloud:
I appreciate for your answers.

It looks like I should not expect monk to be a main damage dealer, right?
Also, in the game, it says monk is a STR base character, however, from what I read in many posts, DEX seems to be more important than STR. So should I focus on DEX while creating the character?

Btw, would rouge be a better choice in term of a damage dealer?

Thank you.

Take 3-4 levels of rogue and the rest monk, and you have a pretty damaging monk that can skip strength investment for Dex (because level 3 rogue gets to pick a weapon to use his dex for damage, and unarmed is one of the choices. Having 8-10 strength is totally fine for a monk, since he will never wear armor and only rarely needs a weapon. MIne is like 20 Dex/20 Wisdom at level 8 (theres a dex/wisdom aasimar, muse touched or something). 24 dex and 24 wisdom with gear. For charisma interactions, you just drop an eagles splendor on your main, plus heroism and bless and you're all set for almost any dialogue interactions.
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Date Posted: Nov 18, 2018 @ 12:28pm
Posts: 20