Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Marneus Nov 17, 2018 @ 2:07am
Vordakai Tomb - Secret places ?
So, contrary to most, i kinda like the Vordakai Tomb dungeon. Sure it's not an easy run and there is lot of places you can get wrecked, but once you know what you are getting into... The right spell at the right moment do the trick.

Anyway, i like the dungeon BUT ! There is two spots I've noticed in the Tomb that I have no idea how to reach/pass.

The first one is this strange bit of room you can see past a wall. It's on the first level, in the room that fill with water (you know with the little book scene).

https://steamcommunity.com/sharedfiles/filedetails/?id=1565068568

https://steamcommunity.com/sharedfiles/filedetails/?id=1565068754

The second place, and I'm sure I'm not the only one wondering about this spot, is after the "Maze" in the second level. It's a locked door with no mean of unlocking.

https://steamcommunity.com/sharedfiles/filedetails/?id=1565068977

https://steamcommunity.com/sharedfiles/filedetails/?id=1565069171

So yeah, how can one access these two areas ? Is is even possible ? Maybe some Dev input ?
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Showing 1-7 of 7 comments
kaymarciy Nov 17, 2018 @ 2:09am 
Originally posted by Kahrtolann:
The first one is this strange bit of room you can see past a wall. It's on the first level, in the room that fill with water (you know with the little book scene).
During the book event you need to chose "find in a niche" option (or something like that) and the party will accidentally fall into this room. Makes the escape really bothersome though.
Matt Nov 17, 2018 @ 6:06am 
As keymarciy said, there is an illustrated book episode that will teleport you to the 1st room if you chose to make a perception check.

As for the second room, there is a switch somewhere that will open that second door (that's the switch in the room with many zombies iirc)
Dorok (Banned) Nov 17, 2018 @ 7:13am 
Originally posted by Kahrtolann:
So, contrary to most, i kinda like the Vordakai Tomb dungeon.
From what you get your statistics to evaluate "most"??? Your imagination I imagine.

It is a bit too long but it worked better than some others.
From what I already played, I would list from best to less best (the less good is still better than most dungeons of last 10-15 years RPG):
1. Armag's Tomb
2. Old Sycamore Dungeon(s)
3. Vordakai's Tomb
4. Sepulchre of Forgotten Heroes
5. Temple of the Elk dungeon
6. Womb of Lamashtu
7. Troll Lair (somehow broken by the acid bow you find very soon, it breaks too many combats by making them less interesting)
8. Swamp Witch’s Hut
9. Goblin Fort (in my play it suffered of a too low difficulty)
10. Hunting Grounds or Stag Lord’s area.

The last three technically aren't dungeons, but they are enough structured to be like dungeons.

EDIT: Some smaller dungeons was perhaps better but the size difference deserve them.
Last edited by Dorok; Nov 17, 2018 @ 7:17am
Matt Nov 17, 2018 @ 9:45am 
Also, about the first hidden room:

The devs stated (patch 1.1 notes) that the fallen warrior's flint is on the first level of Vordakai's tomb.

I'm there atm and I can't find it...

I'm under the impression that it may be in that first hidden room, which you can't get to if you didn't select the "perception" option in the previous illustrated book episode. Can someone please confirm if that is right ?
Matt Nov 17, 2018 @ 10:08am 
Went to that 1st hidden room after reloading a previous save. No flint there.

Which leads to the question: Where is that **** flint ? It sure is well hidden.

(on the other hand, there are 2 flasks on level 2)
Marneus Nov 17, 2018 @ 10:09am 
Originally posted by Dorok:
From what you get your statistics to evaluate "most"??? Your imagination I imagine.

The many posts there has been about how this particular dungeon was unfair/not fun/too hard maybe ? Search a bit you will see there are quite a bit of these, but that's not the point of this post really...
Dorok (Banned) Nov 17, 2018 @ 2:56pm 
Originally posted by Kahrtolann:
Originally posted by Dorok:
From what you get your statistics to evaluate "most"??? Your imagination I imagine.

The many posts there has been about how this particular dungeon was unfair/not fun/too hard maybe ? Search a bit you will see there are quite a bit of these, but that's not the point of this post really...
A few thread is saying nothing, it's just few players. Not that I have seen any of those, but in general they mean nothing. Now if there's a thread saying this dungeon is crap, and it has 10 pages and a large majority agree and it's not a few players spaming their whining, ok. But I doubt.

If it's not the topic then don't say anything about it. It was not your intent to make it a topic, but you choose make it a topic by quoting it.
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Date Posted: Nov 17, 2018 @ 2:07am
Posts: 7