Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Deathjester Nov 18, 2018 @ 10:39am
Wild hunt on Bald Hilltop
I haven't had much problem killing enemies on this game, up until this point every encounter has been from easy to manageable, but holy cowtits these guys are sudden HUGE leap in difficulty, i can't seem to beat them even if i buff myself and counter the paralysis. Their archers rip me to shreds even if i protect myself from arrow magically. They still ♥♥♥♥♥♥♥ me raw.

Am i supposed to just leave the problem as it is and do pitax first? Or did the game bug out or something? The increase in difficulty seems like i'm not supposed to fight them or something?
Last edited by Deathjester; Nov 18, 2018 @ 10:39am
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Showing 1-15 of 26 comments
Shadenuat Nov 18, 2018 @ 10:47am 
No, they're just that strong. In PnP and in the game. They were even already nerfed a bit.
Deathjester Nov 18, 2018 @ 10:48am 
Originally posted by Shadenuat:
No, they're just that strong. In PnP and in the game. They were even already nerfed a bit.

Oh, they should have made them appear later then.
Nekekami Nov 18, 2018 @ 10:49am 
Originally posted by Deathjester:
Am i supposed to just leave the problem as it is and do pitax first? Or did the game bug out or something? The increase in difficulty seems like i'm not supposed to fight them or something?

Well, the Wild Hunt and their difficulty are topic of a lot of discussions around here. Some say it's just the way it should be, others say it's out of balance. I belong to the latter group because my encounters with the were pretty unpleasant. Same experience as yours. Buffed to the max and still cut to pieces in no time. Lastly they went for all my casters first (including my healer) and sent me packing every time. Had to drop difficulty to the absolute minimum to continue playing. That being said you'll encounter more of them at the end of the game. Word to the wiser: Pack freedom of movement as much as you can and maybe, just maybe, you survive.

To me they should still be balanced to fit the rest of the game. But no more complaining. I finished the game yesterday and I leave it behind. Good luck with beating that bunch.
Deathjester Nov 18, 2018 @ 11:25am 
Originally posted by Nekekami:
Originally posted by Deathjester:
Am i supposed to just leave the problem as it is and do pitax first? Or did the game bug out or something? The increase in difficulty seems like i'm not supposed to fight them or something?

Well, the Wild Hunt and their difficulty are topic of a lot of discussions around here. Some say it's just the way it should be, others say it's out of balance. I belong to the latter group because my encounters with the were pretty unpleasant. Same experience as yours. Buffed to the max and still cut to pieces in no time. Lastly they went for all my casters first (including my healer) and sent me packing every time. Had to drop difficulty to the absolute minimum to continue playing. That being said you'll encounter more of them at the end of the game. Word to the wiser: Pack freedom of movement as much as you can and maybe, just maybe, you survive.

To me they should still be balanced to fit the rest of the game. But no more complaining. I finished the game yesterday and I leave it behind. Good luck with beating that bunch.

I had to reduce the difficulty a little bit, then i buffed, and i used some tactics to draw out their forces, it was difficult, painstakingly so, but i managed.

Know if theres a communal/mass version of freedom of movement? It's kinda annoying to cast it for 7 different party members separately.
Nekekami Nov 18, 2018 @ 11:50am 
Originally posted by Deathjester:

I had to reduce the difficulty a little bit, then i buffed, and i used some tactics to draw out their forces, it was difficult, painstakingly so, but i managed.

Know if theres a communal/mass version of freedom of movement? It's kinda annoying to cast it for 7 different party members separately.

Mass freedom of movement would be great in order to have a tool against them. Luckily the blindness they cause ends with the fights. Otherwise mass remove blindness would be a necessity too - at least for me.
OmegaDestroyer Nov 18, 2018 @ 11:55am 
Man, the more I read about the Wild Hunt characters the less I want to continue on with the game. What fun is combat if I am FORCED to take freedom of movement spells?
Toadally Awesome Nov 18, 2018 @ 11:57am 
Originally posted by OmegaDestroyer:
Man, the more I read about the Wild Hunt characters the less I want to continue on with the game. What fun is combat if I am FORCED to take freedom of movement spells?

That's how 3.5/Pathfinder works. To beat strong enemies you are forced to make optimal choices. Making suboptimal choices will lead to character death, regardless of who or what you are.
Dorok (Banned) Nov 18, 2018 @ 11:59am 
Originally posted by OmegaDestroyer:
Man, the more I read about the Wild Hunt characters the less I want to continue on with the game. What fun is combat if I am FORCED to take freedom of movement spells?
You aren't forced of anything, there's a potion for that.
Morgian Nov 18, 2018 @ 12:02pm 
There is no mass version of that spell. But there are several items around, which grant permanent freedom of movement or it's equivalent. There are the owlbear boots, the ring of chaos, the mallet of woe, and one or two more.
Check what some of the artisans brought you and which is now undoubtedly in Hassuf's inventory (at least nothing gets lost) ;) Especially rings and leather wares.
Deathjester Nov 18, 2018 @ 12:13pm 
Originally posted by Dorok:
Originally posted by OmegaDestroyer:
Man, the more I read about the Wild Hunt characters the less I want to continue on with the game. What fun is combat if I am FORCED to take freedom of movement spells?
You aren't forced of anything, there's a potion for that.

Know who sells them in bulk? I'd like to buy a couple dozen of them before the next fight.
gungadin22000 Nov 18, 2018 @ 12:14pm 
Annoying encounter design, IMO, since the only way I can possibly see to beat it is "put cleric in party, cast FoM on everybody including pets, then proceed as you would for every other encounter in the game."

Gimmick fight requiring foreknowledge to have any remote chance of beating.
CBAnaesthesia Nov 18, 2018 @ 12:17pm 
Taking Blind Fight on your melee characters helps a lot now that it makes them immune to Gaze attacks.
Nekekami Nov 18, 2018 @ 1:09pm 
Originally posted by Toadally Awesome:
Originally posted by OmegaDestroyer:
Man, the more I read about the Wild Hunt characters the less I want to continue on with the game. What fun is combat if I am FORCED to take freedom of movement spells?

That's how 3.5/Pathfinder works. To beat strong enemies you are forced to make optimal choices. Making suboptimal choices will lead to character death, regardless of who or what you are.

If that is how Pathfinder works then it is actually not my kind of rpg. I like to have my freedom of choices and still be able to come up with a strategy to beat whatever comes my way. Where's the fun if I have to build my party up to meet a certain design. I simply don't like that.
Shadenuat Nov 18, 2018 @ 1:28pm 
Where's the fun when you don't have to compromise and can beat anything with anything?
Alkaline Nov 18, 2018 @ 1:31pm 
My only issue with the wild hunt guys is not that they are strong, but they are in no way fun to fight. Every encounter is the same, and they are always aggravating.
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Date Posted: Nov 18, 2018 @ 10:39am
Posts: 26