Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Autocthon Nov 15, 2018 @ 7:10pm
Let's Talk About Our Spells "Wishlists"
Since I haven't seen a discussion moving around where people just say what they'd really like to have in tehir caster's toolkits. I'm a Magus guy myself and the spell selection for me feels like its missing some of the more fun parts of the toolkit.

The full list:

Obscuring Mist, Fog Cloud, Solid Fog - Non damaging ways to grant concealment. Since I like having Blind Fight already these spells would just be awesome. We got Grease so now I'm holding out for the fog spells.

Monstrous Physique (I, II, III, IV) - These spells are solid choices for any magus. Monstrous humanoids wear gear and wield weapons, and their abilities are always useful in PnP. In Kingmaker they'd probably have to be limited to a form per spell, maybe a couple forms like the elemental spells. But the real draw is getting a combination size up + abilities + keep your weapon. Same goes for Undead Anatomy I-IV

Blade Whip: Ranged trip as a first level spell. Please?

Force Hook Charge: This spell is awesome. A low level spell that is an extended range charge + some free damage + full attack!

Walk Through Space: No Magus is complete without the ability to teleport around.

(And one non-spell ability: Maneuver Mastery, so my magus can be good at combat maneuvers)

Honorable Mentions: Savage Maw (Bite the things), Telekinetic Maneuver (Ranged Combat Maneuvers for 1rnd/lvl), Corrosive Consumption (Acid damage for days)

So people let's talk about what the coolest spells you'd like to see are.

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Showing 1-15 of 18 comments
locksheer Nov 15, 2018 @ 8:16pm 
teleport, overland flight, ant haul, and teleport. Hell even just the feat to create portals so you can link your towns with portals.
Sev Nov 15, 2018 @ 11:58pm 
Teleport for fast travel.

Though it might become required for optimal play and it might break end of screen scene triggers and such. Plus it would require UI work,I don't know if Owlcat has the manpower to spare for just 1 spell. Hopeful but doubtful.

Wracking Ray

Range touch attack 1d4 every 3 levels damage to Str and Dex. Cannot reduce below zero. Fort save for half. Draining 5-15 str and dex from range touch attack is sexy as.

I want more power at rank 5 spells because traditionally its a big jump in power and utility for casters in PnP that I don't think is really reflected in game.
Last edited by Sev; Nov 15, 2018 @ 11:59pm
Shadenuat Nov 16, 2018 @ 3:12am 
Globe of Invulnerability, Spell Turning, Resilient Sphere, Simulacrum, Time Stop.
nym_moondown Nov 16, 2018 @ 3:38am 
Just some thoughts...

- Fly (basically giving you the same benefit than wings)
- Overland Flight/Shadow walk (basically moving on the map at higher speed and possibly having the opportunity to easily skip random encounters)
- Image series (with a basic features selection at casting like walls, pits, creatures)
- Hallucinatory Terrain and superior (basically influencing terrain)
- Omen/augury/commune (with) series: giving you insight about an area (creatures, difficulty, treasures etc), and about future events/opportunities and/or bonus to solve them) and also extra option during "book stories" or dialogues
- Clairvoyance/scrying (on the map but also in specific areas, as throne room, to have insight on what's happening even outside your kingdom)
- Speak with Dead/blood biography (could work casting it after specific creatures death to have insight about them, their past and whats going on)
- Transport via Plants, Teleport with and without error (error moving you at a random known or unknown location could be fun)
- Shadow of conjuration series (shadow monsters, yeah!)
- Shadow Enchantment and Shadow Trasmutation (so to better rapresent illusion school as more flexible but more unreliable)
- Wall spells (why not already implemented?)
- Magic weapon and greater
- Some bard melee spell, as dance of thousand cuts or bladed dash
- Some bardic music related spell, as deadly finale
- Virtuoso Performance and Shadowbard (to have up to 3 bardic music active every round)
- Fumbletongue
- Time Stop
- Resilient Sphere
- Control weather
- Charm/Charm monster (could grant also extra dialogues option/bonus to persuasion checks)
- Reverse gravity
- Source Severance
- Antilife Shell
- Tears to wine
- Blazing Rainbow
- Caustic Blood
- "Swarm" spells (mad monkeys, fangs, frogs etc)
- Channel the Gift
- Fungal Infestation
- Sebaceous twin
- Siphon Might
- Virulent Miasma
- Polar Midnight
- Envious Urge
- Frozen Note
- Umbral Weapon
- Heightened Reflexes
- Cacophonous Call
- Spellcrash series
- Particulate Form
- Obscuring Mist and mist/fog spells
- Darkness spells
- Chains of Light
- Fractions of Heal and Harm
- Fear the Sun
- Arrow Eruption
- Mage Sword
- Twilight Knife
- Pilfering Hand
- Battering Blast
- Moment of Prescience
- Prismatic Sphere
- Gate
- Maze / Maze Of Madness And Suffering
- "Hands" spell (crushing, interposing)
- Meteor Swarm
- Canopic Conversion
- Massacre
- Trasmute Blood to Acid
- Preying Eyes and greater
- Irresistible Dance
- Life of Crime
- Antipathy/Sympathy
- Other "pattern" illusion spells
- Bestow Curse greater
- Iron Body
- Undead Anatomy series


-Limited wish/miracle/wish: duplicate spells, special effects, get bonus on event resolution, and have inherent bonus if implemented)

- Etc etc.. XD

- Are Detect Alignement, Fire seeds, Incendiary cloud, Zone of Truth, Shadow Tentacles, Thirsting, Burning and Thorning Entanglement, Implosion and Silence present? If not, all o f them!
Last edited by nym_moondown; Nov 16, 2018 @ 6:46am
Marneus Nov 16, 2018 @ 4:16am 
I don't really know the spells of the PnP version of the game, but I would really like playing a full fledged Necromancer... So Necromancy spells pretty please ?
Autocthon Nov 16, 2018 @ 4:22am 
Originally posted by nym_moondown:
- Shadow of conjuration series (shadow monsters, yeah!)
- Shadow Enchantment and Shadow Trasmutation (so to better rapresent illusion school as
I have to reply here. I saw a guy do the math on the shadow spells. And after factoring their spell level etc they're actually more reliable than the originals. Just, you know, competing with higher level spells which makes them look worse.

Continue with wishlists please.
SIlverblade-T-E Nov 16, 2018 @ 4:37am 
Nym

echolocation and Firestorm *are* in the game! :)
nym_moondown Nov 16, 2018 @ 4:46am 
Originally posted by Autocthon:
Originally posted by nym_moondown:
- Shadow of conjuration series (shadow monsters, yeah!)
- Shadow Enchantment and Shadow Trasmutation (so to better rapresent illusion school as
I have to reply here. I saw a guy do the math on the shadow spells. And after factoring their spell level etc they're actually more reliable than the originals. Just, you know, competing with higher level spells which makes them look worse.

Continue with wishlists please.

If a remember well they all have one st (Will doubt) more than "normal" spell. Even if the original spell has not a st. If so they basically don't work very well against casters and other good will classes (and that could be a problem for fortitude/reflex save spells)...


Originally posted by SIlverblade-T-E:
Nym

echolocation and Firestorm *are* in the game! :)

Edited! XD
Give me more time and my pnp sheets archive, and i'll add more spells!
Last edited by nym_moondown; Nov 16, 2018 @ 5:39am
provokastoras Nov 16, 2018 @ 8:40am 
Arcane disjuction.... And make sure all enemies can cast it to full effect :steamhappy:.
Antimahic field. Reverse gravity.
Super-XIX Nov 16, 2018 @ 10:26am 
Shillelagh. I want my Druid to have something to contribute as a melee character before Wild Shape.
Maay Nov 16, 2018 @ 3:03pm 
Time stop, Simulacrum, Meteor shower and Wish. I miss them so much.
Last edited by Maay; Nov 16, 2018 @ 3:03pm
Telmorial Nov 16, 2018 @ 3:27pm 
Meteor Swarm, Contingency, the hand spells, Prismatic Sphere, Globe of Invulnerability, Spell Turning, Teleport, Mislead, Wish, Disjunction, Gate, Simulacrum, Time Stop.
LordSerion Nov 16, 2018 @ 3:31pm 
All of them!
http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists-sorcerer-and-wizard/

But if I wanted a priority:
- Time stop
- Teleport (seriously, it takes more than a week to get to Varnhold and back)
- Mage's disjunction
- Paralisys and mass paralisys
- Prismatic wall / sphere
- Magic weapon
- Charm person / monster
- Permanent effects
Tergon Nov 16, 2018 @ 3:38pm 
Really unlikely, but the create pit, acid pit, hungry pit, would be fun
Sev Nov 16, 2018 @ 6:26pm 
People want work intensive level 9 spells that you will finish the campaign without using apart from scrolls.
Last edited by Sev; Nov 16, 2018 @ 6:27pm
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Date Posted: Nov 15, 2018 @ 7:10pm
Posts: 18